MADS: Adding in classes for fonts, game, user interfaec, and graphics

This commit is contained in:
Paul Gilbert 2014-02-18 23:43:06 -05:00
parent 0e46c809d1
commit 530cbb4bc3
14 changed files with 668 additions and 13 deletions

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@ -25,6 +25,8 @@
namespace MADS {
const char *const madsPackString = "MADSPACK";
const char *const FabInputExceededError = "FabDecompressor - Passed end of input buffer during decompression";
const char *const FabOutputExceededError = "FabDecompressor - Decompressed data exceeded specified size";
bool MadsPack::isCompressed(Common::SeekableReadStream *stream) {
// Check whether the passed stream is packed
@ -94,9 +96,6 @@ MadsPack::~MadsPack() {
//--------------------------------------------------------------------------
const char *FabInputExceededError = "FabDecompressor - Passed end of input buffer during decompression";
const char *FabOutputExceededError = "FabDecompressor - Decompressed data exceeded specified size";
void FabDecompressor::decompress(const byte *srcData, int srcSize, byte *destData, int destSize) {
byte copyLen, copyOfsShift, copyOfsMask, copyLenMask;
unsigned long copyOfs;

283
engines/mads/font.cpp Normal file
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@ -0,0 +1,283 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/compression.h"
#include "mads/font.h"
#include "mads/msurface.h"
namespace MADS {
Font *Font::init(MADSEngine *vm) {
if (vm->getGameFeatures() & GF_MADS) {
return new FontMADS(vm);
} else {
return new FontM4(vm);
}
}
Font::Font(MADSEngine *vm) : _vm(vm) {
_sysFont = true;
_fontColors[0] = _vm->_palette->BLACK;
_fontColors[1] = _vm->_palette->WHITE;
_fontColors[2] = _vm->_palette->BLACK;
_fontColors[3] = _vm->_palette->DARK_GRAY;
}
Font::~Font() {
if (!_sysFont) {
delete[] _charWidths;
delete[] _charOffs;
delete[] _charData;
}
}
void Font::setColor(uint8 color) {
if (_sysFont)
_fontColors[1] = color;
else
_fontColors[3] = color;
}
void Font::setColors(uint8 alt1, uint8 alt2, uint8 foreground) {
if (_sysFont)
_fontColors[1] = foreground;
else {
_fontColors[1] = alt1;
_fontColors[2] = alt2;
_fontColors[3] = foreground;
}
}
int Font::write(MSurface *surface, const Common::String &msg, const Common::Point &pt, int width, int spaceWidth, uint8 colors[]) {
/*TODO
if (custom_ascii_converter) { // if there is a function to convert the extended ASCII characters
custom_ascii_converter(out_string); // call it with the string
}
*/
if (width > 0)
width = MIN(surface->width(), pt.x + width);
else
width = surface->width();
int x = pt.x + 1;
int y = pt.y + 1;
int skipY = 0;
if (y < 0) {
skipY = -y;
y = 0;
}
int height = MAX(0, _maxHeight - skipY);
if (height == 0)
return x;
int bottom = y + height - 1;
if (bottom > surface->height() - 1) {
height -= MIN(height, bottom - (surface->height() - 1));
}
if (height <= 0)
return x;
byte *destPtr = surface->getBasePtr(x, y);
uint8 *oldDestPtr = destPtr;
int xPos = x;
const char *text = msg.c_str();
while (*text) {
char theChar = (*text++) & 0x7F;
int charWidth = _charWidths[theChar];
if (charWidth > 0) {
if (xPos + charWidth >= width)
return xPos;
uint8 *charData = &_charData[_charOffs[theChar]];
int bpp = getBpp(charWidth);
if (skipY != 0)
charData += bpp * skipY;
for (int i = 0; i < height; i++) {
for (int j = 0; j < bpp; j++) {
if (*charData & 0xc0)
*destPtr = colors[(*charData & 0xc0) >> 6];
destPtr++;
if (*charData & 0x30)
*destPtr = colors[(*charData & 0x30) >> 4];
destPtr++;
if (*charData & 0x0C)
*destPtr = colors[(*charData & 0x0C) >> 2];
destPtr++;
if (*charData & 0x03)
*destPtr = colors[*charData & 0x03];
destPtr++;
charData++;
}
destPtr += surface->width() - bpp * 4;
}
destPtr = oldDestPtr + charWidth + spaceWidth;
oldDestPtr = destPtr;
}
xPos += charWidth + spaceWidth;
}
surface->freeData();
return xPos;
}
int Font::getWidth(const Common::String &msg, int spaceWidth) {
/*
if (custom_ascii_converter) { // if there is a function to convert the extended ASCII characters
custom_ascii_converter(out_string); // call it with the string
}
*/
int width = 0;
const char *text = msg.c_str();
while (*text)
width += _charWidths[*text++ & 0x7F] + spaceWidth;
return width;
}
/*------------------------------------------------------------------------*/
void FontMADS::setFont(const Common::String &filename) {
if (!_filename.empty() && (filename == _filename))
// Already using specified font, so don't bother reloading
return;
_sysFont = false;
_filename = filename;
MadsPack fontData(filename, _vm);
Common::SeekableReadStream *fontFile = fontData.getItemStream(0);
_maxHeight = fontFile->readByte();
_maxWidth = fontFile->readByte();
_charWidths = new uint8[128];
// Char data is shifted by 1
_charWidths[0] = 0;
fontFile->read(_charWidths + 1, 127);
fontFile->readByte(); // remainder
_charOffs = new uint16[128];
uint startOffs = 2 + 128 + 256;
uint fontSize = fontFile->size() - startOffs;
// Char data is shifted by 1
_charOffs[0] = 0;
for (int i = 1; i < 128; i++)
_charOffs[i] = fontFile->readUint16LE() - startOffs;
fontFile->readUint16LE(); // remainder
_charData = new uint8[fontSize];
fontFile->read(_charData, fontSize);
delete fontFile;
}
int FontMADS::getBpp(int charWidth) {
if (charWidth > 12)
return 4;
else if (charWidth > 8)
return 3;
else if (charWidth > 4)
return 2;
else
return 1;
}
/*------------------------------------------------------------------------*/
void FontM4::setFont(const Common::String &filename) {
if (!_filename.empty() && (filename == _filename))
// Already using specified font, so don't bother reloading
return;
_sysFont = false;
_filename = filename;
Common::SeekableReadStream *fontFile = _vm->_resources->openFile(filename);
if (fontFile->readUint32LE() != MKTAG('F', 'O', 'N', 'T')) {
warning("Font: FONT tag expected");
return;
}
_maxHeight = fontFile->readByte();
_maxWidth = fontFile->readByte();
uint fontSize = fontFile->readUint32LE();
//printf("Font::Font: _maxWidth = %d, _maxHeight = %d, fontSize = %d\n", _maxWidth, _maxHeight, fontSize);
if (fontFile->readUint32LE() != MKTAG('W', 'I', 'D', 'T')) {
warning("Font: WIDT tag expected");
return;
}
_charWidths = new uint8[256];
fontFile->read(_charWidths, 256);
if (fontFile->readUint32LE() != MKTAG('O', 'F', 'F', 'S')) {
warning("Font: OFFS tag expected\n");
return;
}
_charOffs = new uint16[256];
for (int i = 0; i < 256; i++)
_charOffs[i] = fontFile->readUint16LE();
if (fontFile->readUint32LE() != MKTAG('P', 'I', 'X', 'S')) {
warning("Font: PIXS tag expected\n");
return;
}
_charData = new uint8[fontSize];
fontFile->read(_charData, fontSize);
_vm->_resources->toss(filename);
}
int FontM4::getBpp(int charWidth) {
return charWidth / 4 + 1;
}
} // End of namespace MADS

106
engines/mads/font.h Normal file
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@ -0,0 +1,106 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_FONT_H
#define MADS_FONT_H
#include "common/scummsys.h"
#include "common/util.h"
#include "common/endian.h"
#include "mads/msurface.h"
namespace MADS {
#define FONT_MENU "fontmenu.fnt"
#define FONT_INTERFACE "fontintr.fnt"
#define FONT_TINY "small.fnt"
#define FONT_SMALL "small.fnt"
#define FONT_MEDIUM "medium.fnt"
#define FONT_LINE "fontline.fnt"
#define FONT_CONVERSATION "fontconv.fnt"
#define FONT_4X6 "4x6pp.fnt"
#define FONT_5X6 "5x6pp.fnt"
#define FONT_CONVERSATION_MADS "fontconv.ff"
#define FONT_INTERFACE_MADS "fontintr.ff"
#define FONT_MAIN_MADS "fontmain.ff"
#define FONT_MENU_MADS "fontmenu.ff" // Not in Rex (uses bitmap files for menu strings)
#define FONT_MISC_MADS "fontmisc.ff"
#define FONT_TELE_MADS "fonttele.ff" // Not in Phantom
#define FONT_PHAN_MADS "fontphan.ff" // Phantom only
class MADSEngine;
class Font {
protected:
MADSEngine *_vm;
uint8 _maxWidth, _maxHeight;
uint8 *_charWidths;
uint16 *_charOffs;
uint8 *_charData;
bool _sysFont;
Common::String _filename;
uint8 _fontColors[4];
protected:
Font(MADSEngine *vm);
virtual void setFont(const Common::String &filename) = 0;
virtual int getBpp(int charWidth) = 0;
public:
static Font *init(MADSEngine *vm);
public:
virtual ~Font();
void setColor(uint8 color);
void setColors(uint8 alt1, uint8 alt2, uint8 foreground);
int getWidth(const Common::String &msg, int spaceWidth = -1);
int getHeight() const { return _maxHeight; }
int write(MSurface *surface, const Common::String &msg, const Common::Point &pt, int width, int spaceWidth, uint8 colors[]);
int writeString(MSurface *surface, const Common::String &msg, const Common::Point &pt, int width = 0, int spaceWidth = -1) {
return write(surface, msg, pt, width, spaceWidth, _fontColors);
}
};
class FontMADS: public Font {
friend class Font;
protected:
virtual void setFont(const Common::String &filename);
virtual int getBpp(int charWidth);
FontMADS(MADSEngine *vm): Font(vm) {}
};
class FontM4: public Font {
friend class Font;
protected:
virtual void setFont(const Common::String &filename);
virtual int getBpp(int charWidth);
FontM4(MADSEngine *vm): Font(vm) {}
};
} // End of namespace MADS
#endif /* MADS_FONT_H */

39
engines/mads/game.cpp Normal file
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@ -0,0 +1,39 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/game.h"
#include "mads/graphics.h"
#include "mads/msurface.h"
namespace MADS {
Game *Game::init(MADSEngine *vm) {
return new Game(vm);
}
Game::Game(MADSEngine *vm): _vm(vm), _surface(MSurface::init(
MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT - MADS_INTERFACE_HEIGHT)) {
}
} // End of namespace MADS

46
engines/mads/game.h Normal file
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@ -0,0 +1,46 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_GAME_H
#define MADS_GAME_H
#include "common/scummsys.h"
namespace MADS {
class MADSEngine;
class Game {
private:
MADSEngine *_vm;
MSurface *_surface;
Game(MADSEngine *vm);
public:
static Game *init(MADSEngine *vm);
public:
~Game();
};
} // End of namespace MADS
#endif /* MADS_GAME_H */

30
engines/mads/graphics.cpp Normal file
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@ -0,0 +1,30 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/graphics.h"
namespace MADS {
} // End of namespace MADS

36
engines/mads/graphics.h Normal file
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@ -0,0 +1,36 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_GRAPHICS_H
#define MADS_GRAPHICS_H
#include "common/scummsys.h"
namespace MADS {
#define MADS_SCREEN_WIDTH 320
#define MADS_SCREEN_HEIGHT 200
#define MADS_INTERFACE_HEIGHT 44
} // End of namespace MADS
#endif /* MADS_GRAPHICS_H */

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@ -26,6 +26,7 @@
#include "common/events.h"
#include "engines/util.h"
#include "mads/mads.h"
#include "mads/graphics.h"
#include "mads/resources.h"
#include "mads/sound.h"
#include "mads/msurface.h"
@ -40,17 +41,24 @@ MADSEngine::MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc) :
_easyMouse = true;
_invObjectStill = false;
_textWindowStill = false;
_events = nullptr;
_font = nullptr;
_palette = nullptr;
_resources = nullptr;
_screen = nullptr;
_sound = nullptr;
_userInterface = nullptr;
}
MADSEngine::~MADSEngine() {
delete _events;
delete _font;
delete _palette;
delete _resources;
delete _screen;
delete _sound;
delete _userInterface;
}
void MADSEngine::initialise() {
@ -63,13 +71,18 @@ void MADSEngine::initialise() {
MSprite::setVm(this);
_events = new EventsManager(this);
_palette = new Palette(this);
_font = Font::init(this);
_resources = new ResourcesManager(this);
_screen = MSurface::init();
_screen = MSurface::init(true);
_sound = new SoundManager(this, _mixer);
_userInterface = UserInterface::init(this);
_screen->empty();
}
Common::Error MADSEngine::run() {
initGraphics(320, 200, false);
initGraphics(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT, false);
initialise();
Common::Event e;

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@ -31,9 +31,11 @@
#include "engines/engine.h"
#include "graphics/surface.h"
#include "mads/events.h"
#include "mads/font.h"
#include "mads/msurface.h"
#include "mads/resources.h"
#include "mads/sound.h"
#include "mads/user_interface.h"
/**
* This is the namespace of the MADS engine.
@ -88,10 +90,12 @@ protected:
virtual bool hasFeature(EngineFeature f) const;
public:
EventsManager *_events;
Font *_font;
Palette *_palette;
ResourcesManager *_resources;
MSurface *_screen;
SoundManager *_sound;
UserInterface *_userInterface;
public:
MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc);

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@ -4,6 +4,9 @@ MODULE_OBJS := \
compression.o \
detection.o \
events.o \
font.o \
game.o \
graphics.o \
mads.o \
msprite.o \
msurface.o \
@ -11,7 +14,8 @@ MODULE_OBJS := \
resources.o \
sound.o \
sound_nebular.o \
sprite.o
sprite.o \
user_interface.o
# This module can be built as a plugin
ifeq ($(ENABLE_MADS), DYNAMIC_PLUGIN)

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@ -21,10 +21,11 @@
*/
#include "engines/util.h"
#include "mads/mads.h"
#include "mads/compression.h"
#include "mads/msurface.h"
#include "mads/graphics.h"
#include "mads/mads.h"
#include "mads/msprite.h"
#include "mads/msurface.h"
namespace MADS {
@ -370,8 +371,8 @@ void MSurfaceMADS::loadCodes(Common::SeekableReadStream *source) {
return;
}
uint16 widthVal = 320;
uint16 heightVal = 156;
uint16 widthVal = MADS_SCREEN_WIDTH;
uint16 heightVal = MADS_SCREEN_HEIGHT - MADS_INTERFACE_HEIGHT;
byte *walkMap = new byte[source->size()];
create(widthVal, heightVal);
@ -536,8 +537,8 @@ void MSurfaceMADS::loadInterface(int index, RGBList **palData) {
// Chunk 1, data
intStream = intFile.getItemStream(1);
create(320, 44);
intStream->read(pixels, 320 * 44);
create(MADS_SCREEN_WIDTH, MADS_INTERFACE_HEIGHT);
intStream->read(pixels, MADS_SCREEN_WIDTH * MADS_INTERFACE_HEIGHT);
delete intStream;
}

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@ -25,6 +25,7 @@
#include "common/scummsys.h"
#include "common/stream.h"
#include "common/str.h"
namespace MADS {
@ -39,11 +40,15 @@ public:
/**
* Return a named resource
*/
Common::SeekableReadStream *get(const Common::String &resourceName) {
Common::SeekableReadStream *get(const Common::String &resourceName, bool loadFlag = false) {
// TODO
return nullptr;
}
Common::SeekableReadStream *openFile(const Common::String &resourceName) {
return get(resourceName, false);
}
/**
* Release a previously loaded resource
*/

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@ -0,0 +1,43 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/graphics.h"
#include "mads/user_interface.h"
#include "mads/msurface.h"
namespace MADS {
UserInterface *UserInterface::init(MADSEngine *vm) {
return new UserInterface(vm);
}
UserInterface::UserInterface(MADSEngine *vm): _vm(vm), _surface(
MSurface::init(MADS_SCREEN_WIDTH, MADS_INTERFACE_HEIGHT)) {
}
UserInterface::~UserInterface() {
delete _surface;
}
} // End of namespace MADS

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@ -0,0 +1,46 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_USER_INTERFACE_H
#define MADS_USER_INTERFACE_H
#include "common/scummsys.h"
namespace MADS {
class MADSEngine;
class UserInterface {
private:
MADSEngine *_vm;
MSurface *_surface;
UserInterface(MADSEngine *vm);
public:
static UserInterface *init(MADSEngine *vm);
public:
~UserInterface();
};
} // End of namespace MADS
#endif /* MADS_USER_INTERFACE_H */