Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
svn-id: r23922
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8c0b0c0120
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51017cf1b2
33 changed files with 303 additions and 303 deletions
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@ -1022,7 +1022,7 @@ void ScummEngine_v80he::initCharset(int charsetno) {
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void ScummEngine::initCharset(int charsetno) {
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if (_game.id == GID_FT) {
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if (!res.isResourceLoaded(rtCharset, charsetno))
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if (!_res->isResourceLoaded(rtCharset, charsetno))
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loadCharset(charsetno);
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} else {
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if (!getResourceAddress(rtCharset, charsetno))
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