SCI: Clean up some memory management and loops
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f2c163a569
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56fb56936e
7 changed files with 55 additions and 90 deletions
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@ -430,19 +430,16 @@ SciVersion GameFeatures::detectMessageFunctionType() {
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return _messageFunctionType;
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}
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Common::List<ResourceId> *resources = g_sci->getResMan()->listResources(kResourceTypeMessage, -1);
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if (resources->empty()) {
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delete resources;
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Common::List<ResourceId> resources = g_sci->getResMan()->listResources(kResourceTypeMessage, -1);
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if (resources.empty()) {
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// No messages found, so this doesn't really matter anyway...
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_messageFunctionType = SCI_VERSION_1_1;
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return _messageFunctionType;
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}
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Resource *res = g_sci->getResMan()->findResource(*resources->begin(), false);
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Resource *res = g_sci->getResMan()->findResource(*resources.begin(), false);
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assert(res);
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delete resources;
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// Only v2 Message resources use the kGetMessage kernel function.
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// v3-v5 use the kMessage kernel function.
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