GLK: FROTZ: Add 6x8 font for Infocom v6 games

This commit is contained in:
Paul Gilbert 2019-01-27 17:04:29 -08:00
parent 52f9451bbb
commit 53a1426cc3
11 changed files with 447 additions and 23 deletions

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@ -0,0 +1,292 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
// HACK to allow building with the SDL backend on MinGW
// see bug #1800764 "TOOLS: MinGW tools building broken"
#ifdef main
#undef main
#endif // main
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "graphics/surface.h"
#include "common/algorithm.h"
#include "common/endian.h"
const byte FONT[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x80, 0x80, 0x80, 0x80, 0x00, 0x80, 0x00, 0x00,
0xA0, 0xA0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x50, 0xF8, 0x50, 0xF8, 0x50, 0x00, 0x00, 0x00,
0x20, 0xF8, 0xA0, 0xF8, 0x28, 0xF8, 0x20, 0x00,
0x90, 0x10, 0x20, 0x40, 0x80, 0x90, 0x00, 0x00,
0x40, 0xA0, 0x40, 0xA8, 0x90, 0x68, 0x00, 0x00,
0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
0x20, 0x40, 0x80, 0x80, 0x80, 0x40, 0x20, 0x00,
0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00,
0x90, 0x60, 0xF0, 0x60, 0x90, 0x00, 0x00, 0x00,
0x00, 0x20, 0x20, 0xF8, 0x20, 0x20, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x80, 0x00,
0x00, 0x00, 0x00, 0xF0, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
0x10, 0x10, 0x20, 0x40, 0x80, 0x80, 0x00, 0x00,
0x60, 0x90, 0x90, 0x90, 0x90, 0x60, 0x00, 0x00,
0x40, 0xC0, 0x40, 0x40, 0x40, 0xE0, 0x00, 0x00,
0x60, 0x90, 0x20, 0x40, 0x80, 0xF0, 0x00, 0x00,
0x60, 0x90, 0x20, 0x10, 0x90, 0x60, 0x00, 0x00,
0xA0, 0xA0, 0xF0, 0x20, 0x20, 0x20, 0x00, 0x00,
0xF0, 0x80, 0xE0, 0x10, 0x10, 0xE0, 0x00, 0x00,
0x70, 0x80, 0xE0, 0x90, 0x90, 0x60, 0x00, 0x00,
0xF0, 0x10, 0x20, 0x40, 0x40, 0x40, 0x00, 0x00,
0x60, 0x90, 0x60, 0x90, 0x90, 0x60, 0x00, 0x00,
0x60, 0x90, 0x90, 0x70, 0x10, 0xE0, 0x00, 0x00,
0x00, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00,
0x00, 0x00, 0x40, 0x00, 0x40, 0x40, 0x80, 0x00,
0x00, 0x20, 0x40, 0x80, 0x40, 0x20, 0x00, 0x00,
0x00, 0x00, 0xF0, 0x00, 0xF0, 0x00, 0x00, 0x00,
0x00, 0x80, 0x40, 0x20, 0x40, 0x80, 0x00, 0x00,
0x70, 0x88, 0x10, 0x20, 0x00, 0x20, 0x00, 0x00,
0x60, 0x90, 0xB0, 0xB0, 0x80, 0x70, 0x00, 0x00,
0x60, 0x90, 0x90, 0xF0, 0x90, 0x90, 0x00, 0x00,
0xE0, 0x90, 0xE0, 0x90, 0x90, 0xE0, 0x00, 0x00,
0x70, 0x80, 0x80, 0x80, 0x80, 0x70, 0x00, 0x00,
0xE0, 0x90, 0x90, 0x90, 0x90, 0xE0, 0x00, 0x00,
0xF0, 0x80, 0xE0, 0x80, 0x80, 0xF0, 0x00, 0x00,
0xF0, 0x80, 0xE0, 0x80, 0x80, 0x80, 0x00, 0x00,
0x70, 0x80, 0x80, 0xB0, 0x90, 0x70, 0x00, 0x00,
0x90, 0x90, 0x90, 0xF0, 0x90, 0x90, 0x00, 0x00,
0xE0, 0x40, 0x40, 0x40, 0x40, 0xE0, 0x00, 0x00,
0x10, 0x10, 0x10, 0x10, 0x90, 0x60, 0x00, 0x00,
0x90, 0xA0, 0xC0, 0xA0, 0x90, 0x90, 0x00, 0x00,
0x80, 0x80, 0x80, 0x80, 0x80, 0xF0, 0x00, 0x00,
0x88, 0xD8, 0xA8, 0x88, 0x88, 0x88, 0x00, 0x00,
0x90, 0xD0, 0xB0, 0x90, 0x90, 0x90, 0x00, 0x00,
0x60, 0x90, 0x90, 0x90, 0x90, 0x60, 0x00, 0x00,
0xE0, 0x90, 0x90, 0xE0, 0x80, 0x80, 0x00, 0x00,
0x60, 0x90, 0x90, 0x90, 0xB0, 0x70, 0x18, 0x00,
0xE0, 0x90, 0x90, 0xE0, 0xC0, 0xB0, 0x00, 0x00,
0x70, 0x80, 0x60, 0x10, 0x90, 0x60, 0x00, 0x00,
0xF8, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00,
0x90, 0x90, 0x90, 0x90, 0x90, 0x60, 0x00, 0x00,
0x88, 0x88, 0x88, 0x50, 0x50, 0x20, 0x00, 0x00,
0x88, 0x88, 0x88, 0xA8, 0xD8, 0x88, 0x00, 0x00,
0x88, 0x50, 0x20, 0x20, 0x50, 0x88, 0x00, 0x00,
0x88, 0x88, 0x50, 0x20, 0x20, 0x20, 0x00, 0x00,
0xF0, 0x10, 0x20, 0x40, 0x80, 0xF0, 0x00, 0x00,
0xC0, 0x80, 0x80, 0x80, 0x80, 0xC0, 0x00, 0x00,
0x80, 0x80, 0x40, 0x20, 0x10, 0x10, 0x00, 0x00,
0xC0, 0x40, 0x40, 0x40, 0x40, 0xC0, 0x00, 0x00,
0x20, 0x50, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x00, 0x00,
0x80, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xE0, 0x20, 0xE0, 0xA0, 0xE0, 0x00, 0x00,
0x80, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0x00, 0x00,
0x00, 0xE0, 0x80, 0x80, 0x80, 0xE0, 0x00, 0x00,
0x20, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0x00, 0x00,
0x00, 0xE0, 0xA0, 0xE0, 0x80, 0xE0, 0x00, 0x00,
0x60, 0x40, 0xE0, 0x40, 0x40, 0x40, 0x00, 0x00,
0x00, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0x20, 0xE0,
0x80, 0xE0, 0xA0, 0xA0, 0xA0, 0xA0, 0x00, 0x00,
0x80, 0x00, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00,
0x40, 0x00, 0x40, 0x40, 0x40, 0x40, 0x40, 0xC0,
0x80, 0xA0, 0xA0, 0xC0, 0xA0, 0xA0, 0x00, 0x00,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00,
0x00, 0xF8, 0xA8, 0xA8, 0xA8, 0xA8, 0x00, 0x00,
0x00, 0xE0, 0xA0, 0xA0, 0xA0, 0xA0, 0x00, 0x00,
0x00, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0x00, 0x00,
0x00, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0x80, 0x80,
0x00, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0x20, 0x20,
0x00, 0xE0, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00,
0x00, 0xE0, 0x80, 0xE0, 0x20, 0xE0, 0x00, 0x00,
0x40, 0xE0, 0x40, 0x40, 0x40, 0x40, 0x00, 0x00,
0x00, 0xA0, 0xA0, 0xA0, 0xA0, 0xE0, 0x00, 0x00,
0x00, 0xA0, 0xA0, 0xA0, 0xA0, 0x40, 0x00, 0x00,
0x00, 0xA8, 0xA8, 0xA8, 0xA8, 0xF8, 0x00, 0x00,
0x00, 0xA0, 0xA0, 0x40, 0xA0, 0xA0, 0x00, 0x00,
0x00, 0xA0, 0xA0, 0xA0, 0xA0, 0xE0, 0x20, 0xE0,
0x00, 0xE0, 0x20, 0x40, 0x80, 0xE0, 0x00, 0x00,
0x20, 0x40, 0x40, 0x80, 0x40, 0x40, 0x20, 0x00,
0x80, 0x80, 0x80, 0x00, 0x80, 0x80, 0x80, 0x00,
0x80, 0x40, 0x40, 0x20, 0x40, 0x40, 0x80, 0x00,
0x00, 0x00, 0x40, 0xA8, 0x10, 0x00, 0x00, 0x00
};
#define X_COUNT 32
#define CHAR_COUNT sizeof(FONT) / 8
#define Y_COUNT 3
#define CHAR_WIDTH 6
#define CHAR_HEIGHT 8
/**
* Stream reader
*/
class MemoryReadStream {
private:
const byte *_ptr;
public:
MemoryReadStream(const byte *ptr) : _ptr(ptr) {}
byte readByte() {
return *_ptr++;
}
};
/**
* Simple surface structure
*/
struct Surface {
int _w;
int _h;
byte *_pixels;
Surface(int w, int h) : _w(w), _h(h) {
_pixels = new byte[w * h];
memset(_pixels, 0xff, w * h);
}
~Surface() {
delete[] _pixels;
}
Surface &operator=(const Surface &src) {
assert(src._w == _w && src._h == _h);
memcpy(_pixels, src._pixels, _w * _h);
return *this;
}
byte *getBasePtr(int x, int y) {
assert(y < _h);
return _pixels + (y * _w) + x;
}
void decodeFont(MemoryReadStream &src);
/**
* Save to a BMP file
*/
void saveToFile(const char *filename);
};
/**
* File writing class
*/
class File {
private:
FILE *_f;
public:
File(const char *filename) {
_f = fopen(filename, "wb");
}
~File() {
fclose(_f);
}
void writeByte(byte v) {
fwrite(&v, 1, 1, _f);
}
void writeUint16LE(uint16 v) {
writeByte(v & 0xff);
writeByte(v >> 8);
}
void writeUint32LE(uint32 v) {
writeUint16LE(v & 0xffff);
writeUint16LE(v >> 16);
}
void write(byte val, size_t count) {
while (count-- > 0)
writeByte(val);
}
void write(const byte *buf, size_t count) {
fwrite(buf, 1, count, _f);
}
};
int main(int argc, char *argv[]) {
MemoryReadStream src(FONT);
Surface norm(X_COUNT * CHAR_WIDTH, Y_COUNT * CHAR_HEIGHT), surf(X_COUNT * CHAR_WIDTH, Y_COUNT * CHAR_HEIGHT);
// Decode the normal font and write it out
norm.decodeFont(src);
norm.saveToFile("infocom6x8.bmp");
return 0;
}
void Surface::decodeFont(MemoryReadStream &src) {
for (int charNum = 0; charNum < CHAR_COUNT; ++charNum) {
int xs = (charNum % X_COUNT) * CHAR_WIDTH;
int ys = (charNum / X_COUNT) * CHAR_HEIGHT;
for (int y = 0; y < CHAR_HEIGHT; ++y) {
byte *pDest = getBasePtr(xs, ys + y);
byte bits = src.readByte();
for (int x = 0; x < CHAR_WIDTH; ++x, ++pDest, bits <<= 1) {
if (bits & 0x80) {
*pDest = 0;
assert(x < CHAR_WIDTH);
}
}
}
}
}
void Surface::saveToFile(const char *filename) {
File f(filename);
f.writeByte('B');
f.writeByte('M');
f.writeUint32LE(0x436 + _w * _h + 2); // File size
f.writeUint16LE(0); // Custom 1
f.writeUint16LE(0); // Custom 2
f.writeUint32LE(0x436); // Pixels offset
f.writeUint32LE(40); // Info size
f.writeUint32LE(_w); // Width
f.writeUint32LE(_h); // Height
f.writeUint16LE(1); // # Planes
f.writeUint16LE(8); // Bits per pixel
f.writeUint32LE(0); // Compression
f.writeUint32LE(_w * _h); // Image size
f.writeUint32LE(3790); // Pixels per meter X
f.writeUint32LE(3800); // Pixels per meter Y
f.writeUint32LE(0); // color count
f.writeUint32LE(0); // important colors
// Palette
for (int idx = 0; idx < 256; ++idx) {
f.write(idx, 3);
f.writeByte(0);
}
// Write out each line from the bottom up
for (int y = _h - 1; y >= 0; --y) {
byte *lineP = getBasePtr(0, y);
f.write(lineP, _w);
}
}

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@ -0,0 +1,11 @@
MODULE := devtools/create_glk
MODULE_OBJS := \
create_glk.o
# Set the name of the executable
TOOL_EXECUTABLE := create_glk
# Include common rules
include $(srcdir)/rules.mk

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@ -37,7 +37,7 @@ FontInfo::FontInfo() : _size(0), _aspect(0), _cellW(0), _cellH(0), _leading(0),
/*--------------------------------------------------------------------------*/ /*--------------------------------------------------------------------------*/
PropFontInfo::PropFontInfo() : _justify(0), _quotes(0), _dashes(0), _spaces(0), _caretShape(0) { PropFontInfo::PropFontInfo() : _justify(0), _quotes(0), _dashes(0), _spaces(0), _caretShape(0), _lineSeparation(2) {
Common::fill(&_caretColor[0], &_caretColor[3], 0); Common::fill(&_caretColor[0], &_caretColor[3], 0);
Common::fill(&_caretSave[0], &_caretSave[3], 0); Common::fill(&_caretSave[0], &_caretSave[3], 0);
} }

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@ -71,6 +71,7 @@ struct PropFontInfo : public MonoFontInfo {
int _quotes; int _quotes;
int _dashes; int _dashes;
int _spaces; int _spaces;
int _lineSeparation;
/** /**
* Constructor * Constructor

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@ -25,10 +25,8 @@
namespace Glk { namespace Glk {
namespace Frotz { namespace Frotz {
/*--------------------------------------------------------------------------*/
BitmapFont::BitmapFont(const Graphics::Surface &src, const Common::Point &size, BitmapFont::BitmapFont(const Graphics::Surface &src, const Common::Point &size,
uint srcWidth, uint srcHeight, unsigned char startingChar) : uint srcWidth, uint srcHeight, unsigned char startingChar, bool isFixedWidth) :
_startingChar(startingChar), _size(size) { _startingChar(startingChar), _size(size) {
assert(src.format.bytesPerPixel == 1); assert(src.format.bytesPerPixel == 1);
assert((src.w % srcWidth) == 0); assert((src.w % srcWidth) == 0);
@ -42,9 +40,12 @@ BitmapFont::BitmapFont(const Graphics::Surface &src, const Common::Point &size,
int charsPerRow = src.w / srcWidth; int charsPerRow = src.w / srcWidth;
for (uint idx = 0; idx < _chars.size(); ++idx) { for (uint idx = 0; idx < _chars.size(); ++idx) {
r.moveTo((idx % charsPerRow) * srcWidth, (idx / charsPerRow) * srcHeight); r.moveTo((idx % charsPerRow) * srcWidth, (idx / charsPerRow) * srcHeight);
int srcCharWidth = isFixedWidth ? r.width() : getSourceCharacterWidth(idx, src, r);
int destCharWidth = (size.x * srcCharWidth + (srcWidth - 1)) / srcWidth;
Common::Rect charBounds(r.left, r.top, r.left + srcCharWidth, r.bottom);
_chars[idx].create(size.x, size.y, src.format); _chars[idx].create(destCharWidth, size.y, src.format);
_chars[idx].transBlitFrom(src, r, Common::Rect(0, 0, size.x, size.y)); _chars[idx].transBlitFrom(src, charBounds, Common::Rect(0, 0, _chars[idx].w, _chars[idx].h));
} }
} }
@ -60,5 +61,28 @@ void BitmapFont::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint
} }
} }
int BitmapFont::getSourceCharacterWidth(uint charIndex, const Graphics::Surface &src,
const Common::Rect &charBounds) {
if (charIndex == 0)
// The space character is treated as half the width of bounding area
return charBounds.width() / 2;
// Scan through the rows to find the right most pixel, getting the width from that
int maxWidth = 0, rowX;
for (int y = charBounds.top; y < charBounds.bottom; ++y) {
rowX = 0;
const byte *srcP = (const byte *)src.getBasePtr(charBounds.left, y);
for (int x = 0; x < charBounds.width(); ++x, ++srcP) {
if (!*srcP)
rowX = x;
}
maxWidth = MAX(maxWidth, MIN(rowX + 2, (int)charBounds.width()));
}
return maxWidth;
}
} // End of namespace Frotz } // End of namespace Frotz
} // End of namespace Glk } // End of namespace Glk

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@ -32,20 +32,27 @@ namespace Glk {
namespace Frotz { namespace Frotz {
/** /**
* Implements a fixed width font stored as a grid on a passed surface * Implements a font stored as a grid on a passed surface
*/ */
class BitmapFont : public Graphics::Font { class BitmapFont : public Graphics::Font {
private: private:
Common::Array<Graphics::ManagedSurface> _chars; Common::Array<Graphics::ManagedSurface> _chars;
size_t _startingChar; size_t _startingChar;
Common::Point _size; Common::Point _size;
public: protected:
/**
* Calculate a character width
*/
int getSourceCharacterWidth(uint charIndex, const Graphics::Surface &src,
const Common::Rect &charBounds);
/** /**
* Constructor * Constructor
*/ */
BitmapFont(const Graphics::Surface &src, const Common::Point &size, BitmapFont(const Graphics::Surface &src, const Common::Point &size,
uint srcWidth = 8, uint srcHeight = 8, unsigned char startingChar = ' '); uint srcWidth, uint srcHeight, unsigned char startingChar, bool isFixedWidth);
public:
/** /**
* Get the font height * Get the font height
*/ */
@ -59,7 +66,7 @@ public:
/** /**
* Get the width of the given character * Get the width of the given character
*/ */
virtual int getCharWidth(uint32 chr) const override { return _size.x; } virtual int getCharWidth(uint32 chr) const override { return _chars[chr - _startingChar].w; }
/** /**
* Draw a character * Draw a character
@ -67,6 +74,33 @@ public:
virtual void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override; virtual void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override;
}; };
/**
* Subclass for fixed width fonts
*/
class FixedWidthBitmapFont : public BitmapFont {
public:
/**
* Constructor
*/
FixedWidthBitmapFont(const Graphics::Surface &src, const Common::Point &size,
uint srcWidth = 8, uint srcHeight = 8, unsigned char startingChar = ' ') :
BitmapFont(src, size, srcWidth, srcHeight, startingChar, true) {}
};
/**
* Subclass for fixed width fonts
*/
class VariableWidthBitmapFont : public BitmapFont {
public:
/**
* Constructor
*/
VariableWidthBitmapFont(const Graphics::Surface &src, const Common::Point &size,
uint srcWidth = 8, uint srcHeight = 8, unsigned char startingChar = ' ') :
BitmapFont(src, size, srcWidth, srcHeight, startingChar, false) {}
};
} // End of namespace Frotz } // End of namespace Frotz
} // End of namespace Glk } // End of namespace Glk

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@ -43,17 +43,67 @@ void FrotzScreen::loadFonts(Common::Archive *archive) {
byte version = g_vm->_gameFile.readByte(); byte version = g_vm->_gameFile.readByte();
if (version == 6) { if (version == 6) {
// For graphical games, ignore any font configurations and force their size loadVersion6Fonts(archive);
g_conf->_monoInfo._size = g_conf->_propInfo._size = 7; } else {
g_conf->_monoInfo._aspect = g_conf->_propInfo._aspect = 1.0; // Load the basic fonts
g_vm->_defaultForeground = 0; Screen::loadFonts(archive);
g_vm->_defaultBackground = 0xffffff;
} }
// Load the basic fonts // Add character graphics and runic fonts
Screen::loadFonts(archive); loadExtraFonts(archive);
}
// Add character graphics font void FrotzScreen::loadVersion6Fonts(Common::Archive *archive) {
// Set the basic font properties
MonoFontInfo &mi = g_conf->_monoInfo;
PropFontInfo &pi = g_conf->_propInfo;
mi._size = pi._size = 7;
mi._aspect = pi._aspect = 1.0;
pi._quotes = false;
pi._dashes = false;
pi._spaces = false;
pi._morePrompt = "[MORE]";
pi._lineSeparation = 0;
g_vm->_defaultForeground = 0;
g_vm->_defaultBackground = 0xffffff;
_fonts.resize(8);
// Load up the 8x8 Infocom font
Image::BitmapDecoder decoder;
Common::File f;
if (!f.open("infocom6x8.bmp", *archive))
error("Could not load font");
Common::Point fontSize(6, 8);
decoder.loadStream(f);
f.close();
// Add normal fonts
_fonts[MONOR] = new FixedWidthBitmapFont(*decoder.getSurface(), fontSize, 6, 8);
_fonts[MONOB] = new FixedWidthBitmapFont(*decoder.getSurface(), fontSize, 6, 8);
_fonts[PROPR] = new VariableWidthBitmapFont(*decoder.getSurface(), fontSize, 6, 8);
_fonts[PROPB] = new VariableWidthBitmapFont(*decoder.getSurface(), fontSize, 6, 8);
// Create a new version of the font with every character unlined for the emphasized fonts
const Graphics::Surface &norm = *decoder.getSurface();
Graphics::ManagedSurface emph(norm.w, norm.h);
emph.blitFrom(norm);
for (int y = 8 - 2; y < emph.h; y += 8) {
byte *lineP = (byte *)emph.getBasePtr(0, y);
Common::fill(lineP, lineP + emph.w, 0);
}
// Add them to the font list
_fonts[MONOI] = new FixedWidthBitmapFont(emph, fontSize, 6, 8);
_fonts[MONOZ] = new FixedWidthBitmapFont(emph, fontSize, 6, 8);
_fonts[PROPI] = new VariableWidthBitmapFont(emph, fontSize, 6, 8);
_fonts[PROPZ] = new VariableWidthBitmapFont(emph, fontSize, 6, 8);
}
void FrotzScreen::loadExtraFonts(Common::Archive *archive) {
Image::BitmapDecoder decoder; Image::BitmapDecoder decoder;
Common::File f; Common::File f;
if (!f.open("infocom_graphics.bmp", *archive)) if (!f.open("infocom_graphics.bmp", *archive))
@ -61,7 +111,7 @@ void FrotzScreen::loadFonts(Common::Archive *archive) {
Common::Point fontSize(_fonts[0]->getMaxCharWidth(), _fonts[0]->getFontHeight()); Common::Point fontSize(_fonts[0]->getMaxCharWidth(), _fonts[0]->getFontHeight());
decoder.loadStream(f); decoder.loadStream(f);
_fonts.push_back(new BitmapFont(*decoder.getSurface(), fontSize)); _fonts.push_back(new FixedWidthBitmapFont(*decoder.getSurface(), fontSize));
f.close(); f.close();
// Add Runic font. It provides cleaner versions of the runic characters in the // Add Runic font. It provides cleaner versions of the runic characters in the

View file

@ -32,6 +32,16 @@ namespace Frotz {
* Derived screen class that adds in the Infocom character graphics font * Derived screen class that adds in the Infocom character graphics font
*/ */
class FrotzScreen : public Glk::Screen { class FrotzScreen : public Glk::Screen {
private:
/**
* Handles loading fonts for V6 games
*/
void loadVersion6Fonts(Common::Archive *archive);
/**
* Handles loading the character graphics and runic fonts
*/
void loadExtraFonts(Common::Archive *archive);
protected: protected:
/** /**
* Load the fonts * Load the fonts

View file

@ -50,11 +50,11 @@ void Screen::initialize() {
Common::Rect r1 = f->getBoundingBox('o'); Common::Rect r1 = f->getBoundingBox('o');
Common::Rect r2 = f->getBoundingBox('y'); Common::Rect r2 = f->getBoundingBox('y');
double baseLine = (double)r1.bottom; double baseLine = (double)r1.bottom;
double leading = (double)((idx == 0) ? r2.bottom : r2.bottom + 2); double leading = (double)((idx == 0) ? r2.bottom : r2.bottom + g_conf->_propInfo._lineSeparation);
i->_leading = static_cast<int>(MAX((double)i->_leading, leading)); i->_leading = static_cast<int>(MAX((double)i->_leading, leading));
i->_baseLine = static_cast<int>(MAX((double)i->_baseLine, baseLine)); i->_baseLine = static_cast<int>(MAX((double)i->_baseLine, baseLine));
i->_cellW = _fonts[0]->getStringWidth("0"); i->_cellW = _fonts[0]->getMaxCharWidth();
i->_cellH = i->_leading; i->_cellH = i->_leading;
} }
} }
@ -87,7 +87,8 @@ bool Screen::loadFonts() {
f.read(buffer, 3); f.read(buffer, 3);
buffer[3] = '\0'; buffer[3] = '\0';
if (Common::String(buffer) != "1.1") { double version = atof(buffer);
if (version < 1.2) {
delete archive; delete archive;
return false; return false;
} }

View file

@ -1544,7 +1544,8 @@ void TextBufferWindow::scrollOneLine(bool forced) {
_lines[0]._rPic = nullptr; _lines[0]._rPic = nullptr;
_lines[0]._lHyper = 0; _lines[0]._lHyper = 0;
_lines[0]._rHyper = 0; _lines[0]._rHyper = 0;
memset(_chars, ' ', TBLINELEN * 4);
Common::fill(_chars, _chars + TBLINELEN, ' ');
memset(_attrs, 0, TBLINELEN * sizeof(Attributes)); memset(_attrs, 0, TBLINELEN * sizeof(Attributes));
_numChars = 0; _numChars = 0;