diff --git a/readme.txt b/readme.txt index 0ef8219a76e..a35a6fee9f4 100644 --- a/readme.txt +++ b/readme.txt @@ -1,4 +1,4 @@ -2001-11-6 +2002-01-13, version 0.1.0 ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle. @@ -10,8 +10,8 @@ Indiana Jones And The Fate Of Atlantis Day Of The Tentacle Sam & Max (partially) -Please be aware that the engine contains bugs and non-implemented-features that -make it impossible to finish the game. Other stuff that's missing is music. +Please be aware that the engine may contains bugs and non-implemented-features that +sometimes make it impossible to finish the game. Compiling: ---------- @@ -36,10 +36,15 @@ Running: -------- Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001). +If you use a game with speech, the file monster.sou must reside in the same directory as scummvm. + You can use Ctrl 0-9 and Shift 0-9 to load and save states. Ctrl-z quits, and Ctrl-f runs in fast mode. Ctrl-d starts the debugger. Ctrl-s shows memory consumption. +F5 displays a save/load box. +Space pauses. +Alt-Enter toggles full screen (on unix) Playing sound with Timidity: @@ -49,18 +54,7 @@ Start Timidity with the following command line : $ timidity -irv 7777 Then just start ScummVM and you should have sound. - +In order to use timidity, you need to compile ScummVM with USE_TIMIDITY. Good Luck, -Ludvig Strigeus - - - - - - - - - - - +The ScummVM team. \ No newline at end of file diff --git a/whatsnew.txt b/whatsnew.txt index 19b6170d575..f7be17e45f7 100644 --- a/whatsnew.txt +++ b/whatsnew.txt @@ -1,3 +1,6 @@ +0.1.0 (2002-01-13) +- loads of changes + 0.0.2 (2001-10-12): - bug fixes - save & load support