SHERLOCK: Implement transparent sprite drawing
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3 changed files with 49 additions and 11 deletions
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@ -129,7 +129,7 @@ bool Animation::playPrologue(const Common::String &filename, int minDelay, int f
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}
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// Draw the sprite
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screen.copyFrom(sprite[spriteFrame]._frame, pt);
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screen.transBlitFrom(sprite[spriteFrame]._frame, pt);
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} else {
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// No sprite to show for this animation frame
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if (fade == 255) {
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