Saving a game from GMM is now working for the SAGA engine, though the description is not set correctly yet

svn-id: r34932
This commit is contained in:
Filippos Karapetis 2008-11-07 19:43:01 +00:00
parent e6337d11aa
commit 57e57c49ce
4 changed files with 23 additions and 11 deletions

View file

@ -187,9 +187,10 @@ SaveStateList SagaMetaEngine::listSaves(const char *target) const {
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
int slotNum = 0;
for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
@ -199,10 +200,20 @@ SaveStateList SagaMetaEngine::listSaves(const char *target) const {
in->read(saveDesc, SAVE_TITLE_SIZE);
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
} else {
// handle gaps
*saveDesc = 0;
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
}
}
}
// Fill the rest of the list with empty slots
*saveDesc = 0;
for (int i = slotNum + 1; i <= 99; i++) {
saveList.push_back(SaveStateDescriptor(i, saveDesc));
}
return saveList;
}
@ -265,4 +276,9 @@ Common::Error SagaEngine::loadGameState(int slot) {
return Common::kNoError; // TODO: return success/failure
}
Common::Error SagaEngine::saveGameState(int slot, const char *desc) {
save(calcSaveFileName((uint)slot), desc);
return Common::kNoError; // TODO: return success/failure
}
} // End of namespace Saga