CRYO: Fix MSVC warnings
- Add missing default switch cases - Specify packing for structs with pointers to complex objects - Change literal suffixes to uppercase - Replace uses of malloc() with new []
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e412bf5ee4
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5724a1f385
1 changed files with 14 additions and 5 deletions
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@ -559,6 +559,8 @@ void EdenGame::move(Direction dir) {
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case kCryoWest:
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newLoc = room->_exits[3];
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break;
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default:
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break;
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}
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deplaval((roomNum & 0xFF00) | newLoc);
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}
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@ -582,6 +584,8 @@ void EdenGame::move2(Direction dir) {
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case kCryoWest:
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newLoc = room->_exits[3];
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break;
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default:
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break;
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}
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deplaval((roomNum & 0xFF00) | newLoc);
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}
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@ -3125,12 +3129,17 @@ void EdenGame::tyranDies(perso_t *perso) {
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}
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void EdenGame::specialObjects(perso_t *perso, char objid) {
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#include "common/pack-start.h" // START STRUCT PACKING
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struct SpecialObject {
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int8 _characterType;
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int8 _objectId;
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void (EdenGame::*dispFct)(perso_t *perso);
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};
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#include "common/pack-end.h" // END STRUCT PACKING
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static SpecialObject kSpecialObjectActions[] = {
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// persoType, objectId, dispFct
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{ PersonFlags::pfType8, Objects::obShroom, &EdenGame::specialMushroom },
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@ -7090,9 +7099,9 @@ void EdenGame::projectionFix(Cube *cubep, int n) {
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int y = cubep->_vertices[i].y;
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int z = cubep->_vertices[i].z;
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int transformX = _passMat31 * x + _passMat21 * y + _passMat11 * z + (int)(_translationX * 256.0f);
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int transformY = _passMat32 * x + _passMat22 * y + _passMat12 * z + (int)(_translationY * 256.0f);
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int transformZ = _passMat33 * x + _passMat23 * y + _passMat13 * z + (int)(_translationZ * 256.0f);
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int transformX = _passMat31 * x + _passMat21 * y + _passMat11 * z + (int)(_translationX * 256.0F);
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int transformY = _passMat32 * x + _passMat22 * y + _passMat12 * z + (int)(_translationY * 256.0F);
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int transformZ = _passMat33 * x + _passMat23 * y + _passMat13 * z + (int)(_translationZ * 256.0F);
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transformZ >>= 8;
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if (transformZ == -256)
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@ -7166,7 +7175,7 @@ void EdenGame::loadMap(int file_id, byte *buffer) {
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}
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void EdenGame::NEWcharge_objet_mob(Cube *cubep, int fileNum, byte *texturePtr) {
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char *tmp1 = (char *)malloc(454);
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char *tmp1 = new char[454];
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if (_vm->getPlatform() == Common::kPlatformMacintosh)
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loadpartoffile(fileNum, tmp1, 0, 454);
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else {
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@ -7214,7 +7223,7 @@ void EdenGame::NEWcharge_objet_mob(Cube *cubep, int fileNum, byte *texturePtr) {
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} else
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tmp4[i]->ff_4 = 0;
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}
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free(tmp1);
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delete[] tmp1;
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cubep->_num = count2;
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cubep->_faces = tmp4;
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cubep->_projection = projection;
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