KEYMAPPER: Allow engines to return multiple keymaps
The idea is that keymaps may be situational. A keymap may be always enabled, while another one may be enabled only during combat..
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19 changed files with 49 additions and 54 deletions
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@ -282,10 +282,10 @@ static Common::Error runGame(const Plugin *plugin, OSystem &system, const Common
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#endif // USE_TRANSLATION
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// Initialize any game-specific keymaps
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Common::Keymap *gameKeymap = metaEngine.initKeymap(target.c_str());
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Common::KeymapArray gameKeymaps = metaEngine.initKeymaps(target.c_str());
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Common::Keymapper *keymapper = system.getEventManager()->getKeymapper();
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if (gameKeymap) {
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keymapper->addGameKeymap(gameKeymap);
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for (uint i = 0; i < gameKeymaps.size(); i++) {
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keymapper->addGameKeymap(gameKeymaps[i]);
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}
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// Inform backend that the engine is about to be run
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