Add sfx_mute to simon

svn-id: r11824
This commit is contained in:
Travis Howell 2003-12-21 16:51:31 +00:00
parent 5d8516f2ec
commit 522938f7fa
2 changed files with 8 additions and 0 deletions

1
README
View file

@ -867,6 +867,7 @@ Simon the Sorcerer 1 & 2 add the following non-standard keywords:
fade bool If true, fade effect is enabled
slow_down number Makes games slower (1- 10)
sfx_mute bool If true, sound effects are muted
speech_mute bool If true, speech is muted
[Simon the Sorcerer 2 only]

View file

@ -4776,6 +4776,13 @@ void SimonEngine::go() {
_sound = new SimonSound(_game, gss, _gameDataPath, _mixer);
if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
if (_game == GAME_SIMON1DOS)
midi._enable_sfx ^= 1;
else
_sound->effectsPause(_effects_paused ^= 1);
}
loadGamePcFile(gss->gamepc_filename);
addTimeEvent(0, 1);