ANDROID: Proper fillBuffer() for non CLUT8 colors

This commit is contained in:
dhewg 2011-03-05 21:22:45 +01:00
parent a2c02367f7
commit 53ee7c5513
3 changed files with 11 additions and 8 deletions

View file

@ -458,8 +458,6 @@ void OSystem_Android::fillScreen(uint32 col) {
GLTHREADCHECK;
// TODO FIXME rgb colors
assert(col < 256);
_game_texture->fillBuffer(col);
}