LILLIPUT: Fix bug in OC_turnCharacterTowardsAnother()

This commit is contained in:
Strangerke 2012-05-26 10:41:13 +02:00 committed by Eugene Sandulenko
parent 8500175811
commit 5498523326
2 changed files with 7 additions and 7 deletions

View file

@ -376,7 +376,7 @@ void LilliputScript::handleOpcodeType2(int curWord) {
OC_setCharacterDirectionTowardsPos();
break;
case 0x2C:
OC_sub17F08();
OC_turnCharacterTowardsAnother();
break;
case 0x2D:
OC_sub17F4F();
@ -654,7 +654,7 @@ static const OpCode opCodes2[] = {
/* 0x29 */ { "OC_sub17E99", 4, kImmediateValue, kImmediateValue, kImmediateValue, kImmediateValue, kNone },
/* 0x2a */ { "OC_sub17EC5", 4, kImmediateValue, kImmediateValue, kImmediateValue, kImmediateValue, kNone },
/* 0x2b */ { "OC_setCharacterDirectionTowardsPos", 1, kgetPosFromScript, kNone, kNone, kNone, kNone },
/* 0x2c */ { "OC_sub17F08", 1, kGetValue1, kNone, kNone, kNone, kNone },
/* 0x2c */ { "OC_turnCharacterTowardsAnother", 1, kGetValue1, kNone, kNone, kNone, kNone },
/* 0x2d */ { "OC_sub17F4F", 1, kGetValue1, kNone, kNone, kNone, kNone },
/* 0x2e */ { "OC_scrollAwayFromCharacter", 0, kNone, kNone, kNone, kNone, kNone },
/* 0x2f */ { "OC_skipNextVal", 1, kImmediateValue, kNone, kNone, kNone, kNone },
@ -2618,15 +2618,15 @@ void LilliputScript::OC_setCharacterDirectionTowardsPos() {
_vm->_characterDirectionArray[_vm->_currentScriptCharacter] = _vm->getDirection(tilePos, pos1);
}
void LilliputScript::OC_sub17F08() {
debugC(1, kDebugScriptTBC, "OC_sub17F08()");
void LilliputScript::OC_turnCharacterTowardsAnother() {
debugC(1, kDebugScript, "OC_turnCharacterTowardsAnother()");
int index = getValue1();
static const byte _directionsArray[] = { 0, 2, 0, 1, 3, 2, 3, 1 };
int dx = _vm->_characterPositionX[index] - _vm->_characterDisplayX[_vm->_currentScriptCharacter];
int dy = _vm->_characterPositionY[index] - _vm->_characterDisplayY[_vm->_currentScriptCharacter];
int dx = _vm->_characterPositionX[index] - _vm->_characterPositionX[_vm->_currentScriptCharacter];
int dy = _vm->_characterPositionY[index] - _vm->_characterPositionY[_vm->_currentScriptCharacter];
int flag = 0;
if (dx < 0) {