KOLIBRI: Add a launch wrapper
Exporting symbols from main binary is cumbersome on KolibriOS but importing from another dll is fine. So we make scummvm core into a dll and add a thin launcher for it.
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backends/platform/sdl/kolibrios/wrapper-main.c
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backends/platform/sdl/kolibrios/wrapper-main.c
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <kos32sys.h>
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#include <stdio.h>
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/* This is just a small wrapper so that the main scummvm is loaded as dll. */
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int kolibrios_main(int argc, char *argv[]);
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int main(int argc, char *argv[]) {
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printf("Loading SCUMMVM\n");
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if (argc < 1 || strnlen(argv[0], 3005) > 3000) {
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fprintf(stderr, "Couldn't determine exe path");
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return 1;
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}
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const char *r = strrchr(argv[0], '/');
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static char dllName[4000];
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int p = 0;
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if (r) {
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p = r - argv[0] + 1;
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memcpy(dllName, argv[0], p);
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}
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memcpy(dllName + p, "scummvm.dll", sizeof("scummvm.dll"));
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void *dlHandle = load_library(dllName);
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if (!dlHandle) {
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fprintf(stderr, "Couldn't load %s", dllName);
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return 2;
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}
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void (*kolibrios_main) (int argc, char *argv[]) = get_proc_address(dlHandle, "kolibrios_main");
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if (!kolibrios_main) {
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fprintf(stderr, "Failed to located kolibrios_main");
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return 3;
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}
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kolibrios_main(argc, argv);
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}
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