ANDROID: Proper fillBuffer() for non CLUT8 colors
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3 changed files with 11 additions and 8 deletions
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@ -458,8 +458,6 @@ void OSystem_Android::fillScreen(uint32 col) {
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GLTHREADCHECK;
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// TODO FIXME rgb colors
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assert(col < 256);
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_game_texture->fillBuffer(col);
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}
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