GUI: Refactor clear buttons
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2b6c2da831
commit
5a68e40054
3 changed files with 25 additions and 56 deletions
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@ -304,14 +304,7 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
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new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _c("Extra Path:", "lowres"), _("Specifies path to additional data used the game"), kCmdExtraBrowser);
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_extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used the game"));
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#ifndef DISABLE_FANCY_THEMES
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if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
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_extraPathClearButton = new PicButtonWidget(tab, "GameOptions_Paths.ExtraPathClearButton", _("Clear value"), kCmdExtraPathClear);
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((PicButtonWidget *)_extraPathClearButton)->useThemeTransparency(true);
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((PicButtonWidget *)_extraPathClearButton)->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageEraser));
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} else
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#endif
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_extraPathClearButton = new ButtonWidget(tab, "GameOptions_Paths.ExtraPathClearButton", "C", _("Clear value"), kCmdExtraPathClear);
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_extraPathClearButton = addClearButton(tab, "GameOptions_Paths.ExtraPathClearButton", kCmdExtraPathClear);
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// GUI: Button + Label for the save path
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if (g_system->getOverlayWidth() > 320)
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@ -320,14 +313,7 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
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new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your savegames are put"), kCmdSaveBrowser);
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_savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your savegames are put"));
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#ifndef DISABLE_FANCY_THEMES
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if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
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_savePathClearButton = new PicButtonWidget(tab, "GameOptions_Paths.SavePathClearButton", _("Clear value"), kCmdSavePathClear);
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((PicButtonWidget *)_savePathClearButton)->useThemeTransparency(true);
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((PicButtonWidget *)_savePathClearButton)->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageEraser));
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} else
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#endif
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_savePathClearButton = new ButtonWidget(tab, "GameOptions_Paths.SavePathClearButton", "C", _("Clear value"), kCmdSavePathClear);
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_savePathClearButton = addClearButton(tab, "GameOptions_Paths.SavePathClearButton", kCmdSavePathClear);
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// Activate the first tab
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@ -632,14 +618,7 @@ LauncherDialog::LauncherDialog()
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_searchDesc = new StaticTextWidget(this, "Launcher.SearchDesc", _("Search:"));
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_searchWidget = new EditTextWidget(this, "Launcher.Search", _search, 0, kSearchCmd);
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#ifndef DISABLE_FANCY_THEMES
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if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
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_searchClearButton = new PicButtonWidget(this, "Launcher.SearchClearButton", _("Clear value"), kSearchClearCmd);
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((PicButtonWidget *)_searchClearButton)->useThemeTransparency(true);
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((PicButtonWidget *)_searchClearButton)->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageEraser));
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} else
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#endif
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_searchClearButton = new ButtonWidget(this, "Launcher.SearchClearButton", "C", _("Clear value"), kSearchClearCmd);
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_searchClearButton = addClearButton(this, "Launcher.SearchClearButton", kSearchClearCmd);
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// Add list with game titles
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_list = new ListWidget(this, "Launcher.GameList", 0, kListSearchCmd);
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