ANDROID: Proper fillBuffer() for non CLUT8 colors
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3 changed files with 11 additions and 8 deletions
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@ -55,7 +55,7 @@ public:
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virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
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const void *buf, int pitch);
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virtual void fillBuffer(byte x);
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virtual void fillBuffer(uint32 color);
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virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
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@ -164,7 +164,7 @@ public:
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virtual void allocBuffer(GLuint width, GLuint height);
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virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
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const void *buf, int pitch);
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virtual void fillBuffer(byte x);
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virtual void fillBuffer(uint32 color);
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virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
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