From 5adba756e3bdc8cc8de11236db8fcc11d2e47a30 Mon Sep 17 00:00:00 2001 From: Stefano Musumeci Date: Sun, 10 Aug 2014 19:38:06 +0200 Subject: [PATCH] TINYGL: Renamed tglBlitScissorRect into tglBlitSetScissorRect --- graphics/tinygl/init.cpp | 2 +- graphics/tinygl/zblit.cpp | 2 +- graphics/tinygl/zblit.h | 2 +- graphics/tinygl/zdirtyrect.cpp | 4 ++-- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/graphics/tinygl/init.cpp b/graphics/tinygl/init.cpp index 56e80ea29a2..bc2fb6ca0b9 100644 --- a/graphics/tinygl/init.cpp +++ b/graphics/tinygl/init.cpp @@ -198,7 +198,7 @@ void glInit(void *zbuffer1, int textureSize) { c->_drawCallAllocator[0].initialize(kDrawCallMemory); c->_drawCallAllocator[1].initialize(kDrawCallMemory); - Graphics::Internal::tglBlitScissorRect(0, 0, c->fb->xsize, c->fb->ysize); + Graphics::Internal::tglBlitSetScissorRect(0, 0, c->fb->xsize, c->fb->ysize); } void glClose() { diff --git a/graphics/tinygl/zblit.cpp b/graphics/tinygl/zblit.cpp index 744e79ebaf4..3dd3518414e 100644 --- a/graphics/tinygl/zblit.cpp +++ b/graphics/tinygl/zblit.cpp @@ -643,7 +643,7 @@ void tglCleanupImages() { } } -void tglBlitScissorRect(int left, int top, int right, int bottom) { +void tglBlitSetScissorRect(int left, int top, int right, int bottom) { scissorRect.left = left; scissorRect.right = right; scissorRect.top = top; diff --git a/graphics/tinygl/zblit.h b/graphics/tinygl/zblit.h index bb6be375b50..70f39f3f60b 100644 --- a/graphics/tinygl/zblit.h +++ b/graphics/tinygl/zblit.h @@ -181,7 +181,7 @@ namespace Internal { @param top coordinate @param bottom coordinate */ - void tglBlitScissorRect(int left, int top, int right, int bottom); + void tglBlitSetScissorRect(int left, int top, int right, int bottom); } // end of namespace Internal } // end of namespace Graphics diff --git a/graphics/tinygl/zdirtyrect.cpp b/graphics/tinygl/zdirtyrect.cpp index 3fcd4a4c675..a75b46db3b0 100644 --- a/graphics/tinygl/zdirtyrect.cpp +++ b/graphics/tinygl/zdirtyrect.cpp @@ -526,9 +526,9 @@ void BlittingDrawCall::execute(bool restoreState) const { } void BlittingDrawCall::execute(const Common::Rect &clippingRectangle, bool restoreState) const { - Graphics::Internal::tglBlitScissorRect(clippingRectangle.left, clippingRectangle.top, clippingRectangle.right, clippingRectangle.bottom); + Graphics::Internal::tglBlitSetScissorRect(clippingRectangle.left, clippingRectangle.top, clippingRectangle.right, clippingRectangle.bottom); execute(restoreState); - Graphics::Internal::tglBlitScissorRect(0, 0, 0, 0); + Graphics::Internal::tglBlitSetScissorRect(0, 0, 0, 0); } BlittingDrawCall::BlittingState BlittingDrawCall::loadState() const {