Fully and officially renamed our main function to scummvm_main, thus making
various backend specific hacks unnecessary. As a consequence, it is now the responsibility of the backend to define main. Hence I adapted the SDL backend accordingly. svn-id: r21542
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15 changed files with 57 additions and 46 deletions
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@ -155,12 +155,6 @@ const char* stackCookie = "$STACK: 655360\0";
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extern "C" int main(int argc, char *argv[]);
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#endif
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#if defined(MACOSX) || defined(QTOPIA) || defined(__SYMBIAN32__)
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#include <SDL.h>
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#elif !defined(__MORPHOS__) && !defined(__DC__) && !defined(__GP32__)
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#undef main
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#endif
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#if defined (ALLEGRO_BACKEND)
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#include "allegro.h"
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#endif
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@ -344,10 +338,8 @@ static int runGame(GameDetector &detector, OSystem &system, const Common::String
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#ifdef _WIN32_WCE
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extern "C" int scummvm_main(GameDetector &detector, int argc, char *argv[]) {
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#elif defined(__PLAYSTATION2__) || defined(__PSP__) || defined(__GP32__) || defined(__MAEMO__)
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extern "C" int scummvm_main(int argc, char *argv[]) {
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#else
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extern "C" int main(int argc, char *argv[]) {
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extern "C" int scummvm_main(int argc, char *argv[]) {
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#endif
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char *cfgFilename = NULL;
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Common::String specialDebug = "";
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