Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)

svn-id: r23922
This commit is contained in:
Max Horn 2006-09-17 20:36:48 +00:00
parent 8c0b0c0120
commit 51017cf1b2
33 changed files with 303 additions and 303 deletions

View file

@ -325,7 +325,7 @@ bool ScummDebugger::Cmd_ImportRes(int argc, const char** argv) {
file.seek(-8, SEEK_CUR);
}
file.read(_vm->res.createResource(rtScript, resnum, size), size);
file.read(_vm->_res->createResource(rtScript, resnum, size), size);
} else
DebugPrintf("Unknown importres type '%s'\n", argv[1]);
@ -395,8 +395,8 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
DebugPrintf("Actor[%d]._elevation = %d\n", actnum, a->getElevation());
_vm->_fullRedraw = true;
} else if (!strcmp(argv[2], "costume")) {
if (value >= _vm->res.num[rtCostume])
DebugPrintf("Costume not changed as %d exceeds max of %d\n", value, _vm->res.num[rtCostume]);
if (value >= _vm->_res->num[rtCostume])
DebugPrintf("Costume not changed as %d exceeds max of %d\n", value, _vm->_res->num[rtCostume]);
else {
a->setActorCostume(value);
_vm->_fullRedraw = true;