Change InSaveFile -> SeekableReadStream where possible

svn-id: r30722
This commit is contained in:
Max Horn 2008-02-01 23:32:20 +00:00
parent 0ae9fe7467
commit 511019bd83
4 changed files with 13 additions and 13 deletions

View file

@ -130,7 +130,7 @@ bool ScummEngine::saveState(int slot, bool compat) {
return true;
}
static bool loadSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &hdr) {
static bool loadSaveGameHeader(Common::SeekableReadStream *in, SaveGameHeader &hdr) {
hdr.type = in->readUint32BE();
hdr.size = in->readUint32LE();
hdr.ver = in->readUint32LE();
@ -140,7 +140,7 @@ static bool loadSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &hdr) {
bool ScummEngine::loadState(int slot, bool compat) {
char filename[256];
Common::InSaveFile *in;
Common::SeekableReadStream *in;
int i, j;
SaveGameHeader hdr;
int sb, sh;
@ -433,7 +433,7 @@ void ScummEngine::listSavegames(bool *marks, int num) {
bool ScummEngine::getSavegameName(int slot, char *desc) {
char filename[256];
Common::InSaveFile *in;
Common::SeekableReadStream *in;
SaveGameHeader hdr;
makeSavegameName(filename, slot, false);
@ -469,7 +469,7 @@ bool ScummEngine::getSavegameName(int slot, char *desc) {
Graphics::Surface *ScummEngine::loadThumbnailFromSlot(int slot) {
char filename[256];
Common::InSaveFile *in;
Common::SeekableReadStream *in;
SaveGameHeader hdr;
makeSavegameName(filename, slot, false);
@ -497,7 +497,7 @@ Graphics::Surface *ScummEngine::loadThumbnailFromSlot(int slot) {
bool ScummEngine::loadInfosFromSlot(int slot, InfoStuff *stuff) {
char filename[256];
Common::InSaveFile *in;
Common::SeekableReadStream *in;
SaveGameHeader hdr;
makeSavegameName(filename, slot, false);
@ -537,7 +537,7 @@ bool ScummEngine::loadInfosFromSlot(int slot, InfoStuff *stuff) {
return true;
}
bool ScummEngine::loadInfos(Common::InSaveFile *file, InfoStuff *stuff) {
bool ScummEngine::loadInfos(Common::SeekableReadStream *file, InfoStuff *stuff) {
memset(stuff, 0, sizeof(InfoStuff));
SaveInfoSection section;