SHERLOCK: Implement transparent sprite drawing

This commit is contained in:
Paul Gilbert 2015-03-17 08:12:19 -04:00
parent 59c124aa60
commit 51989953b6
3 changed files with 49 additions and 11 deletions

View file

@ -129,7 +129,7 @@ bool Animation::playPrologue(const Common::String &filename, int minDelay, int f
}
// Draw the sprite
screen.copyFrom(sprite[spriteFrame]._frame, pt);
screen.transBlitFrom(sprite[spriteFrame]._frame, pt);
} else {
// No sprite to show for this animation frame
if (fade == 255) {