MACVENTURE: Add generic non-persistent container loading

This commit is contained in:
Borja Lorente 2016-06-15 00:21:57 +02:00
parent 9fc9e33981
commit 56e8ac873b
2 changed files with 60 additions and 64 deletions

View file

@ -19,7 +19,7 @@ World::World(MacVentureEngine *engine, Common::MacResManager *resMan) {
_saveGame = new SaveGame(_engine, saveGameRes);
_objectConstants = new Container<uint16>("Shadowgate II/Shadow Object.TXT");
_objectConstants = new Container<uint16>("Shadowgate II/Shadow Graphic");
delete saveGameRes;
saveGameFile.close();
@ -47,7 +47,7 @@ bool World::loadStartGameFileName() {
res->read(fileName, length);
fileName[length] = '\0';
_startGameFileName = Common::String(fileName, length);
_startGameFileName.replace(_startGameFileName.end(), _startGameFileName.end(), ".TXT");
_startGameFileName.replace(_startGameFileName.end(), _startGameFileName.end(), ".bin");
return true;
}