Changed foo(void) to foo() in almost all non-backend source files

svn-id: r45616
This commit is contained in:
Max Horn 2009-11-02 21:54:57 +00:00
parent 400ee8c461
commit 51933629d1
284 changed files with 1428 additions and 1428 deletions

View file

@ -78,7 +78,7 @@ SRSTATE SRstate = SR_IDLE;
extern void syncSCdata(Common::Serializer &s);
// in DOS_MAIN.C
//char HardDriveLetter(void);
//char HardDriveLetter();
// in PCODE.C
extern void syncGlobInfo(Common::Serializer &s);
@ -273,7 +273,7 @@ static void syncSavedData(Common::Serializer &s, SAVED_DATA &sd) {
* Called when saving a game to a new file.
* Generates a new, unique, filename.
*/
static char *NewName(void) {
static char *NewName() {
static char result[FNAMELEN];
int i;
int ano = 1; // Allocated number
@ -379,7 +379,7 @@ int getList(Common::SaveFileManager *saveFileMan, const Common::String &target)
return numSfiles;
}
int getList(void) {
int getList() {
// No change since last call?
// TODO/FIXME: Just always reload this data? Be careful about slow downs!!!
if (!NeedLoad)
@ -482,7 +482,7 @@ static bool DoRestore() {
/**
* DoSave
*/
static void DoSave(void) {
static void DoSave() {
Common::OutSaveFile *f;
const char *fname;
@ -537,7 +537,7 @@ save_failure:
/**
* ProcessSRQueue
*/
void ProcessSRQueue(void) {
void ProcessSRQueue() {
switch (SRstate) {
case SR_DORESTORE:
// If a load has been done directly from title screens, set a larger value for scene ctr so the
@ -594,7 +594,7 @@ void RequestRestoreGame(int num, SAVED_DATA *sd, int *pSsCount, SAVED_DATA *pSsD
* Returns the index of the most recently saved savegame. This will always be
* the file at the first index, since the list is sorted by date/time
*/
int NewestSavedGame(void) {
int NewestSavedGame() {
int numFiles = getList();
return (numFiles == 0) ? -1 : 0;