SCUMM: Add support for CD audio tracks in the Steam versions of Loom
Many Thanks to Ben Castricum for the original patch
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6 changed files with 246 additions and 8 deletions
120
engines/scumm/cdda.cpp
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120
engines/scumm/cdda.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "scumm/cdda.h"
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#include "common/stream.h"
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#include "audio/audiostream.h"
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namespace Scumm {
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#pragma mark -
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#pragma mark --- CDDA stream ---
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#pragma mark -
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#define START_OF_CDDA_DATA 800
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#define BLOCK_SIZE 1177
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class CDDAStream : public Audio::SeekableAudioStream {
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private:
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Common::SeekableReadStream *_stream;
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DisposeAfterUse::Flag _disposeAfterUse;
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byte _shiftLeft;
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byte _shiftRight;
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uint32 _pos;
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Audio::Timestamp _length;
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public:
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CDDAStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse);
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virtual ~CDDAStream();
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return true; }
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int getRate() const { return 44100; }
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bool endOfData() const { return _stream->eos(); }
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bool seek(const Audio::Timestamp &where);
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Audio::Timestamp getLength() const { return _length; }
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};
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CDDAStream::CDDAStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse) :
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_stream(stream), _disposeAfterUse(disposeAfterUse), _pos(START_OF_CDDA_DATA) {
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_stream->seek(START_OF_CDDA_DATA, SEEK_SET);
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// The total size of CDDA.SOU is 289,808,802 bytes or (289808802 - 800) / 1177 = 246226 blocks
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// We also deduct the shift values to return the correct length
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uint32 blocks = (_stream->size() - START_OF_CDDA_DATA) / BLOCK_SIZE;
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_length = Audio::Timestamp(0, (_stream->size() - START_OF_CDDA_DATA - blocks) / (isStereo() ? 2 : 1), getRate());
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}
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CDDAStream::~CDDAStream() {
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if (_disposeAfterUse == DisposeAfterUse::YES)
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delete _stream;
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}
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bool CDDAStream::seek(const Audio::Timestamp &where) {
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const uint32 seekSample = convertTimeToStreamPos(where, getRate(), isStereo()).totalNumberOfFrames();
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uint32 blocks = seekSample / 1176;
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// Before seeking, read the shift values from the beginning of that block
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_stream->seek(START_OF_CDDA_DATA + blocks * BLOCK_SIZE, SEEK_SET);
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byte shiftVal = _stream->readByte();
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_shiftLeft = shiftVal >> 4;
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_shiftRight = shiftVal & 0x0F;
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_pos = START_OF_CDDA_DATA + blocks + seekSample;
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return _stream->seek(_pos, SEEK_SET);
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}
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int CDDAStream::readBuffer(int16 *buffer, const int numSamples) {
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int samples;
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for (samples = 0 ; samples < numSamples && !_stream->eos() ; ) {
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if (!((_pos - START_OF_CDDA_DATA) % BLOCK_SIZE)) {
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byte shiftVal = _stream->readByte();
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_shiftLeft = shiftVal >> 4;
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_shiftRight = shiftVal & 0x0F;
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_pos++;
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}
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buffer[samples++] = _stream->readSByte() << _shiftLeft;
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buffer[samples++] = _stream->readSByte() << _shiftRight;
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_pos += 2;
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}
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return samples;
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}
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#pragma mark -
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#pragma mark --- CDDA factory functions ---
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#pragma mark -
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Audio::SeekableAudioStream *makeCDDAStream(
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Common::SeekableReadStream *stream,
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DisposeAfterUse::Flag disposeAfterUse) {
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Audio::SeekableAudioStream *s = new CDDAStream(stream, disposeAfterUse);
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if (s && s->endOfData()) {
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delete s;
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return 0;
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} else {
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return s;
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}
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return 0;
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}
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} // End of namespace Scumm
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58
engines/scumm/cdda.h
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58
engines/scumm/cdda.h
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@ -0,0 +1,58 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/**
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* @file
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* CD audio decoder used in the Steam versions of Loom
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*/
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#ifndef SCUMM_CDDA_H
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#define SCUMM_CDDA_H
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#include "common/types.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Audio {
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class SeekableAudioStream;
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}
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namespace Scumm {
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/**
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* Create a new SeekableAudioStream from the CDDA data in the given stream.
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* Allows for seeking (which is why we require a SeekableReadStream).
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*
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* @param stream the SeekableReadStream from which to read the CDDA data
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* @param disposeAfterUse whether to delete the stream after use
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* @return a new SeekableAudioStream, or NULL, if an error occurred
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*/
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Audio::SeekableAudioStream *makeCDDAStream(
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Common::SeekableReadStream *stream,
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DisposeAfterUse::Flag disposeAfterUse);
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} // End of namespace Audio
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#endif // #ifndef SCUMM_CDDA_H
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@ -7,6 +7,7 @@ MODULE_OBJS := \
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bomp.o \
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boxes.o \
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camera.o \
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cdda.o \
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charset.o \
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charset-fontdata.o \
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costume.o \
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@ -1453,7 +1453,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
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// forever, then resume playing it. This helps a lot when the audio CD
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// is used to provide ambient music (see bug #788195).
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if (s->isLoading() && info.playing && info.numLoops < 0)
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_system->getAudioCDManager()->play(info.track, info.numLoops, info.start, info.duration);
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_sound->playCDTrackInternal(info.track, info.numLoops, info.start, info.duration);
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}
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@ -27,6 +27,7 @@
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#include "common/substream.h"
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#include "scumm/actor.h"
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#include "scumm/cdda.h"
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#include "scumm/file.h"
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#include "scumm/imuse/imuse.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/sound.h"
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#include "scumm/util.h"
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#include "backends/audiocd/audiocd.h"
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#include "audio/decoders/adpcm.h"
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#include "audio/decoders/flac.h"
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#include "audio/mididrv.h"
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@ -89,11 +88,21 @@ Sound::Sound(ScummEngine *parent, Audio::Mixer *mixer)
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memset(_mouthSyncTimes, 0, sizeof(_mouthSyncTimes));
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_musicType = MDT_NONE;
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_loomSteamCD.playing = false;
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_loomSteamCD.track = 0;
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_loomSteamCD.start = 0;
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_loomSteamCD.duration = 0;
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_loomSteamCD.numLoops = 0;
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_loomSteamCD.volume = Audio::Mixer::kMaxChannelVolume;
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_loomSteamCD.balance = 0;
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_isLoomSteam = _vm->_game.id == GID_LOOM && Common::File::exists("CDDA.SOU");
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}
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Sound::~Sound() {
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stopCDTimer();
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g_system->getAudioCDManager()->stop();
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stopCD();
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free(_offsetTable);
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}
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@ -1033,7 +1042,7 @@ void Sound::playCDTrack(int track, int numLoops, int startFrame, int duration) {
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// Play it
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if (!_soundsPaused)
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g_system->getAudioCDManager()->play(track, numLoops, startFrame, duration);
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playCDTrackInternal(track, numLoops, startFrame, duration);
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// Start the timer after starting the track. Starting an MP3 track is
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// almost instantaneous, but a CD player may take some time. Hopefully
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startCDTimer();
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}
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void Sound::playCDTrackInternal(int track, int numLoops, int startFrame, int duration) {
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_loomSteamCD.track = track;
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_loomSteamCD.numLoops = numLoops;
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_loomSteamCD.start = startFrame;
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_loomSteamCD.duration = duration;
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if (!_isLoomSteam) {
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g_system->getAudioCDManager()->play(track, numLoops, startFrame, duration);
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} else {
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// Stop any currently playing track
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_mixer->stopHandle(_loomSteamCDAudioHandle);
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Common::File *cddaFile = new Common::File();
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if (cddaFile->open("CDDA.SOU")) {
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Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75);
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Audio::Timestamp end = Audio::Timestamp(0, startFrame + duration, 75);
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Audio::SeekableAudioStream *stream = makeCDDAStream(cddaFile, DisposeAfterUse::YES);
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_mixer->playStream(Audio::Mixer::kMusicSoundType, &_loomSteamCDAudioHandle,
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Audio::makeLoopingAudioStream(stream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops));
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} else {
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delete cddaFile;
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}
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}
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}
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void Sound::stopCD() {
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g_system->getAudioCDManager()->stop();
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if (!_isLoomSteam)
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g_system->getAudioCDManager()->stop();
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else
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_mixer->stopHandle(_loomSteamCDAudioHandle);
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}
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int Sound::pollCD() const {
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return g_system->getAudioCDManager()->isPlaying();
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if (!_isLoomSteam)
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return g_system->getAudioCDManager()->isPlaying();
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else
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return _mixer->isSoundHandleActive(_loomSteamCDAudioHandle);
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}
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void Sound::updateCD() {
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g_system->getAudioCDManager()->updateCD();
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if (!_isLoomSteam)
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g_system->getAudioCDManager()->updateCD();
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}
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AudioCDManager::Status Sound::getCDStatus() {
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if (!_isLoomSteam)
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return g_system->getAudioCDManager()->getStatus();
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else {
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AudioCDManager::Status info = _loomSteamCD;
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_loomSteamCD.playing = _mixer->isSoundHandleActive(_loomSteamCDAudioHandle);
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return info;
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}
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}
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void Sound::saveLoadWithSerializer(Serializer *ser) {
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@ -27,6 +27,7 @@
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#include "audio/audiostream.h"
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#include "audio/mididrv.h"
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#include "audio/mixer.h"
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#include "backends/audiocd/audiocd.h"
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#include "scumm/saveload.h"
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namespace Audio {
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@ -86,6 +87,10 @@ protected:
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int16 _currentCDSound;
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int16 _currentMusic;
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Audio::SoundHandle _loomSteamCDAudioHandle;
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bool _isLoomSteam;
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AudioCDManager::Status _loomSteamCD;
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public:
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Audio::SoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on
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void stopCDTimer();
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void playCDTrack(int track, int numLoops, int startFrame, int duration);
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void playCDTrackInternal(int track, int numLoops, int startFrame, int duration);
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void stopCD();
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int pollCD() const;
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void updateCD();
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AudioCDManager::Status getCDStatus();
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int getCurrentCDSound() const { return _currentCDSound; }
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// Used by the save/load system:
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