Cleaned up some old code.
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2 changed files with 0 additions and 5 deletions
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@ -79,8 +79,6 @@ void L1_ChangeTextObject() {
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lua_getstring(paramObj);
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}
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//textObject->destroyBitmap();
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//textObject->createBitmap();
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lua_pushnumber(textObject->getBitmapWidth());
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lua_pushnumber(textObject->getBitmapHeight());
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@ -121,8 +119,6 @@ void L1_MakeTextObject() {
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setTextObjectParams(textObject, tableObj);
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textObject->setText(text.c_str());
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//if (!(g_grim->getGameFlags() & ADGF_DEMO))
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//textObject->createBitmap();
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g_grim->registerTextObject(textObject);
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lua_pushusertag(textObject->getId(), MKTAG('T', 'E', 'X', 'T'));
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