SHERLOCK: move debug channels to metaEngineDetection
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17efb68cba
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53dcc76913
2 changed files with 13 additions and 5 deletions
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@ -24,6 +24,7 @@
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#include "engines/advancedDetector.h"
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#include "sherlock/detection.h"
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#include "sherlock/sherlock.h"
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static const PlainGameDescriptor sherlockGames[] = {
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{ "scalpel", "The Case of the Serrated Scalpel" },
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@ -31,6 +32,14 @@ static const PlainGameDescriptor sherlockGames[] = {
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{0, 0}
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};
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static const DebugChannelDef debugFlagList[] = {
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{Sherlock::kDebugLevelScript, "scripts", "Script debug level"},
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{Sherlock::kDebugLevelAdLibDriver, "AdLib", "AdLib driver debugging"},
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{Sherlock::kDebugLevelMT32Driver, "MT32", "MT32 driver debugging"},
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{Sherlock::kDebugLevelMusic, "Music", "Music debugging"},
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DEBUG_CHANNEL_END
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};
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#define GAMEOPTION_ORIGINAL_SAVES GUIO_GAMEOPTIONS1
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#define GAMEOPTION_FADE_STYLE GUIO_GAMEOPTIONS2
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@ -137,6 +146,10 @@ public:
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const char *getOriginalCopyright() const override {
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return "Sherlock (C) 1992-1996 Mythos Software, (C) 1992-1996 Electronic Arts";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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