SCUMM: Skip mousePosition resume on load for original GUI regardless of savegame version
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1 changed files with 2 additions and 2 deletions
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@ -1287,8 +1287,8 @@ void ScummEngine::saveLoadWithSerializer(Common::Serializer &s) {
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// Don't restore the mouse position when using
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// the original GUI, since the originals didn't
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if (isUsingOriginalGUI()) {
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s.skip(2, VER(106));
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s.skip(2, VER(106));
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s.skip(2);
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s.skip(2);
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} else {
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s.syncAsSint16LE(_mouse.x, VER(20));
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s.syncAsSint16LE(_mouse.y, VER(20));
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