Changed the lofs detection to iterate through all the methods of the Game object again, instead of a specific selector - fixes Jones
svn-id: r46006
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5 changed files with 33 additions and 27 deletions
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@ -63,17 +63,16 @@ static const char * const sci1Selectors[] = {
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// Taken from Codename: Iceman (Full Game)
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static const SelectorRemap sci0SelectorRemap[] = {
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{ "cue", 121 }, { "moveDone", 170 }, { "setCursor", 254 },
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{ "overlay", 270 }, { "points", 316 }, { "flags", 368 },
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{ 0, 0 }
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{ "moveDone", 170 }, { "setCursor", 254 }, { "overlay", 270 },
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{ "points", 316 }, { "flags", 368 }, { 0, 0 }
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};
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// Taken from Leisure Suit Larry 1 VGA (Full Game)
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static const SelectorRemap sci1SelectorRemap[] = {
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{ "nodePtr", 44 }, { "cantBeHere", 57 }, { "topString", 101 },
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{ "flags", 102 }, { "dispose", 105 }, { "newRoom", 173 },
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{ "setCursor", 183 }, { "canBeHere", 232 }, { "syncTime", 247 },
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{ "syncCue", 248 }, { 0, 0 }
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{ "flags", 102 }, { "dispose", 105 }, { "setCursor", 183 },
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{ "canBeHere", 232 }, { "syncTime", 247 }, { "syncCue", 248 },
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{ 0, 0 }
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};
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// Taken from KQ6 floppy (Full Game)
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