ANDROID: Proper fillBuffer() for non CLUT8 colors

This commit is contained in:
dhewg 2011-03-05 21:22:45 +01:00
parent a2c02367f7
commit 53ee7c5513
3 changed files with 11 additions and 8 deletions

View file

@ -55,7 +55,7 @@ public:
virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
const void *buf, int pitch);
virtual void fillBuffer(byte x);
virtual void fillBuffer(uint32 color);
virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
@ -164,7 +164,7 @@ public:
virtual void allocBuffer(GLuint width, GLuint height);
virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
const void *buf, int pitch);
virtual void fillBuffer(byte x);
virtual void fillBuffer(uint32 color);
virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);