Return exact frame rate in Smacker player, and minor cleanup.

svn-id: r35458
This commit is contained in:
Travis Howell 2008-12-21 05:55:37 +00:00
parent 76624fc69c
commit 587e70809a
5 changed files with 39 additions and 11 deletions

View file

@ -312,7 +312,7 @@ void MoviePlayerDXA::startSound() {
}
void MoviePlayerDXA::nextFrame() {
if (_vm->_mixer->isSoundHandleActive(_bgSound) && (_vm->_mixer->getSoundElapsedTime(_bgSound) * _framesPerSec) / 1000 < _frameNum) {
if (_vm->_mixer->isSoundHandleActive(_bgSound) && (_vm->_mixer->getSoundElapsedTime(_bgSound) * getFrameRate()) / 1000 < _frameNum) {
copyFrameToBuffer(_vm->getBackBuf(), 465, 222, _vm->_screenWidth);
return;
}
@ -353,15 +353,15 @@ bool MoviePlayerDXA::processFrame() {
copyFrameToBuffer((byte *)screen->pixels, (_vm->_screenWidth - _width) / 2, (_vm->_screenHeight - _height) / 2, _vm->_screenWidth);
_vm->_system->unlockScreen();
if ((_bgSoundStream == NULL) || ((int)(_mixer->getSoundElapsedTime(_bgSound) * _framesPerSec) / 1000 < _frameNum + 1) ||
_frameSkipped > _framesPerSec) {
if (_frameSkipped > _framesPerSec) {
if ((_bgSoundStream == NULL) || ((int)(_mixer->getSoundElapsedTime(_bgSound) * getFrameRate()) / 1000 < _frameNum + 1) ||
_frameSkipped > getFrameRate()) {
if (_frameSkipped > getFrameRate()) {
warning("force frame %i redraw", _frameNum);
_frameSkipped = 0;
}
if (_bgSoundStream && _mixer->isSoundHandleActive(_bgSound)) {
while (_mixer->isSoundHandleActive(_bgSound) && (_mixer->getSoundElapsedTime(_bgSound) * _framesPerSec) / 1000 < _frameNum) {
while (_mixer->isSoundHandleActive(_bgSound) && (_mixer->getSoundElapsedTime(_bgSound) * getFrameRate()) / 1000 < _frameNum) {
_vm->_system->delayMillis(10);
}
// In case the background sound ends prematurely, update
@ -369,7 +369,7 @@ bool MoviePlayerDXA::processFrame() {
// sync case for the subsequent frames.
_ticks = _vm->_system->getMillis();
} else {
_ticks += _frameTicks;
_ticks += getFrameDelay();
while (_vm->_system->getMillis() < _ticks)
_vm->_system->delayMillis(10);
}
@ -463,7 +463,7 @@ bool MoviePlayerSMK::processFrame() {
copyFrameToBuffer((byte *)screen->pixels, (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, _vm->_screenWidth);
_vm->_system->unlockScreen();
if (!getAudioLag() || getAudioLag() > 0 || _frameSkipped > getFrameRate()) {
if (!getAudioLag() || getFrameWaitTime() || _frameSkipped > getFrameRate()) {
if (_frameSkipped > getFrameRate()) {
warning("force frame %i redraw", getCurFrame());
_frameSkipped = 0;