ANDROID: Better debug of which graphic backend is used
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3 changed files with 8 additions and 7 deletions
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@ -708,15 +708,16 @@ bool OSystem_Android::setGraphicsMode(int mode, uint flags) {
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// If the new mode and the current mode are not from the same graphics
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// manager, delete and create the new mode graphics manager
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debug(5, "requesting 3D: %d, supporting 3D: %d", render3d, supports3D);
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if (render3d && !supports3D) {
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debug(1, "switching to 3D graphics");
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debug(5, "switching to 3D graphics");
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delete _graphicsManager;
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AndroidGraphics3dManager *manager = new AndroidGraphics3dManager();
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_graphicsManager = manager;
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androidGraphicsManager = manager;
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switchedManager = true;
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} else if (!render3d && supports3D) {
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debug(1, "switching to 2D graphics");
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debug(5, "switching to 2D graphics");
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delete _graphicsManager;
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AndroidGraphicsManager *manager = new AndroidGraphicsManager();
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_graphicsManager = manager;
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