GRAPHICS: Remove duplicate EBO [OpenGLS]
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f4626819ce
commit
583eafc2d6
2 changed files with 5 additions and 13 deletions
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@ -80,8 +80,6 @@ static float textured_quad_centered[] = {
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+0.5f, -0.5f, 0.0f, 1.0f, 1.0f,
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};
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static unsigned short quad_indices[] = { 0, 1, 2, 0, 2, 3};
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static float zero_texVerts[] = { 0.0, 0.0 };
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struct GrimVertex {
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@ -212,7 +210,7 @@ void GfxOpenGLS::setupZBuffer() {
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_zBufTexCrop = Math::Vector2d(width / nextHigher2((int)width), height / nextHigher2((int)height));
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}
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void GfxOpenGLS::setupBigEBO() {
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void GfxOpenGLS::setupQuadEBO() {
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// FIXME: Probably way too big...
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unsigned short quad_indices[6 * 1000];
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@ -224,10 +222,6 @@ void GfxOpenGLS::setupBigEBO() {
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p[5] = start++;
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}
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_bigQuadEBO = Graphics::Shader::createBuffer(GL_ELEMENT_ARRAY_BUFFER, sizeof(quad_indices), quad_indices, GL_STATIC_DRAW);
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}
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void GfxOpenGLS::setupQuadEBO() {
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_quadEBO = Graphics::Shader::createBuffer(GL_ELEMENT_ARRAY_BUFFER, sizeof(quad_indices), quad_indices, GL_STATIC_DRAW);
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}
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@ -285,7 +279,6 @@ void GfxOpenGLS::setupShaders() {
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static const char* primAttributes[] = {"position", NULL};
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_primitiveProgram = Graphics::Shader::fromFiles("grim_primitive", primAttributes);
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setupBigEBO();
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setupQuadEBO();
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setupTexturedQuad();
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setupTexturedCenteredQuad();
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@ -832,7 +825,7 @@ void GfxOpenGLS::drawBitmap(const Bitmap *bitmap, int dx, int dy, uint32 layer)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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shader->use();
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _bigQuadEBO);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _quadEBO);
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uint32 offset = data->_layers[layer]._offset;
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for (uint32 i = offset; i < offset + data->_layers[layer]._numImages; ++i) {
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glBindTexture(GL_TEXTURE_2D, textures[data->_verts[i]._texid]);
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@ -1098,7 +1091,7 @@ void GfxOpenGLS::drawTextObject(const TextObject *text) {
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float(td->color.getBlue()) / 255.0f);
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_textProgram->setUniform("color", colors);
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glBindTexture(GL_TEXTURE_2D, td->texture);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _bigQuadEBO);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _quadEBO);
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glDrawElements(GL_TRIANGLES, td->characters * 6, GL_UNSIGNED_SHORT, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glEnable(GL_DEPTH_TEST);
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@ -214,7 +214,7 @@ private:
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Graphics::Shader* _actorProgram;
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Graphics::Shader* _spriteProgram;
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Graphics::Shader* _smushProgram;
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GLuint _smushVBO, _quadEBO, _bigQuadEBO;
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GLuint _smushVBO, _quadEBO;
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Graphics::Shader* _textProgram;
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Graphics::Shader* _primitiveProgram;
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@ -223,7 +223,7 @@ private:
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GLuint _smushTexId;
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bool _smushSwizzle;
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void setupTexturedQuad();
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void setupBigEBO();
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void setupQuadEBO();
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void setupZBuffer();
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void drawDepthBitmap(int x, int y, int w, int h, char *data);
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@ -236,7 +236,6 @@ private:
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Math::Matrix4 _mvpMatrix;
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void setupTexturedCenteredQuad();
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void setupQuadEBO();
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GLuint _spriteVBO;
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