Remove support for translation of console messages.
In recent discussions on -devel it turned out, that this feature is rather superfluous and instead we should rather implement a proper error reporting in our GUI. I also removed the dependency on iconv along with this. svn-id: r50335
This commit is contained in:
parent
9a0e2e9c46
commit
58fcda82f3
13 changed files with 1706 additions and 1982 deletions
|
@ -103,20 +103,20 @@ static const EnginePlugin *detectPlugin() {
|
|||
ConfMan.set("gameid", gameid);
|
||||
|
||||
// Query the plugins and find one that will handle the specified gameid
|
||||
printf(_t("User picked target '%s' (gameid '%s')...\n"), ConfMan.getActiveDomainName().c_str(), gameid.c_str());
|
||||
printf("%s", _t(" Looking for a plugin supporting this gameid... "));
|
||||
printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str());
|
||||
printf("%s", " Looking for a plugin supporting this gameid... ");
|
||||
GameDescriptor game = EngineMan.findGame(gameid, &plugin);
|
||||
|
||||
if (plugin == 0) {
|
||||
printf("%s", _t("failed\n"));
|
||||
warning(_t("%s is an invalid gameid. Use the --list-games option to list supported gameid"), gameid.c_str());
|
||||
printf("failed\n");
|
||||
warning("%s is an invalid gameid. Use the --list-games option to list supported gameid", gameid.c_str());
|
||||
return 0;
|
||||
} else {
|
||||
printf("%s\n", plugin->getName());
|
||||
}
|
||||
|
||||
// FIXME: Do we really need this one?
|
||||
printf(_t(" Starting '%s'\n"), game.description().c_str());
|
||||
printf(" Starting '%s'\n", game.description().c_str());
|
||||
|
||||
return plugin;
|
||||
}
|
||||
|
@ -145,7 +145,7 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
|
|||
//GUI::displayErrorDialog("ScummVM could not find any game in the specified directory!");
|
||||
const char *errMsg = _(Common::errorToString(err));
|
||||
|
||||
warning(_t("%s failed to instantiate engine: %s (target '%s', path '%s')"),
|
||||
warning("%s failed to instantiate engine: %s (target '%s', path '%s')",
|
||||
plugin->getName(),
|
||||
errMsg,
|
||||
ConfMan.getActiveDomainName().c_str(),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue