AGOS: Changed _leftButtonDown & _rightButtonDown from byte to int

svn-id: r39256
This commit is contained in:
Max Horn 2009-03-09 03:45:33 +00:00
parent e080a59337
commit 563d76d342
6 changed files with 15 additions and 15 deletions

View file

@ -503,7 +503,7 @@ void AGOSEngine::delay(uint amount) {
case Common::EVENT_LBUTTONDOWN:
if (getGameType() == GType_FF)
setBitFlag(89, true);
_leftButtonDown++;
_leftButtonDown = true;
_leftButton = 1;
break;
case Common::EVENT_LBUTTONUP:
@ -517,7 +517,7 @@ void AGOSEngine::delay(uint amount) {
case Common::EVENT_RBUTTONDOWN:
if (getGameType() == GType_FF)
setBitFlag(92, false);
_rightButtonDown++;
_rightButtonDown = true;
break;
case Common::EVENT_RBUTTONUP:
_rightClick = true;