COMMON: Add constants for new Director game languages
Catalan and Flemish use existing ISO/locale codes Arabic uses generic ARB for country code. There is no clear country code to apply here. We can take ARB to mean Arab League or Modern Standard Arabic. TODO: Consult Arabic speakers on country-level dialects
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2 changed files with 17 additions and 11 deletions
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@ -27,6 +27,8 @@
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namespace Common {
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const LanguageDescription g_languages[] = {
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{ "ar", "ar", "Arabic", AR_ARB }, // Modern Standard Arabic
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{ "ca", "ca_ES", "Catalan", CA_ESP },
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{ "nz", "nz", "Chinese", ZH_ANY }, // Generic Chinese (when only one game version exist)
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{ "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA },
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{ "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN },
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@ -39,6 +41,7 @@ const LanguageDescription g_languages[] = {
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{ "us", "en_US", "English (US)", EN_USA },
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{ "et", "et_EE", "Estonian", ET_EST },
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{ "fi", "fi_FI", "Finnish", FI_FIN },
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{ "vl", "nl_BE", "Flemish", NL_BEL },
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{ "fr", "fr_FR", "French", FR_FRA },
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{ "de", "de_DE", "German", DE_DEU },
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{ "gr", "el_GR", "Greek", GR_GRE },
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@ -55,12 +58,12 @@ const LanguageDescription g_languages[] = {
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{ "br", "pt_BR", "Portuguese (Brazil)", PT_BRA },
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{ "pt", "pt_PT", "Portuguese (Portugal)", PT_POR },
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{ "ru", "ru_RU", "Russian", RU_RUS },
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{ "sr", "sr_SP", "Serbian", SR_SER },
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{ "sk", "sk_SK", "Slovak", SK_SVK },
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{ "es", "es_ES", "Spanish", ES_ESP },
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{ "se", "sv_SE", "Swedish", SE_SWE },
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{ "tr", "tr_TR", "Turkish", TR_TUR },
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{ "uk", "uk_UA", "Ukrainian", UA_UKR },
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{ "sr", "sr_SP", "Serbian", SR_SER },
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{ nullptr, nullptr, nullptr, UNK_LANG }
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};
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