Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game)

svn-id: r15169
This commit is contained in:
Max Horn 2004-09-18 20:29:13 +00:00
parent bdf2a24eb7
commit 58c574d7cc
6 changed files with 65 additions and 46 deletions

View file

@ -41,8 +41,7 @@ static const byte default_cursor_colors[4] = {
}; };
static const uint16 default_cursor_images[5][16] = {
static uint16 default_cursor_images[5][16] = {
/* cross-hair */ /* cross-hair */
{ 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f, { 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f,
0x0000, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000 }, 0x0000, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000 },
@ -64,16 +63,26 @@ static uint16 default_cursor_images[5][16] = {
0x1004, 0x2002, 0x0000, 0x0080, 0x01c0, 0x02a0, 0x0080, 0x0000 }, 0x1004, 0x2002, 0x0000, 0x0080, 0x01c0, 0x02a0, 0x0080, 0x0000 },
}; };
static byte default_cursor_hotspots[10] = { static const byte default_cursor_hotspots[10] = {
8, 7, 8, 7, 1, 1, 5, 0, 8, 7, 8, 7, 1, 1, 5, 0,
8, 7, //zak256 8, 7, //zak256
}; };
ScummEngine_v5::ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
: ScummEngine(detector, syst, gs, md5sum) {
for (int i = 0; i < 4; i++) {
memcpy(_cursorImages[i], default_cursor_images[i], 32);
}
memcpy(_cursorHotspots, default_cursor_hotspots, 8);
}
void ScummEngine::setupCursor() { void ScummEngine::setupCursor() {
_cursor.animate = 1; _cursor.animate = 1;
} }
void ScummEngine::animateCursor() { void ScummEngine_v5::animateCursor() {
if (_cursor.animate) { if (_cursor.animate) {
if (!(_cursor.animateIndex & 0x1)) { if (!(_cursor.animateIndex & 0x1)) {
setBuiltinCursor((_cursor.animateIndex >> 1) & 3); setBuiltinCursor((_cursor.animateIndex >> 1) & 3);
@ -82,12 +91,12 @@ void ScummEngine::animateCursor() {
} }
} }
void ScummEngine::setCursorHotspot(int x, int y) { void ScummEngine_v6::setCursorHotspot(int x, int y) {
_cursor.hotspotX = x; _cursor.hotspotX = x;
_cursor.hotspotY = y; _cursor.hotspotY = y;
} }
void ScummEngine::setCursorTransparency(int a) { void ScummEngine_v6::setCursorTransparency(int a) {
int i, size; int i, size;
size = _cursor.width * _cursor.height; size = _cursor.width * _cursor.height;
@ -104,7 +113,7 @@ void ScummEngine::updateCursor() {
_cursor.hotspotX, _cursor.hotspotY); _cursor.hotspotX, _cursor.hotspotY);
} }
void ScummEngine::grabCursor(int x, int y, int w, int h) { void ScummEngine_v6::grabCursor(int x, int y, int w, int h) {
VirtScreen *vs = findVirtScreen(y); VirtScreen *vs = findVirtScreen(y);
if (vs == NULL) { if (vs == NULL) {
@ -253,7 +262,7 @@ void ScummEngine_v6::useBompCursor(const byte *im, int width, int height) {
updateCursor(); updateCursor();
} }
void ScummEngine::redefineBuiltinCursorFromChar(int index, int chr) { void ScummEngine_v5::redefineBuiltinCursorFromChar(int index, int chr) {
// Cursor image in both Looms are based on images from charset. // Cursor image in both Looms are based on images from charset.
if (_gameId != GID_LOOM && _gameId != GID_LOOM256) { if (_gameId != GID_LOOM && _gameId != GID_LOOM256) {
// FIXME: Actually: is this opcode ever called by a non-Loom game? // FIXME: Actually: is this opcode ever called by a non-Loom game?
@ -261,7 +270,7 @@ void ScummEngine::redefineBuiltinCursorFromChar(int index, int chr) {
warning("V3--V5 SO_CURSOR_IMAGE(%d,%d) called - tell Fingolfin where you saw this!", index, chr); warning("V3--V5 SO_CURSOR_IMAGE(%d,%d) called - tell Fingolfin where you saw this!", index, chr);
} }
assert(index >= 0 && index < 5); assert(index >= 0 && index < 4);
// const int oldID = _charset->getCurID(); // const int oldID = _charset->getCurID();
@ -283,7 +292,7 @@ void ScummEngine::redefineBuiltinCursorFromChar(int index, int chr) {
_charset->drawChar(chr, s, 0, 0); _charset->drawChar(chr, s, 0, 0);
uint16 *ptr = default_cursor_images[index]; uint16 *ptr = _cursorImages[index];
memset(ptr, 0, 16 * sizeof(uint16)); memset(ptr, 0, 16 * sizeof(uint16));
for (int h = 0; h < s.h; h++) { for (int h = 0; h < s.h; h++) {
for (int w = 0; w < s.w; w++) { for (int w = 0; w < s.w; w++) {
@ -296,7 +305,7 @@ void ScummEngine::redefineBuiltinCursorFromChar(int index, int chr) {
// _charset->setCurID(oldID); // _charset->setCurID(oldID);
} }
void ScummEngine::redefineBuiltinCursorHotspot(int index, int x, int y) { void ScummEngine_v5::redefineBuiltinCursorHotspot(int index, int x, int y) {
// Cursor image in both Looms are based on images from charset. // Cursor image in both Looms are based on images from charset.
if (_gameId != GID_LOOM && _gameId != GID_LOOM256) { if (_gameId != GID_LOOM && _gameId != GID_LOOM256) {
// FIXME: Actually: is this opcode ever called by a non-Loom game? // FIXME: Actually: is this opcode ever called by a non-Loom game?
@ -304,13 +313,13 @@ void ScummEngine::redefineBuiltinCursorHotspot(int index, int x, int y) {
warning("V3--V5 SO_CURSOR_HOTSPOT(%d,%d,%d) called - tell Fingolfin where you saw this!", index, x, y); warning("V3--V5 SO_CURSOR_HOTSPOT(%d,%d,%d) called - tell Fingolfin where you saw this!", index, x, y);
} }
assert(index >= 0 && index < 5); assert(index >= 0 && index < 4);
default_cursor_hotspots[index * 2] = x; _cursorHotspots[index * 2] = x;
default_cursor_hotspots[index * 2 + 1] = y; _cursorHotspots[index * 2 + 1] = y;
} }
void ScummEngine::setBuiltinCursor(int idx) { void ScummEngine_v5::setBuiltinCursor(int idx) {
int i, j; int i, j;
byte color; byte color;
@ -367,21 +376,26 @@ void ScummEngine::setBuiltinCursor(int idx) {
*(hotspot + (_cursor.width * 5) - 1) = color; *(hotspot + (_cursor.width * 5) - 1) = color;
*(hotspot + (_cursor.width * 5) + 1) = color; *(hotspot + (_cursor.width * 5) + 1) = color;
} else { } else {
byte currentCursor = _currentCursor; const uint16 *src;
_cursor.hotspotX = _cursorHotspots[2 * _currentCursor];
_cursor.hotspotY = _cursorHotspots[2 * _currentCursor + 1];
src = _cursorImages[_currentCursor];
#ifdef __PALM_OS__ #ifdef __PALM_OS__
if (_gameId == GID_ZAK256 && currentCursor == 0) if (_gameId == GID_ZAK256 && _currentCursor == 0) {
currentCursor = 4; _cursor.hotspotX = default_cursor_hotspots[2 * 4];
_cursor.hotspotY = default_cursor_hotspots[2 * 4 + 1];
src = default_cursor_images[4];
}
#endif #endif
_cursor.width = 16; _cursor.width = 16;
_cursor.height = 16; _cursor.height = 16;
_cursor.hotspotX = default_cursor_hotspots[2 * currentCursor];
_cursor.hotspotY = default_cursor_hotspots[2 * currentCursor + 1];
for (i = 0; i < 16; i++) { for (i = 0; i < 16; i++) {
for (j = 0; j < 16; j++) { for (j = 0; j < 16; j++) {
if (default_cursor_images[currentCursor][i] & (1 << j)) if (src[i] & (1 << j))
_grabbedCursor[16 * i + 15 - j] = color; _grabbedCursor[16 * i + 15 - j] = color;
} }
} }

View file

@ -41,9 +41,11 @@ protected:
const OpcodeEntryV5 *_opcodesV5; const OpcodeEntryV5 *_opcodesV5;
uint16 _cursorImages[4][16];
byte _cursorHotspots[2 * 4];
public: public:
ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]);
ScummEngine(detector, syst, gs, md5sum) {}
protected: protected:
virtual void setupOpcodes(); virtual void setupOpcodes();
@ -61,6 +63,12 @@ protected:
virtual int getVarOrDirectByte(byte mask); virtual int getVarOrDirectByte(byte mask);
virtual int getVarOrDirectWord(byte mask); virtual int getVarOrDirectWord(byte mask);
virtual void animateCursor();
void setBuiltinCursor(int index);
void redefineBuiltinCursorFromChar(int index, int chr);
void redefineBuiltinCursorHotspot(int index, int x, int y);
/* Version 5 script opcodes */ /* Version 5 script opcodes */
void o5_actorFollowCamera(); void o5_actorFollowCamera();
void o5_actorFromPos(); void o5_actorFromPos();
@ -170,9 +178,6 @@ protected:
void o5_walkActorToObject(); void o5_walkActorToObject();
}; };
// FIXME - maybe we should move the opcodes from v5 to v3, and change the inheritance
// accordingly - that would be more logical I guess. However, if you do so, take care
// of preserving the right readIndexFile / loadCharset !!!
class ScummEngine_v3 : public ScummEngine_v5 { class ScummEngine_v3 : public ScummEngine_v5 {
public: public:
ScummEngine_v3(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v5(detector, syst, gs, md5sum) {} ScummEngine_v3(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v5(detector, syst, gs, md5sum) {}
@ -356,9 +361,13 @@ protected:
void writeArray(int array, int index, int base, int value); void writeArray(int array, int index, int base, int value);
void shuffleArray(int num, int minIdx, int maxIdx); void shuffleArray(int num, int minIdx, int maxIdx);
void setCursorTransparency(int a);
void setCursorHotspot(int x, int y);
void setCursorFromImg(uint img, uint room, uint imgindex); void setCursorFromImg(uint img, uint room, uint imgindex);
void useIm01Cursor(const byte *im, int w, int h); void useIm01Cursor(const byte *im, int w, int h);
void useBompCursor(const byte *im, int w, int h); void useBompCursor(const byte *im, int w, int h);
void grabCursor(int x, int y, int w, int h);
/* Version 6 script opcodes */ /* Version 6 script opcodes */
void o6_setBlastObjectWindow(); void o6_setBlastObjectWindow();
@ -578,6 +587,7 @@ protected:
void swapObjects(int object1, int object2); void swapObjects(int object1, int object2);
/* HE version 60 script opcodes */ /* HE version 60 script opcodes */
// TODO: Rename all these methods to use prefix "o6he_" instead of "o6_"
void o6_setState(); void o6_setState();
void o6_roomOps(); void o6_roomOps();
void o6_actorOps(); void o6_actorOps();
@ -598,6 +608,8 @@ protected:
}; };
class ScummEngine_v7he : public ScummEngine_v6he { class ScummEngine_v7he : public ScummEngine_v6he {
friend class Win32ResExtractor;
protected: protected:
typedef void (ScummEngine_v7he::*OpcodeProcV7he)(); typedef void (ScummEngine_v7he::*OpcodeProcV7he)();
struct OpcodeEntryV7he { struct OpcodeEntryV7he {
@ -625,6 +637,7 @@ protected:
int polygonHit(int id, int x, int y); int polygonHit(int id, int x, int y);
/* HE version 70 script opcodes */ /* HE version 70 script opcodes */
// TODO: Rename all these methods to use prefix "o70he_" instead of "o7_"
void o7_cursorCommand(); void o7_cursorCommand();
void o7_startSound(); void o7_startSound();
void o7_pickupObject(); void o7_pickupObject();

View file

@ -47,7 +47,7 @@ const char *res_types[] = {
}; };
#define RES_TYPE_COUNT (sizeof(res_types)/sizeof(char *)) #define RES_TYPE_COUNT (sizeof(res_types)/sizeof(char *))
Win32ResExtractor::Win32ResExtractor(ScummEngine *scumm) { Win32ResExtractor::Win32ResExtractor(ScummEngine_v7he *scumm) {
_vm = scumm; _vm = scumm;
snprintf(_fileName, 256, "%s.he3", _vm->getGameName()); snprintf(_fileName, 256, "%s.he3", _vm->getGameName());

View file

@ -116,7 +116,7 @@ namespace Scumm {
class Win32ResExtractor { class Win32ResExtractor {
public: public:
Win32ResExtractor(ScummEngine *scumm); Win32ResExtractor(ScummEngine_v7he *scumm);
~Win32ResExtractor(); ~Win32ResExtractor();
int extractResource(const char *resType, char *resName, byte **data); int extractResource(const char *resType, char *resName, byte **data);
void setCursor(int id); void setCursor(int id);
@ -125,7 +125,7 @@ class Win32ResExtractor {
private: private:
bool _arg_raw; bool _arg_raw;
ScummEngine *_vm; ScummEngine_v7he *_vm;
char _fileName[256]; char _fileName[256];
typedef Common::MemoryReadStream MemoryReadStream; typedef Common::MemoryReadStream MemoryReadStream;

View file

@ -1346,12 +1346,6 @@ void ScummEngine::scummInit() {
_flashlight.buffer = NULL; _flashlight.buffer = NULL;
} }
// HACK cursor hotspot is wrong
// Original games used
// setCursorHotspot(8, 7);
if (_gameId == GID_FUNPACK)
setCursorHotspot(16, 16);
_mouse.x = 104; _mouse.x = 104;
_mouse.y = 56; _mouse.y = 56;
@ -1422,6 +1416,12 @@ void ScummEngine_v6::scummInit() {
setCursorFromImg(697, 60, 1); setCursorFromImg(697, 60, 1);
setCursorTransparency(1); setCursorTransparency(1);
} }
// HACK cursor hotspot is wrong
// Original games used
// setCursorHotspot(8, 7);
if (_gameId == GID_FUNPACK)
setCursorHotspot(16, 16);
} }
void ScummEngine::initScummVars() { void ScummEngine::initScummVars() {
@ -2332,8 +2332,8 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
for (int y = 0; y < vs->h; y++) { for (int y = 0; y < vs->h; y++) {
memcpy(dst, src, vs->w); memcpy(dst, src, vs->w);
src += vs->w; src += vs->pitch;
dst += vs->pitch; dst += vs->w;
} }
} }

View file

@ -52,7 +52,6 @@ class ScummEngine;
class ScummDebugger; class ScummDebugger;
class Serializer; class Serializer;
class Sound; class Sound;
class Win32ResExtractor;
struct Box; struct Box;
struct BoxCoords; struct BoxCoords;
@ -344,7 +343,6 @@ class ScummEngine : public Engine {
friend class SmushPlayer; friend class SmushPlayer;
friend class Insane; friend class Insane;
friend class CharsetRenderer; friend class CharsetRenderer;
friend class Win32ResExtractor;
void errorString(const char *buf_input, char *buf_output); void errorString(const char *buf_input, char *buf_output);
public: public:
@ -419,7 +417,7 @@ public:
// Cursor/palette // Cursor/palette
void updateCursor(); void updateCursor();
void animateCursor(); virtual void animateCursor() {}
void updatePalette(); void updatePalette();
/** /**
@ -992,14 +990,8 @@ protected:
void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor); void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor); void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
void setCursorHotspot(int x, int y);
void setCursorTransparency(int a);
void setupCursor(); void setupCursor();
void setBuiltinCursor(int index);
void redefineBuiltinCursorFromChar(int index, int chr);
void redefineBuiltinCursorHotspot(int index, int x, int y);
void grabCursor(int x, int y, int w, int h);
void setCursorFromBuffer(byte *ptr, int width, int height, int pitch); void setCursorFromBuffer(byte *ptr, int width, int height, int pitch);
public: public: