LILLIPUT: Add skeletton
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b0affe5bf2
commit
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7 changed files with 564 additions and 0 deletions
3
engines/lilliput/configure.engine
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3
engines/lilliput/configure.engine
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# This file is included from the main "configure" script
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# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
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add_engine lilliput "Lilliput engine" no
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34
engines/lilliput/console.cpp
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34
engines/lilliput/console.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lilliput/console.h"
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#include "lilliput/lilliput.h"
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namespace Lilliput {
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LilliputConsole::LilliputConsole(LilliputEngine *vm) : GUI::Debugger(), _vm(vm) {
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}
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LilliputConsole::~LilliputConsole() {
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}
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} // End of namespace Lilliput
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49
engines/lilliput/console.h
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49
engines/lilliput/console.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LILLIPUT_CONSOLE_H
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#define LILLIPUT_CONSOLE_H
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#include "gui/debugger.h"
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namespace Lilliput {
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class LilliputEngine;
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class LilliputConsole : public GUI::Debugger {
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public:
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LilliputConsole(LilliputEngine *vm);
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virtual ~LilliputConsole(void);
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private:
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LilliputEngine *_vm;
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bool Cmd_listScreens(int argc, const char **argv);
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bool Cmd_listObjects(int argc, const char **argv);
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bool Cmd_getObject(int argc, const char **argv);
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bool Cmd_getAllObjects(int argc, const char **argv);
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bool Cmd_gotoScreen(int argc, const char **argv);
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bool Cmd_boundaries(int argc, const char **argv);
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};
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} // End of namespace Lilliput
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#endif
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237
engines/lilliput/detection.cpp
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237
engines/lilliput/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "common/textconsole.h"
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#include "graphics/thumbnail.h"
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#include "graphics/surface.h"
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#include "lilliput/lilliput.h"
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namespace Lilliput {
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struct LilliputGameDescription {
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ADGameDescription desc;
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GameType gameType;
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};
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uint32 LilliputEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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const char *LilliputEngine::getGameId() const {
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return _gameDescription->desc.gameId;
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}
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static const PlainGameDescriptor lilliputGames[] = {
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// Games
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{"robin", "Adventures of Robin Hood"},
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{"rome", "Rome: Pathway to Power"},
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{0, 0}
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};
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static const LilliputGameDescription gameDescriptions[] = {
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// Robin Hood English
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{
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{
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"robin", 0,
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{
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{"erules.prg", 0, "92aaf84693a8948497ad57864fa31c2a", 71010},
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{"isomap.dta", 0, "bad97eae03a4db3e99565e39b0b3c06a", 16384},
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AD_LISTEND
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},
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO0()
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},
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kGameTypeRobin
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},
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{AD_TABLE_END_MARKER, kGameTypeNone}
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};
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class LilliputMetaEngine : public AdvancedMetaEngine {
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public:
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LilliputMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(LilliputGameDescription), lilliputGames) {
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}
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const char *getName() const {
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return "Robin Hood";
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}
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const char *getOriginalCopyright() const {
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return "Robin Hood Engine copyright S.L.Grand, Brainware, 1991-1992";
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}
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
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bool hasFeature(MetaEngineFeature f) const;
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int getMaximumSaveSlot() const;
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SaveStateList listSaves(const char *target) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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void removeSaveState(const char *target, int slot) const;
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};
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bool LilliputMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
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if (gd) {
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*engine = new LilliputEngine(syst, (const LilliputGameDescription *)gd);
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((LilliputEngine *)*engine)->initGame((const LilliputGameDescription *)gd);
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}
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return gd != 0;
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}
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bool LilliputMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate);
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}
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int LilliputMetaEngine::getMaximumSaveSlot() const { return 99; }
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SaveStateList LilliputMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += "-??.SAV";
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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char slot[3];
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int slotNum = 0;
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for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
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slot[0] = filename->c_str()[filename->size() - 6];
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slot[1] = filename->c_str()[filename->size() - 5];
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slot[2] = '\0';
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// Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot
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slotNum = atoi(slot);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
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if (file) {
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int saveVersion = file->readByte();
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if (saveVersion != kSavegameVersion) {
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warning("Savegame of incompatible version");
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delete file;
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continue;
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}
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// read name
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uint16 nameSize = file->readUint16BE();
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if (nameSize >= 255) {
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delete file;
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continue;
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}
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char name[256];
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file->read(name, nameSize);
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name[nameSize] = 0;
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saveList.push_back(SaveStateDescriptor(slotNum, name));
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delete file;
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}
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}
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}
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return saveList;
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}
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SaveStateDescriptor LilliputMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
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Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
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if (file) {
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int saveVersion = file->readByte();
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if (saveVersion != kSavegameVersion) {
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warning("Savegame of incompatible version");
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delete file;
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return SaveStateDescriptor();
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}
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uint32 saveNameLength = file->readUint16BE();
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char saveName[256];
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file->read(saveName, saveNameLength);
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saveName[saveNameLength] = 0;
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SaveStateDescriptor desc(slot, saveName);
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Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file);
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desc.setThumbnail(thumbnail);
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desc.setDeletableFlag(true);
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desc.setWriteProtectedFlag(false);
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uint32 saveDate = file->readUint32BE();
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uint16 saveTime = file->readUint16BE();
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int day = (saveDate >> 24) & 0xFF;
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int month = (saveDate >> 16) & 0xFF;
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int year = saveDate & 0xFFFF;
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desc.setSaveDate(year, month, day);
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int hour = (saveTime >> 8) & 0xFF;
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int minutes = saveTime & 0xFF;
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desc.setSaveTime(hour, minutes);
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// Slot 0 is used for the 'restart game' save in all Robin games, thus
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// we prevent it from being deleted.
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desc.setDeletableFlag(slot != 0);
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desc.setWriteProtectedFlag(slot == 0);
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delete file;
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return desc;
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}
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return SaveStateDescriptor();
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}
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void LilliputMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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} // End of namespace Lilliput
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#if PLUGIN_ENABLED_DYNAMIC(LILLIPUT)
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REGISTER_PLUGIN_DYNAMIC(LILLIPUT, PLUGIN_TYPE_ENGINE, Lilliput::LilliputMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(LILLIPUT, PLUGIN_TYPE_ENGINE, Lilliput::LilliputMetaEngine);
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#endif
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namespace Lilliput {
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void LilliputEngine::initGame(const LilliputGameDescription *gd) {
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_gameType = gd->gameType;
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_platform = gd->desc.platform;
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}
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} // End of namespace Lilliput
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113
engines/lilliput/lilliput.cpp
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113
engines/lilliput/lilliput.cpp
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@ -0,0 +1,113 @@
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/* ScummVM - Graphic Adventure Engine
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|
*
|
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|
* ScummVM is the legal property of its developers, whose names
|
||||||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||||
|
* file distributed with this source distribution.
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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||||||
|
*
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*/
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#include "common/system.h"
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#include "common/random.h"
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#include "common/error.h"
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#include "common/events.h"
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#include "common/debug-channels.h"
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#include "common/config-manager.h"
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#include "common/textconsole.h"
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#include "lilliput/lilliput.h"
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#include "engines/util.h"
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namespace Lilliput {
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LilliputEngine *LilliputEngine::s_Engine = 0;
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|
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LilliputEngine::LilliputEngine(OSystem *syst, const LilliputGameDescription *gd) : Engine(syst), _gameDescription(gd)
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{
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_system = syst;
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DebugMan.addDebugChannel(kDebugSchedule, "Schedule", "Script Schedule debug level");
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DebugMan.addDebugChannel(kDebugEngine, "Engine", "Engine debug level");
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DebugMan.addDebugChannel(kDebugDisplay, "Display", "Display debug level");
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DebugMan.addDebugChannel(kDebugMouse, "Mouse", "Mouse debug level");
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DebugMan.addDebugChannel(kDebugParser, "Parser", "Parser debug level");
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DebugMan.addDebugChannel(kDebugFile, "File", "File IO debug level");
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DebugMan.addDebugChannel(kDebugRoute, "Route", "Route debug level");
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|
DebugMan.addDebugChannel(kDebugInventory, "Inventory", "Inventory debug level");
|
||||||
|
DebugMan.addDebugChannel(kDebugObject, "Object", "Object debug level");
|
||||||
|
DebugMan.addDebugChannel(kDebugMusic, "Music", "Music debug level");
|
||||||
|
|
||||||
|
_console = new LilliputConsole(this);
|
||||||
|
_rnd = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
LilliputEngine::~LilliputEngine() {
|
||||||
|
|
||||||
|
DebugMan.clearAllDebugChannels();
|
||||||
|
delete _console;
|
||||||
|
delete _rnd;
|
||||||
|
}
|
||||||
|
|
||||||
|
GUI::Debugger *LilliputEngine::getDebugger() {
|
||||||
|
return _console;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool LilliputEngine::hasFeature(EngineFeature f) const {
|
||||||
|
return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime);
|
||||||
|
}
|
||||||
|
|
||||||
|
const char *LilliputEngine::getCopyrightString() const {
|
||||||
|
return "Copyright 1989-1997 David P Gray, All Rights Reserved.";
|
||||||
|
}
|
||||||
|
|
||||||
|
GameType LilliputEngine::getGameType() const {
|
||||||
|
return _gameType;
|
||||||
|
}
|
||||||
|
|
||||||
|
Common::Platform LilliputEngine::getPlatform() const {
|
||||||
|
return _platform;
|
||||||
|
}
|
||||||
|
|
||||||
|
Common::Error LilliputEngine::run() {
|
||||||
|
s_Engine = this;
|
||||||
|
initGraphics(320, 200);
|
||||||
|
|
||||||
|
// Setup mixer
|
||||||
|
syncSoundSettings();
|
||||||
|
|
||||||
|
return Common::kNoError;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LilliputEngine::initialize() {
|
||||||
|
debugC(1, kDebugEngine, "initialize");
|
||||||
|
|
||||||
|
_rnd = new Common::RandomSource("robin");
|
||||||
|
_rnd->setSeed(42); // Kick random number generator
|
||||||
|
}
|
||||||
|
|
||||||
|
void LilliputEngine::syncSoundSettings() {
|
||||||
|
Engine::syncSoundSettings();
|
||||||
|
|
||||||
|
// _sound->syncVolume();
|
||||||
|
}
|
||||||
|
|
||||||
|
Common::String LilliputEngine::getSavegameFilename(int slot) {
|
||||||
|
return _targetName + Common::String::format("-%02d.SAV", slot);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
} // End of namespace Lilliput
|
111
engines/lilliput/lilliput.h
Normal file
111
engines/lilliput/lilliput.h
Normal file
|
@ -0,0 +1,111 @@
|
||||||
|
/* ScummVM - Graphic Adventure Engine
|
||||||
|
*
|
||||||
|
* ScummVM is the legal property of its developers, whose names
|
||||||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||||
|
* file distributed with this source distribution.
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef LILLIPUT_LILLIPUT_H
|
||||||
|
#define LILLIPUT_LILLIPUT_H
|
||||||
|
|
||||||
|
#include "engines/engine.h"
|
||||||
|
#include "common/file.h"
|
||||||
|
#include "lilliput/console.h"
|
||||||
|
|
||||||
|
namespace Common {
|
||||||
|
class RandomSource;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is the namespace of the Robin engine.
|
||||||
|
*
|
||||||
|
* Status of this engine: ???
|
||||||
|
*
|
||||||
|
* Games using this engine:
|
||||||
|
* - Adventures of Robin Hood
|
||||||
|
* - Rome: Pathway to Rome
|
||||||
|
*/
|
||||||
|
namespace Lilliput {
|
||||||
|
|
||||||
|
static const int kSavegameVersion = 1;
|
||||||
|
|
||||||
|
enum GameType {
|
||||||
|
kGameTypeNone = 0,
|
||||||
|
kGameTypeRobin,
|
||||||
|
kGameTypeRome
|
||||||
|
};
|
||||||
|
|
||||||
|
enum LilliputDebugChannels {
|
||||||
|
kDebugSchedule = 1 << 0,
|
||||||
|
kDebugEngine = 1 << 1,
|
||||||
|
kDebugDisplay = 1 << 2,
|
||||||
|
kDebugMouse = 1 << 3,
|
||||||
|
kDebugParser = 1 << 4,
|
||||||
|
kDebugFile = 1 << 5,
|
||||||
|
kDebugRoute = 1 << 6,
|
||||||
|
kDebugInventory = 1 << 7,
|
||||||
|
kDebugObject = 1 << 8,
|
||||||
|
kDebugMusic = 1 << 9
|
||||||
|
};
|
||||||
|
|
||||||
|
struct LilliputGameDescription;
|
||||||
|
|
||||||
|
class LilliputEngine : public Engine {
|
||||||
|
public:
|
||||||
|
LilliputEngine(OSystem *syst, const LilliputGameDescription *gd);
|
||||||
|
~LilliputEngine();
|
||||||
|
|
||||||
|
OSystem *_system;
|
||||||
|
|
||||||
|
GUI::Debugger *getDebugger();
|
||||||
|
|
||||||
|
Common::RandomSource *_rnd;
|
||||||
|
|
||||||
|
const LilliputGameDescription *_gameDescription;
|
||||||
|
uint32 getFeatures() const;
|
||||||
|
const char *getGameId() const;
|
||||||
|
|
||||||
|
void initGame(const LilliputGameDescription *gd);
|
||||||
|
|
||||||
|
GameType getGameType() const;
|
||||||
|
Common::Platform getPlatform() const;
|
||||||
|
|
||||||
|
bool hasFeature(EngineFeature f) const;
|
||||||
|
const char *getCopyrightString() const;
|
||||||
|
|
||||||
|
Common::String getSavegameFilename(int slot);
|
||||||
|
void syncSoundSettings();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
// Engine APIs
|
||||||
|
Common::Error run();
|
||||||
|
|
||||||
|
private:
|
||||||
|
static LilliputEngine *s_Engine;
|
||||||
|
|
||||||
|
LilliputConsole *_console;
|
||||||
|
GameType _gameType;
|
||||||
|
Common::Platform _platform;
|
||||||
|
|
||||||
|
void initialize();
|
||||||
|
};
|
||||||
|
|
||||||
|
} // End of namespace Lilliput
|
||||||
|
|
||||||
|
#endif
|
17
engines/lilliput/module.mk
Normal file
17
engines/lilliput/module.mk
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
MODULE := engines/lilliput
|
||||||
|
|
||||||
|
MODULE_OBJS = \
|
||||||
|
console.o \
|
||||||
|
lilliput.o \
|
||||||
|
detection.o
|
||||||
|
|
||||||
|
MODULE_DIRS += \
|
||||||
|
engines/lilliput
|
||||||
|
|
||||||
|
# This module can be built as a plugin
|
||||||
|
ifeq ($(ENABLE_LILLIPUT), DYNAMIC_PLUGIN)
|
||||||
|
PLUGIN := 1
|
||||||
|
endif
|
||||||
|
|
||||||
|
# Include common rules
|
||||||
|
include $(srcdir)/rules.mk
|
Loading…
Add table
Add a link
Reference in a new issue