CRYOMNI3D: Add override keywords

This commit is contained in:
Bastien Bouclet 2020-02-09 12:05:28 +01:00
parent 62b7979cd9
commit 5737e22fde
7 changed files with 55 additions and 55 deletions

View file

@ -99,19 +99,19 @@ public:
return "cryomni3d";
}
virtual const char *getName() const override {
const char *getName() const override {
return "Cryo Omni3D";
}
virtual const char *getOriginalCopyright() const override {
const char *getOriginalCopyright() const override {
return "Cryo game Engine (C) 1997-2002 Cryo Interactive";
}
virtual bool hasFeature(MetaEngineFeature f) const override;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
virtual SaveStateList listSaves(const char *target) const override;
virtual int getMaximumSaveSlot() const override { return 999; }
virtual void removeSaveState(const char *target, int slot) const override;
bool hasFeature(MetaEngineFeature f) const override;
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override { return 999; }
void removeSaveState(const char *target, int slot) const override;
};
bool CryOmni3DMetaEngine::hasFeature(MetaEngineFeature f) const {