SCI: some portrait work (kq6 now shows the main bitmap as portrait, coordinates still messed up)

svn-id: r47105
This commit is contained in:
Martin Kiewitz 2010-01-07 10:31:29 +00:00
parent 74b998657d
commit 58aab46f06
5 changed files with 86 additions and 2 deletions

View file

@ -47,12 +47,13 @@ void Portrait::init() {
// .BIN files are loaded from actors directory and from .\ directory
// header:
// 3 bytes "WIN"
// 2 bytes main height (should be the same as first bitmap header height)
// 2 bytes main width (should be the same as first bitmap header width)
// 2 bytes main height (should be the same as first bitmap header height)
// 2 bytes animation count
// 2 bytes unknown
// 2 bytes unknown
// 4 bytes paletteSize (base 1)
// -> 17 bytes
// paletteSize bytes paletteData
// 14 bytes bitmap header
// -> 4 bytes unknown
@ -61,6 +62,63 @@ void Portrait::init() {
// -> 6 bytes unknown
// height * width bitmap data
// another animation count times bitmap header and data
Common::SeekableReadStream *file = 0;
_fileName = "actors/" + _resourceName + ".bin";
file = SearchMan.createReadStreamForMember(_fileName);
if (!file) {
_fileName = _resourceName + ".bin";
file = SearchMan.createReadStreamForMember(_fileName);
if (!file)
error("portrait %s.bin not found", _resourceName.c_str());
}
_fileSize = file->size();
_fileData = new byte[_fileSize];
file->read(_fileData, _fileSize);
delete file;
if (strncmp((char *)_fileData, "WIN", 3)) {
error("portrait %s doesn't have valid header", _resourceName.c_str());
}
_width = READ_LE_UINT16(_fileData + 3);
_height = READ_LE_UINT16(_fileData + 5);
_animationCount = READ_LE_UINT16(_fileData + 7);
_portraitPaletteSize = READ_LE_UINT16(_fileData + 13);
byte *data = _fileData + 17;
// Read palette
memset(&_portraitPalette, 0, sizeof(Palette));
uint16 palSize = 0, palNr = 0;
while (palSize < _portraitPaletteSize) {
_portraitPalette.colors[palNr].b = *data++;
_portraitPalette.colors[palNr].g = *data++;
_portraitPalette.colors[palNr].r = *data++;
_portraitPalette.colors[palNr].used = 1;
_portraitPalette.intensity[palNr] = 100;
palNr++; palSize += 3;
}
// Read main bitmap
assert(READ_LE_UINT16(data + 4) == _height);
assert(READ_LE_UINT16(data + 6) == _width);
data += 14; // Skip over bitmap header
_mainBitmapData = data;
data += _height * _width;
// TODO: Read animation bitmaps
}
void Portrait::draw(Common::Point position) {
byte *data = _mainBitmapData;
_palette->set(&_portraitPalette, 1);
for (int y = 0; y < _height; y++) {
for (int x = 0; x < _width; x++) {
_screen->putPixelOnDisplay(position.x + x, position.y + y, _portraitPalette.mapping[*data++]);
}
}
Common::Rect mainBitmap = Common::Rect(_width, _height);
mainBitmap.moveTo(position.x, position.y);
_screen->copyDisplayRectToScreen(mainBitmap);
}
} // End of namespace Sci