TOLTECS: Saving/loading is working; it still needs work but will suffice to make debugging somewhat easier.

This commit is contained in:
Benjamin Haisch 2008-08-12 08:49:53 +00:00 committed by Willem Jan Palenstijn
parent dd5567613f
commit 51214a461a
5 changed files with 233 additions and 34 deletions

View file

@ -964,13 +964,105 @@ void Screen::drawChar2(const Font &font, byte *dest, int16 x, int16 y, byte ch,
}
void Screen::saveState(Common::WriteStream *out) {
// Save verb line
out->writeUint16LE(_verbLineNum);
out->writeUint16LE(_verbLineX);
out->writeUint16LE(_verbLineY);
out->writeUint16LE(_verbLineWidth);
out->writeUint16LE(_verbLineCount);
for (int i = 0; i < 8; i++) {
out->writeUint16LE(_verbLineItems[i].slotIndex);
out->writeUint16LE(_verbLineItems[i].slotOffset);
}
// Save talk text items
out->writeUint16LE(_talkTextX);
out->writeUint16LE(_talkTextY);
out->writeUint16LE(_talkTextMaxWidth);
out->writeByte(_talkTextFontColor);
out->writeUint16LE(_talkTextItemNum);
for (int i = 0; i < 5; i++) {
out->writeUint16LE(_talkTextItems[i].duration);
out->writeUint16LE(_talkTextItems[i].slotIndex);
out->writeUint16LE(_talkTextItems[i].slotOffset);
out->writeUint16LE(_talkTextItems[i].fontNum);
out->writeByte(_talkTextItems[i].color);
out->writeByte(_talkTextItems[i].rectCount);
for (int j = 0; j < _talkTextItems[i].rectCount; j++) {
out->writeUint16LE(_talkTextItems[i].rects[j].x);
out->writeUint16LE(_talkTextItems[i].rects[j].y);
out->writeUint16LE(_talkTextItems[i].rects[j].width);
out->writeUint16LE(_talkTextItems[i].rects[j].length);
}
}
// Save GUI bitmap
{
byte *gui = _frontScreen + _vm->_cameraHeight * 640;
for (int i = 0; i < _vm->_guiHeight; i++) {
out->write(gui, 640);
gui += 640;
}
}
// Save fonts
for (int i = 0; i < 10; i++)
out->writeUint32LE(_fontResIndexArray[i]);
out->writeByte(_fontColor1);
out->writeByte(_fontColor2);
}
void Screen::loadState(Common::ReadStream *in) {
// Load verb line
_verbLineNum = in->readUint16LE();
_verbLineX = in->readUint16LE();
_verbLineY = in->readUint16LE();
_verbLineWidth = in->readUint16LE();
_verbLineCount = in->readUint16LE();
for (int i = 0; i < 8; i++) {
_verbLineItems[i].slotIndex = in->readUint16LE();
_verbLineItems[i].slotOffset = in->readUint16LE();
}
// Load talk text items
_talkTextX = in->readUint16LE();
_talkTextY = in->readUint16LE();
_talkTextMaxWidth = in->readUint16LE();
_talkTextFontColor = in->readByte();
_talkTextItemNum = in->readUint16LE();
for (int i = 0; i < 5; i++) {
_talkTextItems[i].duration = in->readUint16LE();
_talkTextItems[i].slotIndex = in->readUint16LE();
_talkTextItems[i].slotOffset = in->readUint16LE();
_talkTextItems[i].fontNum = in->readUint16LE();
_talkTextItems[i].color = in->readByte();
_talkTextItems[i].rectCount = in->readByte();
for (int j = 0; j < _talkTextItems[i].rectCount; j++) {
_talkTextItems[i].rects[j].x = in->readUint16LE();
_talkTextItems[i].rects[j].y = in->readUint16LE();
_talkTextItems[i].rects[j].width = in->readUint16LE();
_talkTextItems[i].rects[j].length = in->readUint16LE();
}
}
// Load GUI bitmap
{
byte *gui = _frontScreen + _vm->_cameraHeight * 640;
for (int i = 0; i < _vm->_guiHeight; i++) {
in->read(gui, 640);
gui += 640;
}
}
// Load fonts
for (int i = 0; i < 10; i++)
_fontResIndexArray[i] = in->readUint32LE();
_fontColor1 = in->readByte();
_fontColor2 = in->readByte();
}