Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game)
svn-id: r15169
This commit is contained in:
parent
bdf2a24eb7
commit
58c574d7cc
6 changed files with 65 additions and 46 deletions
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@ -41,8 +41,7 @@ static const byte default_cursor_colors[4] = {
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};
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static uint16 default_cursor_images[5][16] = {
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static const uint16 default_cursor_images[5][16] = {
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/* cross-hair */
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{ 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f,
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0x0000, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000 },
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@ -64,16 +63,26 @@ static uint16 default_cursor_images[5][16] = {
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0x1004, 0x2002, 0x0000, 0x0080, 0x01c0, 0x02a0, 0x0080, 0x0000 },
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};
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static byte default_cursor_hotspots[10] = {
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static const byte default_cursor_hotspots[10] = {
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8, 7, 8, 7, 1, 1, 5, 0,
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8, 7, //zak256
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};
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ScummEngine_v5::ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
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: ScummEngine(detector, syst, gs, md5sum) {
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for (int i = 0; i < 4; i++) {
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memcpy(_cursorImages[i], default_cursor_images[i], 32);
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}
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memcpy(_cursorHotspots, default_cursor_hotspots, 8);
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}
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void ScummEngine::setupCursor() {
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_cursor.animate = 1;
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}
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void ScummEngine::animateCursor() {
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void ScummEngine_v5::animateCursor() {
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if (_cursor.animate) {
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if (!(_cursor.animateIndex & 0x1)) {
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setBuiltinCursor((_cursor.animateIndex >> 1) & 3);
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@ -82,12 +91,12 @@ void ScummEngine::animateCursor() {
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}
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}
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void ScummEngine::setCursorHotspot(int x, int y) {
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void ScummEngine_v6::setCursorHotspot(int x, int y) {
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_cursor.hotspotX = x;
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_cursor.hotspotY = y;
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}
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void ScummEngine::setCursorTransparency(int a) {
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void ScummEngine_v6::setCursorTransparency(int a) {
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int i, size;
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size = _cursor.width * _cursor.height;
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@ -104,7 +113,7 @@ void ScummEngine::updateCursor() {
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_cursor.hotspotX, _cursor.hotspotY);
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}
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void ScummEngine::grabCursor(int x, int y, int w, int h) {
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void ScummEngine_v6::grabCursor(int x, int y, int w, int h) {
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VirtScreen *vs = findVirtScreen(y);
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if (vs == NULL) {
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@ -253,7 +262,7 @@ void ScummEngine_v6::useBompCursor(const byte *im, int width, int height) {
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updateCursor();
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}
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void ScummEngine::redefineBuiltinCursorFromChar(int index, int chr) {
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void ScummEngine_v5::redefineBuiltinCursorFromChar(int index, int chr) {
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// Cursor image in both Looms are based on images from charset.
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if (_gameId != GID_LOOM && _gameId != GID_LOOM256) {
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// FIXME: Actually: is this opcode ever called by a non-Loom game?
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@ -261,7 +270,7 @@ void ScummEngine::redefineBuiltinCursorFromChar(int index, int chr) {
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warning("V3--V5 SO_CURSOR_IMAGE(%d,%d) called - tell Fingolfin where you saw this!", index, chr);
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}
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assert(index >= 0 && index < 5);
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assert(index >= 0 && index < 4);
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// const int oldID = _charset->getCurID();
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@ -283,7 +292,7 @@ void ScummEngine::redefineBuiltinCursorFromChar(int index, int chr) {
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_charset->drawChar(chr, s, 0, 0);
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uint16 *ptr = default_cursor_images[index];
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uint16 *ptr = _cursorImages[index];
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memset(ptr, 0, 16 * sizeof(uint16));
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for (int h = 0; h < s.h; h++) {
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for (int w = 0; w < s.w; w++) {
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@ -296,7 +305,7 @@ void ScummEngine::redefineBuiltinCursorFromChar(int index, int chr) {
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// _charset->setCurID(oldID);
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}
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void ScummEngine::redefineBuiltinCursorHotspot(int index, int x, int y) {
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void ScummEngine_v5::redefineBuiltinCursorHotspot(int index, int x, int y) {
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// Cursor image in both Looms are based on images from charset.
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if (_gameId != GID_LOOM && _gameId != GID_LOOM256) {
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// FIXME: Actually: is this opcode ever called by a non-Loom game?
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@ -304,13 +313,13 @@ void ScummEngine::redefineBuiltinCursorHotspot(int index, int x, int y) {
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warning("V3--V5 SO_CURSOR_HOTSPOT(%d,%d,%d) called - tell Fingolfin where you saw this!", index, x, y);
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}
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assert(index >= 0 && index < 5);
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assert(index >= 0 && index < 4);
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default_cursor_hotspots[index * 2] = x;
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default_cursor_hotspots[index * 2 + 1] = y;
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_cursorHotspots[index * 2] = x;
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_cursorHotspots[index * 2 + 1] = y;
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}
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void ScummEngine::setBuiltinCursor(int idx) {
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void ScummEngine_v5::setBuiltinCursor(int idx) {
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int i, j;
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byte color;
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@ -367,21 +376,26 @@ void ScummEngine::setBuiltinCursor(int idx) {
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*(hotspot + (_cursor.width * 5) - 1) = color;
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*(hotspot + (_cursor.width * 5) + 1) = color;
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} else {
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byte currentCursor = _currentCursor;
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const uint16 *src;
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_cursor.hotspotX = _cursorHotspots[2 * _currentCursor];
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_cursor.hotspotY = _cursorHotspots[2 * _currentCursor + 1];
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src = _cursorImages[_currentCursor];
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#ifdef __PALM_OS__
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if (_gameId == GID_ZAK256 && currentCursor == 0)
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currentCursor = 4;
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if (_gameId == GID_ZAK256 && _currentCursor == 0) {
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_cursor.hotspotX = default_cursor_hotspots[2 * 4];
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_cursor.hotspotY = default_cursor_hotspots[2 * 4 + 1];
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src = default_cursor_images[4];
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}
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#endif
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_cursor.width = 16;
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_cursor.height = 16;
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_cursor.hotspotX = default_cursor_hotspots[2 * currentCursor];
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_cursor.hotspotY = default_cursor_hotspots[2 * currentCursor + 1];
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for (i = 0; i < 16; i++) {
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for (j = 0; j < 16; j++) {
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if (default_cursor_images[currentCursor][i] & (1 << j))
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if (src[i] & (1 << j))
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_grabbedCursor[16 * i + 15 - j] = color;
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}
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}
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@ -41,9 +41,11 @@ protected:
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const OpcodeEntryV5 *_opcodesV5;
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uint16 _cursorImages[4][16];
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byte _cursorHotspots[2 * 4];
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public:
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ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) :
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ScummEngine(detector, syst, gs, md5sum) {}
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ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]);
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protected:
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virtual void setupOpcodes();
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@ -61,6 +63,12 @@ protected:
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virtual int getVarOrDirectByte(byte mask);
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virtual int getVarOrDirectWord(byte mask);
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virtual void animateCursor();
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void setBuiltinCursor(int index);
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void redefineBuiltinCursorFromChar(int index, int chr);
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void redefineBuiltinCursorHotspot(int index, int x, int y);
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/* Version 5 script opcodes */
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void o5_actorFollowCamera();
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void o5_actorFromPos();
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@ -170,9 +178,6 @@ protected:
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void o5_walkActorToObject();
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};
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// FIXME - maybe we should move the opcodes from v5 to v3, and change the inheritance
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// accordingly - that would be more logical I guess. However, if you do so, take care
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// of preserving the right readIndexFile / loadCharset !!!
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class ScummEngine_v3 : public ScummEngine_v5 {
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public:
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ScummEngine_v3(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v5(detector, syst, gs, md5sum) {}
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@ -356,9 +361,13 @@ protected:
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void writeArray(int array, int index, int base, int value);
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void shuffleArray(int num, int minIdx, int maxIdx);
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void setCursorTransparency(int a);
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void setCursorHotspot(int x, int y);
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void setCursorFromImg(uint img, uint room, uint imgindex);
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void useIm01Cursor(const byte *im, int w, int h);
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void useBompCursor(const byte *im, int w, int h);
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void grabCursor(int x, int y, int w, int h);
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/* Version 6 script opcodes */
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void o6_setBlastObjectWindow();
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@ -578,6 +587,7 @@ protected:
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void swapObjects(int object1, int object2);
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/* HE version 60 script opcodes */
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// TODO: Rename all these methods to use prefix "o6he_" instead of "o6_"
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void o6_setState();
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void o6_roomOps();
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void o6_actorOps();
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@ -598,6 +608,8 @@ protected:
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};
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class ScummEngine_v7he : public ScummEngine_v6he {
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friend class Win32ResExtractor;
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protected:
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typedef void (ScummEngine_v7he::*OpcodeProcV7he)();
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struct OpcodeEntryV7he {
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@ -625,6 +637,7 @@ protected:
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int polygonHit(int id, int x, int y);
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/* HE version 70 script opcodes */
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// TODO: Rename all these methods to use prefix "o70he_" instead of "o7_"
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void o7_cursorCommand();
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void o7_startSound();
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void o7_pickupObject();
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@ -47,7 +47,7 @@ const char *res_types[] = {
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};
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#define RES_TYPE_COUNT (sizeof(res_types)/sizeof(char *))
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Win32ResExtractor::Win32ResExtractor(ScummEngine *scumm) {
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Win32ResExtractor::Win32ResExtractor(ScummEngine_v7he *scumm) {
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_vm = scumm;
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snprintf(_fileName, 256, "%s.he3", _vm->getGameName());
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@ -116,7 +116,7 @@ namespace Scumm {
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class Win32ResExtractor {
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public:
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Win32ResExtractor(ScummEngine *scumm);
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Win32ResExtractor(ScummEngine_v7he *scumm);
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~Win32ResExtractor();
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int extractResource(const char *resType, char *resName, byte **data);
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void setCursor(int id);
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@ -125,7 +125,7 @@ class Win32ResExtractor {
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private:
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bool _arg_raw;
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ScummEngine *_vm;
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ScummEngine_v7he *_vm;
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char _fileName[256];
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typedef Common::MemoryReadStream MemoryReadStream;
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@ -1346,12 +1346,6 @@ void ScummEngine::scummInit() {
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_flashlight.buffer = NULL;
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}
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// HACK cursor hotspot is wrong
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// Original games used
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// setCursorHotspot(8, 7);
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if (_gameId == GID_FUNPACK)
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setCursorHotspot(16, 16);
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_mouse.x = 104;
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_mouse.y = 56;
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@ -1422,6 +1416,12 @@ void ScummEngine_v6::scummInit() {
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setCursorFromImg(697, 60, 1);
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setCursorTransparency(1);
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}
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// HACK cursor hotspot is wrong
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// Original games used
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// setCursorHotspot(8, 7);
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if (_gameId == GID_FUNPACK)
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setCursorHotspot(16, 16);
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}
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void ScummEngine::initScummVars() {
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@ -2332,8 +2332,8 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
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for (int y = 0; y < vs->h; y++) {
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memcpy(dst, src, vs->w);
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src += vs->w;
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dst += vs->pitch;
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src += vs->pitch;
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dst += vs->w;
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}
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}
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@ -52,7 +52,6 @@ class ScummEngine;
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class ScummDebugger;
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class Serializer;
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class Sound;
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class Win32ResExtractor;
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struct Box;
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struct BoxCoords;
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@ -344,7 +343,6 @@ class ScummEngine : public Engine {
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friend class SmushPlayer;
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friend class Insane;
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friend class CharsetRenderer;
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friend class Win32ResExtractor;
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void errorString(const char *buf_input, char *buf_output);
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public:
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@ -419,7 +417,7 @@ public:
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// Cursor/palette
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void updateCursor();
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void animateCursor();
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virtual void animateCursor() {}
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void updatePalette();
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/**
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@ -992,14 +990,8 @@ protected:
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void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
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void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
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void setCursorHotspot(int x, int y);
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void setCursorTransparency(int a);
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void setupCursor();
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void setBuiltinCursor(int index);
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void redefineBuiltinCursorFromChar(int index, int chr);
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void redefineBuiltinCursorHotspot(int index, int x, int y);
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void grabCursor(int x, int y, int w, int h);
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void setCursorFromBuffer(byte *ptr, int width, int height, int pitch);
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public:
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