CRYOMNI3D: Add override keywords
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7 changed files with 55 additions and 55 deletions
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@ -99,19 +99,19 @@ public:
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return "cryomni3d";
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}
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virtual const char *getName() const override {
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const char *getName() const override {
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return "Cryo Omni3D";
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}
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virtual const char *getOriginalCopyright() const override {
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const char *getOriginalCopyright() const override {
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return "Cryo game Engine (C) 1997-2002 Cryo Interactive";
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}
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virtual bool hasFeature(MetaEngineFeature f) const override;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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virtual SaveStateList listSaves(const char *target) const override;
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virtual int getMaximumSaveSlot() const override { return 999; }
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virtual void removeSaveState(const char *target, int slot) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override { return 999; }
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void removeSaveState(const char *target, int slot) const override;
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};
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bool CryOmni3DMetaEngine::hasFeature(MetaEngineFeature f) const {
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