STARTREK: Save mission-specific variables
This commit is contained in:
parent
d23965e274
commit
5572525791
4 changed files with 363 additions and 5 deletions
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@ -29,6 +29,7 @@
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#include "common/serializer.h"
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#include "common/translation.h"
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#include "startrek/room.h"
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#include "startrek/startrek.h"
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namespace StarTrek {
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@ -286,7 +287,359 @@ bool StarTrekEngine::saveOrLoadGameData(Common::SeekableReadStream *in, Common::
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}
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ser.syncString(_mapFilename);
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// TODO: awayMissionStruct
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// Away mission struct
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for (int i = 0; i < 8; i++)
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ser.syncAsSint16LE(_awayMission.timers[i]);
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ser.syncAsSint16LE(_awayMission.mouseX);
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ser.syncAsSint16LE(_awayMission.mouseY);
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for (int i = 0; i < 4; i++)
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ser.syncAsSint16LE(_awayMission.crewGetupTimers[i]);
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ser.syncAsByte(_awayMission.disableWalking);
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ser.syncAsByte(_awayMission.disableInput);
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ser.syncAsByte(_awayMission.redshirtDead);
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ser.syncAsByte(_awayMission.activeAction);
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ser.syncAsByte(_awayMission.activeObject);
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ser.syncAsByte(_awayMission.passiveObject);
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ser.syncAsByte(_awayMission.rdfStillDoDefaultAction);
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ser.syncAsByte(_awayMission.crewDownBitset);
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for (int i = 0; i < 4; i++)
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ser.syncAsByte(_awayMission.crewDirectionsAfterWalk[i]);
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if (_missionName == "DEMON") {
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ser.syncAsByte(_awayMission.demon.wasRudeToPrelate);
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ser.syncAsByte(_awayMission.demon.insultedStephen);
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ser.syncAsByte(_awayMission.demon.field2d);
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ser.syncAsByte(_awayMission.demon.beatKlingons);
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ser.syncAsByte(_awayMission.demon.tookKlingonHand);
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ser.syncAsByte(_awayMission.demon.talkedToPrelate);
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ser.syncAsByte(_awayMission.demon.stephenWelcomedToStudy);
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ser.syncAsByte(_awayMission.demon.prelateWelcomedCrew);
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ser.syncAsByte(_awayMission.demon.askedPrelateAboutSightings);
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ser.syncAsByte(_awayMission.demon.field37);
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ser.syncAsByte(_awayMission.demon.mccoyMentionedFlora);
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ser.syncAsByte(_awayMission.demon.numBouldersGone);
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ser.syncAsByte(_awayMission.demon.enteredFrom);
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ser.syncAsByte(_awayMission.demon.repairedHand);
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ser.syncAsByte(_awayMission.demon.healedMiner);
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ser.syncAsByte(_awayMission.demon.curedChub);
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ser.syncAsByte(_awayMission.demon.field3e);
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ser.syncAsByte(_awayMission.demon.knowAboutHypoDytoxin);
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ser.syncAsByte(_awayMission.demon.minerDead);
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ser.syncAsByte(_awayMission.demon.field41);
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ser.syncAsByte(_awayMission.demon.foundMiner);
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ser.syncAsByte(_awayMission.demon.field45);
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ser.syncAsByte(_awayMission.demon.gaveSkullToNauian);
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ser.syncAsByte(_awayMission.demon.warpsDisabled);
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ser.syncAsByte(_awayMission.demon.boulder1Gone);
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ser.syncAsByte(_awayMission.demon.boulder2Gone);
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ser.syncAsByte(_awayMission.demon.boulder3Gone);
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ser.syncAsByte(_awayMission.demon.boulder4Gone);
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ser.syncAsByte(_awayMission.demon.doorOpened);
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ser.syncAsByte(_awayMission.demon.solvedSunPuzzle);
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ser.syncAsByte(_awayMission.demon.itemsTakenFromCase);
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ser.syncAsByte(_awayMission.demon.gotBerries);
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ser.syncAsByte(_awayMission.demon.madeHypoDytoxin);
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ser.syncAsByte(_awayMission.demon.metNauian);
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ser.syncAsByte(_awayMission.demon.gavePointsForDytoxin);
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ser.syncAsByte(_awayMission.demon.lookedAtComputer);
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ser.syncAsByte(_awayMission.demon.field56);
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ser.syncAsByte(_awayMission.demon.foundAlienRoom);
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ser.syncAsSint16LE(_awayMission.demon.missionScore);
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// demon0
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ser.syncAsByte(_room->_roomVar.demon.bottomDoorCounter);
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ser.syncAsByte(_room->_roomVar.demon.topDoorCounter);
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ser.syncAsByte(_room->_roomVar.demon.movingToTopDoor);
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ser.syncAsByte(_room->_roomVar.demon.movingToBottomDoor);
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// demon1
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ser.syncBytes((byte *)_room->_roomVar.demon.klingonShot, 3);
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ser.syncAsSint16LE(_room->_roomVar.demon.numKlingonsKilled);
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ser.syncAsByte(_room->_roomVar.demon.attackIndex);
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ser.syncAsByte(_room->_roomVar.demon.kirkShooting);
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ser.syncBytes((byte *)_room->_roomVar.demon.d6, 10);
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// demon3
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ser.syncAsByte(_room->_roomVar.demon.shootingBoulder);
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ser.syncAsByte(_room->_roomVar.demon.boulder1Shot);
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ser.syncAsByte(_room->_roomVar.demon.boulderBeingShot);
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ser.syncAsByte(_room->_roomVar.demon.kirkInPosition);
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ser.syncAsByte(_room->_roomVar.demon.redshirtInPosition);
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ser.syncAsByte(_room->_roomVar.demon.spockInPosition);
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ser.syncAsByte(_room->_roomVar.demon.mccoyInPosition);
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ser.syncAsByte(_room->_roomVar.demon.inFiringPosition);
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ser.syncAsByte(_room->_roomVar.demon.kirkPhaserOut);
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ser.syncBytes((byte *)_room->_roomVar.demon.boulderAnim, 10);
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ser.syncAsSint16LE(_room->_roomVar.demon.usedPhaserOnDoor);
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// demon4
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ser.syncAsByte(_room->_roomVar.demon.triedToShootNauian);
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ser.syncAsByte(_room->_roomVar.demon.nauianEmerged);
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ser.syncAsByte(_room->_roomVar.demon.disabledSecurity);
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ser.syncAsByte(_room->_roomVar.demon.cd);
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ser.syncAsByte(_room->_roomVar.demon.crewReadyToBeamOut);
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ser.syncAsSint16LE(_room->_roomVar.demon.crewmanUsingPanel);
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// demon5
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ser.syncAsByte(_room->_roomVar.demon.scannedRoberts);
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ser.syncAsByte(_room->_roomVar.demon.scannedChub);
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ser.syncAsByte(_room->_roomVar.demon.scannedGrisnash);
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ser.syncAsByte(_room->_roomVar.demon.scannedStephen);
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ser.syncAsByte(_room->_roomVar.demon.numScanned);
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ser.syncAsByte(_room->_roomVar.demon.numTalkedTo);
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ser.syncAsByte(_room->_roomVar.demon.talkedToRoberts);
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ser.syncAsByte(_room->_roomVar.demon.talkedToChub);
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ser.syncAsByte(_room->_roomVar.demon.talkedToGrisnash);
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ser.syncAsByte(_room->_roomVar.demon.talkedToStephen);
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// demon6
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ser.syncAsByte(_room->_roomVar.demon.insultedStephenRecently);
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ser.syncAsByte(_room->_roomVar.demon.stephenInRoom);
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ser.syncAsByte(_room->_roomVar.demon.caseOpened);
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// common
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ser.syncAsByte(_room->_roomVar.demon.movingToDoor);
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ser.syncAsByte(_room->_roomVar.demon.doorCounter);
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} else if (_missionName == "TUG") {
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ser.syncAsSint16LE(_awayMission.tug.missionScore);
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ser.syncAsSint16LE(_awayMission.tug.field2b);
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ser.syncAsSint16LE(_awayMission.tug.field2d);
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ser.syncAsByte(_awayMission.tug.engineerConscious);
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ser.syncAsByte(_awayMission.tug.field35);
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ser.syncAsByte(_awayMission.tug.gotWires);
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ser.syncAsByte(_awayMission.tug.orbitalDecayCounter);
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ser.syncAsByte(_awayMission.tug.bridgeElasiDrewPhasers);
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ser.syncAsByte(_awayMission.tug.talkedToCereth);
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ser.syncAsByte(_awayMission.tug.gotJunkPile);
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ser.syncAsByte(_awayMission.tug.gotTransmogrifier);
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ser.syncAsByte(_awayMission.tug.transporterRepaired);
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ser.syncAsByte(_awayMission.tug.spockExaminedTransporter);
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ser.syncAsByte(_awayMission.tug.usedTransmogrifierOnTransporter);
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ser.syncAsByte(_awayMission.tug.bridgeForceFieldDown);
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ser.syncAsByte(_awayMission.tug.savedPrisoners);
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ser.syncAsByte(_awayMission.tug.haveBomb);
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ser.syncAsByte(_awayMission.tug.brigElasiPhasersOnKill);
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ser.syncAsByte(_awayMission.tug.field4b);
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ser.syncAsByte(_awayMission.tug.guard1Status);
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ser.syncAsByte(_awayMission.tug.guard2Status);
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ser.syncAsByte(_awayMission.tug.field4e);
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ser.syncBytes(_awayMission.tug.crewmanKilled, 4);
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ser.syncAsByte(_awayMission.tug.bridgeElasi1Status);
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ser.syncAsByte(_awayMission.tug.bridgeElasi2Status);
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ser.syncAsByte(_awayMission.tug.bridgeElasi3Status);
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ser.syncAsByte(_awayMission.tug.bridgeElasi4Status);
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ser.syncAsByte(_awayMission.tug.brigForceFieldDown);
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ser.syncAsByte(_awayMission.tug.field59);
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ser.syncAsByte(_awayMission.tug.field5b);
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ser.syncAsByte(_awayMission.tug.elasiSurrendered);
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ser.syncAsByte(_awayMission.tug.kirkPhaserDrawn);
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ser.syncAsByte(_awayMission.tug.bridgeWinMethod);
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ser.syncAsByte(_awayMission.tug.talkedToBrigCrewman);
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// tug2
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ser.syncAsByte(_room->_roomVar.tug.shootingObject);
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ser.syncAsByte(_room->_roomVar.tug.shootingTarget);
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ser.syncAsByte(_room->_roomVar.tug.elasiPhaserOnKill);
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ser.syncAsByte(_room->_roomVar.tug.shootKirkOverride);
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} else if (_missionName == "LOVE") {
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ser.syncAsByte(_awayMission.love.alreadyStartedMission);
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ser.syncAsByte(_awayMission.love.knowAboutVirus);
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ser.syncAsByte(_awayMission.love.romulansUnconsciousFromLaughingGas);
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ser.syncAsByte(_awayMission.love.releasedHumanLaughingGas);
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ser.syncAsByte(_awayMission.love.releasedRomulanLaughingGas);
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ser.syncAsByte(_awayMission.love.chamberHasCure);
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ser.syncAsByte(_awayMission.love.freezerOpen);
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ser.syncAsByte(_awayMission.love.chamberHasDish);
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ser.syncAsByte(_awayMission.love.bottleInNozzle);
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ser.syncAsByte(_awayMission.love.cabinetOpen);
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ser.syncAsByte(_awayMission.love.gasFeedOn);
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ser.syncAsByte(_awayMission.love.synthesizerBottleIndex);
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ser.syncAsByte(_awayMission.love.synthesizerContents);
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ser.syncAsByte(_awayMission.love.canister1);
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ser.syncAsByte(_awayMission.love.canister2);
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ser.syncAsByte(_awayMission.love.servicePanelOpen);
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ser.syncAsByte(_awayMission.love.gasTankUnscrewed);
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ser.syncAsByte(_awayMission.love.wrenchTaken);
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ser.syncAsByte(_awayMission.love.tookN2TankFromServicePanel);
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ser.syncAsByte(_awayMission.love.field3c);
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ser.syncAsByte(_awayMission.love.grateRemoved);
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ser.syncAsByte(_awayMission.love.insulationOnGround);
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ser.syncAsByte(_awayMission.love.visitedRoomWithRomulans);
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ser.syncAsByte(_awayMission.love.romulansCured);
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ser.syncAsByte(_awayMission.love.romulansUnconsciousFromVirus);
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ser.syncAsByte(_awayMission.love.freedMarcusAndCheever);
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ser.syncAsByte(_awayMission.love.preaxCured);
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ser.syncAsByte(_awayMission.love.spockInfectionCounter);
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ser.syncAsByte(_awayMission.love.spockCured);
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ser.syncAsByte(_awayMission.love.contactedEnterpriseBeforeCure);
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ser.syncAsByte(_awayMission.love.contactedEnterpriseAfterCure);
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ser.syncAsByte(_awayMission.love.spockAccessedConsole);
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ser.syncAsByte(_awayMission.love.mccoyAccessedConsole);
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ser.syncAsByte(_awayMission.love.gotPolyberylcarbonate);
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ser.syncAsByte(_awayMission.love.gotTLDH);
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ser.syncAsByte(_awayMission.love.gotPointsForOpeningGrate);
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ser.syncAsByte(_awayMission.love.gotPointsForGassingRomulans);
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ser.syncAsByte(_awayMission.love.gotCure);
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ser.syncAsByte(_awayMission.love.gotPointsForHydratingPreax);
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ser.syncAsByte(_awayMission.love.gotPointsForHydratingRomulans);
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ser.syncAsSint16LE(_awayMission.love.missionScore);
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// love0
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ser.syncAsByte(_room->_roomVar.love.heardSummaryOfVirus);
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ser.syncAsSint16LE(_room->_roomVar.love.consoleCrewman);
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ser.syncBytes((byte *)_room->_roomVar.love.consoleAnimation, 10);
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ser.syncAsSint32LE(_room->_roomVar.love.consoleSpeaker);
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ser.syncAsSint32LE(_room->_roomVar.love.consoleText);
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// love1
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ser.syncAsSint32LE(_room->_roomVar.love.dyingSpeaker);
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ser.syncAsSint16LE(_room->_roomVar.love.crewmanUsingFreezerRetX);
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ser.syncAsSint16LE(_room->_roomVar.love.crewmanUsingFreezerRetY);
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ser.syncAsSint16LE(_room->_roomVar.love.crewmanUsingDevice);
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ser.syncAsSint16LE(_room->_roomVar.love.itemInNozzle);
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ser.syncBytes((byte *)_room->_roomVar.love.bottleAnimation, 10);
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// love2
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ser.syncAsByte(_room->_roomVar.love.canisterType);
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ser.syncAsByte(_room->_roomVar.love.cb);
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ser.syncAsSint16LE(_room->_roomVar.love.canisterItem);
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ser.syncBytes((byte *)_room->_roomVar.love.canisterAnim, 10);
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ser.syncAsSint16LE(_room->_roomVar.love.chamberObject);
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ser.syncBytes((byte *)_room->_roomVar.love.chamberInputAnim, 10);
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ser.syncBytes((byte *)_room->_roomVar.love.chamberOutputAnim, 10);
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// love3
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ser.syncAsByte(_room->_roomVar.love.activeCrewman);
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// love4
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ser.syncAsByte(_room->_roomVar.love.gaveWaterToRomulans);
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// love5
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ser.syncAsByte(_room->_roomVar.love.numCrewmenReadyToBeamOut);
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// common
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ser.syncAsByte(_room->_roomVar.love.walkingToDoor);
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ser.syncAsByte(_room->_roomVar.love.doorOpenCounter);
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ser.syncAsByte(_room->_roomVar.love.spockAndMccoyReadyToUseCure);
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ser.syncAsByte(_room->_roomVar.love.cmnXPosToCureSpock);
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ser.syncAsByte(_room->_roomVar.love.cmnYPosToCureSpock);
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} else if (_missionName == "MUDD") {
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ser.syncAsByte(_awayMission.mudd.muddFirstRoomState);
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ser.syncAsByte(_awayMission.mudd.torpedoLoaded);
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ser.syncAsByte(_awayMission.mudd.knowAboutTorpedo);
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ser.syncAsByte(_awayMission.mudd.discoveredBase3System);
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ser.syncAsByte(_awayMission.mudd.translatedAlienLanguage);
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ser.syncAsByte(_awayMission.mudd.databaseDestroyed);
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ser.syncAsByte(_awayMission.mudd.muddInDatabaseRoom);
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ser.syncAsByte(_awayMission.mudd.muddCurrentlyInsane);
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ser.syncAsByte(_awayMission.mudd.computerDataErasedOrDestroyed);
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ser.syncAsByte(_awayMission.mudd.muddErasedDatabase);
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ser.syncAsByte(_awayMission.mudd.discoveredLenseAndDegrimerFunction);
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ser.syncAsSint16LE(_awayMission.mudd.torpedoStatus);
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ser.syncAsByte(_awayMission.mudd.muddUnavailable);
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ser.syncAsByte(_awayMission.mudd.muddVisitedDatabaseRoom);
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ser.syncAsByte(_awayMission.mudd.accessedAlienDatabase);
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ser.syncAsByte(_awayMission.mudd.tookRepairTool);
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ser.syncAsByte(_awayMission.mudd.gotPointsForDownloadingData);
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ser.syncAsByte(_awayMission.mudd.contactedEnterpriseFirstTime);
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ser.syncAsByte(_awayMission.mudd.viewScreenEnabled);
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ser.syncAsByte(_awayMission.mudd.lifeSupportMalfunctioning);
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ser.syncAsByte(_awayMission.mudd.numTimesEnteredRoom5);
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ser.syncAsByte(_awayMission.mudd.gotMemoryDisk);
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ser.syncAsByte(_awayMission.mudd.gotLense);
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ser.syncAsByte(_awayMission.mudd.gotDegrimer);
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ser.syncAsByte(_awayMission.mudd.putCapsuleInMedicalMachine);
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ser.syncAsByte(_awayMission.mudd.muddUnconscious);
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ser.syncAsByte(_awayMission.mudd.muddInsanityState);
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ser.syncAsByte(_awayMission.mudd.muddInhaledGas);
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ser.syncAsSint16LE(_awayMission.mudd.lifeSupportTimer);
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ser.syncAsByte(_awayMission.mudd.startedLifeSupportTimer);
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ser.syncAsByte(_awayMission.mudd.enteredRoom0ForFirstTime);
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ser.syncAsByte(_awayMission.mudd.gotPointsForLoadingTorpedo);
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ser.syncAsByte(_awayMission.mudd.gotPointsForPressingRedButton);
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ser.syncAsByte(_awayMission.mudd.gotPointsForEnablingViewscreen);
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ser.syncAsByte(_awayMission.mudd.enteredRoom1ForFirstTime);
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ser.syncAsByte(_awayMission.mudd.repairedLifeSupportGenerator);
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ser.syncAsSint16LE(_awayMission.mudd.missionScore);
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// mudd3
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ser.syncAsByte(_room->_roomVar.mudd.suggestedUsingTricorders);
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ser.syncAsByte(_room->_roomVar.mudd.tricordersUnavailable);
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// mudd4
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ser.syncAsByte(_room->_roomVar.mudd.usingLeftConsole);
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ser.syncAsByte(_room->_roomVar.mudd.kirkUsingRightConsole);
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// common
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ser.syncAsByte(_room->_roomVar.mudd.walkingToDoor);
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} else if (_missionName == "FEATHER") {
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ser.syncAsByte(_awayMission.feather.diedFromStalactites);
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ser.syncAsByte(_awayMission.feather.vineState);
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ser.syncAsByte(_awayMission.feather.gotRock);
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ser.syncAsByte(_awayMission.feather.gotSnake);
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ser.syncAsByte(_awayMission.feather.tookKnife);
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ser.syncAsByte(_awayMission.feather.field2e);
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ser.syncAsByte(_awayMission.feather.numRocksThrownAtTlaoxac);
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ser.syncAsByte(_awayMission.feather.gotFern);
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ser.syncAsByte(_awayMission.feather.holeBlocked);
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ser.syncAsByte(_awayMission.feather.tlaoxacTestPassed);
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ser.syncAsByte(_awayMission.feather.knockedOutTlaoxac);
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ser.syncAsByte(_awayMission.feather.waterMonsterRetreated);
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ser.syncAsByte(_awayMission.feather.showedSnakeToTlaoxac);
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ser.syncAsSint16LE(_awayMission.feather.missionScore);
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// feather1
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ser.syncAsByte(_room->_roomVar.feather.snakeInHole);
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ser.syncAsByte(_room->_roomVar.feather.scannedSnake);
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ser.syncBytes(_room->_roomVar.feather.crewEscaped, 4);
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ser.syncAsByte(_room->_roomVar.feather.crewmanClimbingVine);
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// feather2
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ser.syncAsByte(_room->_roomVar.feather.showedSnakeToTlaoxac);
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ser.syncAsByte(_room->_roomVar.feather.tlaoxacUnconscious);
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// feather6
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||||
ser.syncAsByte(_room->_roomVar.feather.usedRockOnCrystalsOnce);
|
||||
|
||||
// feather7
|
||||
ser.syncAsByte(_room->_roomVar.feather.insultedQuetzecoatl);
|
||||
} else if (_missionName == "TRIAL") {
|
||||
ser.syncAsSint16LE(_awayMission.trial.missionScore);
|
||||
ser.syncAsSint16LE(_awayMission.trial.field2b);
|
||||
ser.syncAsByte(_awayMission.trial.entityDefeated);
|
||||
ser.syncAsByte(_awayMission.trial.doorOpen);
|
||||
ser.syncAsByte(_awayMission.trial.scannedLock);
|
||||
ser.syncAsByte(_awayMission.trial.doorCodeBehaviour);
|
||||
ser.syncAsByte(_awayMission.trial.globSplitInTwo);
|
||||
ser.syncAsByte(_awayMission.trial.globDefeated);
|
||||
ser.syncBytes(_awayMission.trial.globEnergyLevels, 3);
|
||||
ser.syncAsByte(_awayMission.trial.enteredTrial3FirstTime);
|
||||
ser.syncAsByte(_awayMission.trial.klingonShootIndex);
|
||||
ser.syncAsByte(_awayMission.trial.shotKlingons);
|
||||
ser.syncAsSint16LE(_awayMission.trial.shotKlingonState);
|
||||
ser.syncAsByte(_awayMission.trial.neuralInterfaceActive);
|
||||
for (int i = 0; i < 3; i++)
|
||||
ser.syncAsSint16LE(_awayMission.trial.holeContents[i]);
|
||||
ser.syncAsByte(_awayMission.trial.enteredGlobRoom);
|
||||
ser.syncAsByte(_awayMission.trial.forceFieldDown);
|
||||
ser.syncAsByte(_awayMission.trial.uhuraAnalyzedCode);
|
||||
ser.syncAsSint16LE(_awayMission.trial.missionEndMethod);
|
||||
ser.syncAsByte(_awayMission.trial.gotPointsForGettingRod);
|
||||
ser.syncAsByte(_awayMission.trial.gotPointsForCoatingRodWithIron);
|
||||
ser.syncAsByte(_awayMission.trial.gotPointsForActivatingInterface);
|
||||
ser.syncAsByte(_awayMission.trial.gotPointsForScanningGlob);
|
||||
ser.syncAsByte(_awayMission.trial.gotPointsForBeamingOut);
|
||||
|
||||
// trial2
|
||||
ser.syncAsByte(_room->_roomVar.trial.globBeingShot);
|
||||
ser.syncAsByte(_room->_roomVar.trial.phaserOnKill);
|
||||
|
||||
// trial5
|
||||
ser.syncAsSint16LE(_room->_roomVar.trial.itemToUse);
|
||||
ser.syncAsSint16LE(_room->_roomVar.trial.objectToUse);
|
||||
ser.syncAsSint16LE(_room->_roomVar.trial.hole);
|
||||
}
|
||||
|
||||
// The action queue
|
||||
if (ser.isLoading()) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue