CINE: Get rid of g_saveFileMan

svn-id: r50944
This commit is contained in:
Max Horn 2010-07-16 21:56:30 +00:00
parent e75eee21e3
commit 587f3cf958
5 changed files with 7 additions and 11 deletions

View file

@ -465,7 +465,7 @@ bool CineEngine::loadSaveDirectory() {
char tmp[80];
snprintf(tmp, 80, "%s.dir", _targetName.c_str());
fHandle = g_saveFileMan->openForLoading(tmp);
fHandle = _saveFileMan->openForLoading(tmp);
if (!fHandle) {
return false;
@ -771,7 +771,7 @@ bool CineEngine::loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFor
}
bool CineEngine::makeLoad(char *saveName) {
Common::SharedPtr<Common::InSaveFile> saveFile(g_saveFileMan->openForLoading(saveName));
Common::SharedPtr<Common::InSaveFile> saveFile(_saveFileMan->openForLoading(saveName));
if (!saveFile) {
renderer->drawString(otherMessages[0], 0);
@ -966,7 +966,7 @@ void CineEngine::makeSaveOS(Common::OutSaveFile &out) {
}
void CineEngine::makeSave(char *saveFileName) {
Common::SharedPtr<Common::OutSaveFile> fHandle(g_saveFileMan->openForSaving(saveFileName));
Common::SharedPtr<Common::OutSaveFile> fHandle(_saveFileMan->openForSaving(saveFileName));
setMouseCursor(MOUSE_CURSOR_DISK);