DETECTOR: Separate code for handling obsolete gameids from advanced detector
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID, and AdvancedDetector::findGameID now is Engines::findGameID. Doxygen comments were added or improved
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6412d09126
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593b929047
11 changed files with 228 additions and 122 deletions
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@ -28,6 +28,7 @@
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "engines/obsolete.h"
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#include "common/system.h"
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#include "graphics/thumbnail.h"
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@ -91,7 +92,7 @@ static const PlainGameDescriptor sagaGames[] = {
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{0, 0}
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};
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static const ADObsoleteGameID obsoleteGameIDsTable[] = {
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static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
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{"ite", "saga", Common::kPlatformUnknown},
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{"ihnm", "saga", Common::kPlatformUnknown},
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{"dino", "saga", Common::kPlatformUnknown},
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@ -104,10 +105,13 @@ static const ADObsoleteGameID obsoleteGameIDsTable[] = {
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class SagaMetaEngine : public AdvancedMetaEngine {
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public:
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SagaMetaEngine() : AdvancedMetaEngine(Saga::gameDescriptions, sizeof(Saga::SAGAGameDescription), sagaGames) {
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_obsoleteList = obsoleteGameIDsTable;
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_singleid = "saga";
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}
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virtual GameDescriptor findGame(const char *gameid) const {
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return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
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}
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virtual const char *getName() const {
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return "SAGA ["
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@ -135,7 +139,13 @@ public:
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual Common::Error createInstance(OSystem *syst, Engine **engine) const {
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Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
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return AdvancedMetaEngine::createInstance(syst, engine);
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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