Mention Wii/Gamecube specific changes.

svn-id: r48738
This commit is contained in:
Andre Heider 2010-04-19 22:36:05 +00:00
parent d163686d2d
commit 57781c0d8e

11
NEWS
View file

@ -21,6 +21,17 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
Tinsel:
- Fix video playback regression in Discworld 2.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics
- Complete GFX overhaul (new video modes, better performance, picture smoothing,
fine grained overscan settings)
- Added a new options dialog for Wii/Gamecube specific settings
- Fixed a GFX glitch on savegame thumbnails
- Added support for SMB mountpoints (Samba/Windows shares)
- Added an on-screen console, which is shown when ScummVM exits abnormally
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files
See the bundled READMII.txt file for more information
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.