CRUISE: Use nullptr
Using clang-tidy modernize-use-nullptr
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6a59febd46
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52e1aa78a0
25 changed files with 233 additions and 233 deletions
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@ -188,7 +188,7 @@ static void syncFilesDatabase(Common::Serializer &s) {
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tmp = (fe.subData.ptr) ? 1 : 0;
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s.syncAsUint32LE(tmp);
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if (s.isLoading()) {
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fe.subData.ptr = tmp ? (uint8 *)1 : 0;
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fe.subData.ptr = tmp ? (uint8 *)1 : nullptr;
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}
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s.syncAsSint16LE(fe.subData.index);
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@ -201,7 +201,7 @@ static void syncFilesDatabase(Common::Serializer &s) {
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tmp = (fe.subData.ptrMask) ? 1 : 0;
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s.syncAsUint32LE(tmp);
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if (s.isLoading()) {
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fe.subData.ptrMask = tmp ? (uint8 *)1 : 0;
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fe.subData.ptrMask = tmp ? (uint8 *)1 : nullptr;
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}
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s.syncAsUint16LE(fe.subData.resourceType);
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@ -276,8 +276,8 @@ static void syncOverlays2(Common::Serializer &s) {
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} else {
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// Loading code
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ovlRestoreData[i]._sBssSize = ovlRestoreData[i]._sNumObj = 0;
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ovlRestoreData[i]._pBss = NULL;
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ovlRestoreData[i]._pObj = NULL;
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ovlRestoreData[i]._pBss = nullptr;
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ovlRestoreData[i]._pObj = nullptr;
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if (overlayTable[i].alreadyLoaded) {
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s.syncAsSint16LE(ovlRestoreData[i]._sBssSize);
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@ -352,7 +352,7 @@ void syncScript(Common::Serializer &s, scriptInstanceStruct *entry) {
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}
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if (s.isLoading()) {
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ptr->nextScriptPtr = NULL;
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ptr->nextScriptPtr = nullptr;
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entry->nextScriptPtr = ptr;
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entry = ptr;
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} else {
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@ -374,7 +374,7 @@ static void syncCell(Common::Serializer &s) {
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t = t->next;
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}
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} else {
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cellHead.next = NULL; // Not in ASM code, but I guess the variable is defaulted in the EXE
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cellHead.next = nullptr; // Not in ASM code, but I guess the variable is defaulted in the EXE
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}
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s.syncAsSint16LE(chunkCount);
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@ -413,7 +413,7 @@ static void syncCell(Common::Serializer &s) {
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if (s.isSaving())
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t = t->next;
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else {
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p->next = NULL;
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p->next = nullptr;
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t->next = p;
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p->prev = cellHead.prev;
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cellHead.prev = p;
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@ -479,7 +479,7 @@ static void syncIncrust(Common::Serializer &s) {
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if (s.isSaving())
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pl = pl->next;
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else {
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t->next = NULL;
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t->next = nullptr;
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pl->next = t;
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t->prev = pl1->prev;
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pl1->prev = t;
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@ -530,7 +530,7 @@ static void syncActors(Common::Serializer &s) {
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if (s.isSaving())
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ptr = ptr->next;
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else {
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p->next = NULL;
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p->next = nullptr;
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ptr->next = p;
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p->prev = actorHead.prev;
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actorHead.prev = p;
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@ -580,7 +580,7 @@ static void syncCT(Common::Serializer &s) {
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int v = (_vm->_polyStruct) ? 1 : 0;
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s.syncAsSint32LE(v);
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if (s.isLoading())
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_vm->_polyStruct = (v != 0) ? &_vm->_polyStructNorm : NULL;
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_vm->_polyStruct = (v != 0) ? &_vm->_polyStructNorm : nullptr;
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if (v == 0)
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// There is no further data to load or save
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@ -602,7 +602,7 @@ static void syncCT(Common::Serializer &s) {
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if (s.isLoading())
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// Set up the pointer for the next structure
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persoTable[i] = (v == 0) ? NULL : (persoStruct *)mallocAndZero(sizeof(persoStruct));
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persoTable[i] = (v == 0) ? nullptr : (persoStruct *)mallocAndZero(sizeof(persoStruct));
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if (v != 0)
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syncPerso(s, *persoTable[i]);
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@ -644,7 +644,7 @@ void resetPreload() {
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if (strlen(preloadData[i].name)) {
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if (preloadData[i].ptr) {
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MemFree(preloadData[i].ptr);
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preloadData[i].ptr = NULL;
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preloadData[i].ptr = nullptr;
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}
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strcpy(preloadData[i].name, "");
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preloadData[i].nofree = 0;
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@ -656,7 +656,7 @@ void unloadOverlay(const char*name, int overlayNumber) {
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releaseOverlay(name);
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strcpy(overlayTable[overlayNumber].overlayName, "");
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overlayTable[overlayNumber].ovlData = NULL;
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overlayTable[overlayNumber].ovlData = nullptr;
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overlayTable[overlayNumber].alreadyLoaded = 0;
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}
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@ -708,7 +708,7 @@ void initVars() {
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soundList[3].frameNum = -1;
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for (unsigned long int i = 0; i < 8; i++) {
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menuTable[i] = NULL;
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menuTable[i] = nullptr;
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}
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for (unsigned long int i = 0; i < 2000; i++) {
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@ -720,8 +720,8 @@ void initVars() {
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}
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for (unsigned long int i = 0; i < NUM_FILE_ENTRIES; i++) {
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filesDatabase[i].subData.ptr = NULL;
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filesDatabase[i].subData.ptrMask = NULL;
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filesDatabase[i].subData.ptr = nullptr;
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filesDatabase[i].subData.ptrMask = nullptr;
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}
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initBigVar3();
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@ -784,7 +784,7 @@ Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName)
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const char *filename = _vm->getSavegameFile(saveGameIdx);
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::OutSaveFile *f = saveMan->openForSaving(filename);
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if (f == NULL)
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if (f == nullptr)
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return Common::kNoGameDataFoundError;
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// Save the savegame header
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@ -798,7 +798,7 @@ Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName)
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return Common::kWritingFailed;
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} else {
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// Create the remainder of the savegame
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Common::Serializer s(NULL, f);
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Common::Serializer s(nullptr, f);
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DoSync(s);
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f->finalize();
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@ -814,7 +814,7 @@ Common::Error loadSavegameData(int saveGameIdx) {
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::InSaveFile *f = saveMan->openForLoading(_vm->getSavegameFile(saveGameIdx));
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if (f == NULL) {
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if (f == nullptr) {
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printInfoBlackBox("Savegame not found...");
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waitForPlayerInput();
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return Common::kNoGameDataFoundError;
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@ -833,7 +833,7 @@ Common::Error loadSavegameData(int saveGameIdx) {
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}
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// Synchronise the remaining data of the savegame
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Common::Serializer s(f, NULL);
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Common::Serializer s(f, nullptr);
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DoSync(s);
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delete f;
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@ -841,7 +841,7 @@ Common::Error loadSavegameData(int saveGameIdx) {
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// Post processing
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for (int j = 0; j < 64; j++)
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preloadData[j].ptr = NULL;
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preloadData[j].ptr = nullptr;
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for (int j = 1; j < numOfLoadedOverlay; j++) {
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if (overlayTable[j].alreadyLoaded) {
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@ -892,8 +892,8 @@ Common::Error loadSavegameData(int saveGameIdx) {
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;
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for (int k = i; k < j; k++) {
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filesDatabase[k].subData.ptr = NULL;
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filesDatabase[k].subData.ptrMask = NULL;
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filesDatabase[k].subData.ptr = nullptr;
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filesDatabase[k].subData.ptrMask = nullptr;
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}
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/*if (j < 2) {
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@ -903,8 +903,8 @@ Common::Error loadSavegameData(int saveGameIdx) {
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if (strlen(filesDatabase[i].subData.name) > 0) {
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loadFileRange(filesDatabase[i].subData.name, filesDatabase[i].subData.index, i, j - i);
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} else {
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filesDatabase[i].subData.ptr = NULL;
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filesDatabase[i].subData.ptrMask = NULL;
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filesDatabase[i].subData.ptr = nullptr;
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filesDatabase[i].subData.ptrMask = nullptr;
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}
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i = j - 1;
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