SCI: Added OnStartup debug flag to start the debugger at the start of the game.
svn-id: r47663
This commit is contained in:
parent
5ffba8631d
commit
52ef12547f
3 changed files with 7 additions and 1 deletions
|
@ -1941,6 +1941,10 @@ static void _init_stack_base_with_selector(EngineState *s, Selector selector) {
|
|||
static EngineState *_game_run(EngineState *&s, int restoring) {
|
||||
EngineState *successor = NULL;
|
||||
int game_is_finished = 0;
|
||||
|
||||
if (Common::isDebugChannelEnabled(kDebugLevelOnStartup))
|
||||
((Sci::SciEngine*)g_engine)->getSciDebugger()->attach();
|
||||
|
||||
do {
|
||||
s->_executionStackPosChanged = false;
|
||||
run_vm(s, (successor || restoring) ? 1 : 0);
|
||||
|
|
|
@ -74,6 +74,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc)
|
|||
Common::addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
|
||||
Common::addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
|
||||
Common::addDebugChannel(kDebugLevelSci0Pic, "Sci0Pic", "SCI0 pic drawing debugging");
|
||||
Common::addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game");
|
||||
|
||||
_gamestate = 0;
|
||||
|
||||
|
|
|
@ -77,7 +77,8 @@ enum kDebugLevels {
|
|||
kDebugLevelScripts = 1 << 19,
|
||||
kDebugLevelGC = 1 << 20,
|
||||
kDebugLevelSci0Pic = 1 << 21,
|
||||
kDebugLevelResMan = 1 << 22
|
||||
kDebugLevelResMan = 1 << 22,
|
||||
kDebugLevelOnStartup = 1 << 23
|
||||
};
|
||||
|
||||
extern const char *versionNames[];
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue