ASYLUM: fix animation of floating bodies in Chapter 4
Bug no. 13558
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@ -380,6 +380,9 @@ void Object::update() {
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BYTE1(flags) = (BYTE1(flags) & 0xFB) | kObjectFlag2;
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}
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}
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_tickCount = _vm->getTick();
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doPlaySounds = true;
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}
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if (flags & kObjectFlag40000) {
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