DREAMWEB: added autogenerated source
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engines/dreamweb/detection.cpp
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148
engines/dreamweb/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://svn.scummvm.org:4444/svn/dreamweb/detection.cpp $
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* $Id: detection.cpp 3 2010-09-16 19:32:18Z megath $
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "dreamweb/dreamweb.h"
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namespace DreamWeb {
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struct DreamWebGameDescription {
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ADGameDescription desc;
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};
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} // End of namespace DreamWeb
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static const PlainGameDescriptor dreamWebGames[] = {
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{ "dreamweb", "DreamWeb" },
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{ 0, 0 }
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};
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static const ADObsoleteGameID obsoleteGameIDsTable[] = {
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{ 0, 0, Common::kPlatformUnknown }
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};
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#include "dreamweb/detection_tables.h"
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)DreamWeb::gameDescriptions,
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// Size of that superset structure
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sizeof(DreamWeb::DreamWebGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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dreamWebGames,
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// Structure for autoupgrading obsolete targets
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obsoleteGameIDsTable,
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// Name of single gameid (optional)
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"dreamweb",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0,
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// Additional GUI options (for every game}
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Common::GUIO_NOMIDI,
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// Maximum directory depth
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1,
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// List of directory globs
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0
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};
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class DreamWebMetaEngine : public AdvancedMetaEngine {
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public:
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DreamWebMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "DreamWeb engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "DreamWeb (C) Creative Reality";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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};
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bool DreamWebMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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}
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bool DreamWeb::DreamWebEngine::hasFeature(EngineFeature f) const {
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return false;
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}
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bool DreamWebMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const DreamWeb::DreamWebGameDescription *gd = (const DreamWeb::DreamWebGameDescription *)desc;
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if (gd) {
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*engine = new DreamWeb::DreamWebEngine(syst, gd);
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}
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return gd != 0;
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}
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SaveStateList DreamWebMetaEngine::listSaves(const char *target) const {
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//Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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SaveStateList saveList;
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return saveList;
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}
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int DreamWebMetaEngine::getMaximumSaveSlot() const { return 99; }
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void DreamWebMetaEngine::removeSaveState(const char *target, int slot) const {
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}
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#if PLUGIN_ENABLED_DYNAMIC(DREAMWEB)
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REGISTER_PLUGIN_DYNAMIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine);
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#endif
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namespace DreamWeb {
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Common::Error DreamWebEngine::loadGameState(int slot) {
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return Common::kNoError;
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}
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Common::Error DreamWebEngine::saveGameState(int slot, const char *desc) {
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return Common::kNoError;
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}
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bool DreamWebEngine::canLoadGameStateCurrently() {
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return false;
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}
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bool DreamWebEngine::canSaveGameStateCurrently() {
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return false;
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}
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} // End of namespace DreamWeb
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