LILLIPUT: Add skeletton
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113
engines/lilliput/lilliput.cpp
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113
engines/lilliput/lilliput.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/random.h"
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#include "common/error.h"
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#include "common/events.h"
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#include "common/debug-channels.h"
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#include "common/config-manager.h"
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#include "common/textconsole.h"
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#include "lilliput/lilliput.h"
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#include "engines/util.h"
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namespace Lilliput {
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LilliputEngine *LilliputEngine::s_Engine = 0;
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LilliputEngine::LilliputEngine(OSystem *syst, const LilliputGameDescription *gd) : Engine(syst), _gameDescription(gd)
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{
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_system = syst;
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DebugMan.addDebugChannel(kDebugSchedule, "Schedule", "Script Schedule debug level");
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DebugMan.addDebugChannel(kDebugEngine, "Engine", "Engine debug level");
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DebugMan.addDebugChannel(kDebugDisplay, "Display", "Display debug level");
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DebugMan.addDebugChannel(kDebugMouse, "Mouse", "Mouse debug level");
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DebugMan.addDebugChannel(kDebugParser, "Parser", "Parser debug level");
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DebugMan.addDebugChannel(kDebugFile, "File", "File IO debug level");
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DebugMan.addDebugChannel(kDebugRoute, "Route", "Route debug level");
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DebugMan.addDebugChannel(kDebugInventory, "Inventory", "Inventory debug level");
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DebugMan.addDebugChannel(kDebugObject, "Object", "Object debug level");
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DebugMan.addDebugChannel(kDebugMusic, "Music", "Music debug level");
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_console = new LilliputConsole(this);
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_rnd = 0;
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}
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LilliputEngine::~LilliputEngine() {
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DebugMan.clearAllDebugChannels();
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delete _console;
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delete _rnd;
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}
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GUI::Debugger *LilliputEngine::getDebugger() {
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return _console;
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}
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bool LilliputEngine::hasFeature(EngineFeature f) const {
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return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime);
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}
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const char *LilliputEngine::getCopyrightString() const {
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return "Copyright 1989-1997 David P Gray, All Rights Reserved.";
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}
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GameType LilliputEngine::getGameType() const {
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return _gameType;
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}
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Common::Platform LilliputEngine::getPlatform() const {
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return _platform;
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}
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Common::Error LilliputEngine::run() {
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s_Engine = this;
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initGraphics(320, 200);
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// Setup mixer
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syncSoundSettings();
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return Common::kNoError;
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}
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void LilliputEngine::initialize() {
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debugC(1, kDebugEngine, "initialize");
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_rnd = new Common::RandomSource("robin");
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_rnd->setSeed(42); // Kick random number generator
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}
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void LilliputEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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// _sound->syncVolume();
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}
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Common::String LilliputEngine::getSavegameFilename(int slot) {
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return _targetName + Common::String::format("-%02d.SAV", slot);
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}
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} // End of namespace Lilliput
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