LAB: Initial code to simplify translateFileName() and the save menu
This commit is contained in:
parent
4f0c63c0f8
commit
5ae4d3bf9e
2 changed files with 15 additions and 0 deletions
|
@ -28,12 +28,15 @@
|
|||
*
|
||||
*/
|
||||
|
||||
#include "common/config-manager.h"
|
||||
#include "common/debug-channels.h"
|
||||
#include "common/scummsys.h"
|
||||
#include "common/error.h"
|
||||
#include "common/fs.h"
|
||||
#include "common/rect.h"
|
||||
|
||||
#include "engines/dialogs.h"
|
||||
#include "engines/engine.h"
|
||||
#include "engines/util.h"
|
||||
|
||||
#include "gui/message.h"
|
||||
|
@ -50,6 +53,12 @@ LabEngine *g_lab;
|
|||
LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
|
||||
: Engine(syst), _gameDescription(gameDesc), _extraGameFeatures(0) {
|
||||
g_lab = this;
|
||||
|
||||
//const Common::FSNode gameDataDir(ConfMan.get("path"));
|
||||
//SearchMan.addSubDirectoryMatching(gameDataDir, "game");
|
||||
//SearchMan.addSubDirectoryMatching(gameDataDir, "game/pict");
|
||||
//SearchMan.addSubDirectoryMatching(gameDataDir, "game/spict");
|
||||
//SearchMan.addSubDirectoryMatching(gameDataDir, "music");
|
||||
}
|
||||
|
||||
LabEngine::~LabEngine() {
|
||||
|
@ -108,4 +117,8 @@ Common::String LabEngine::generateSaveFileName(uint slot) {
|
|||
return Common::String::format("%s.%03u", _targetName.c_str(), slot);
|
||||
}
|
||||
|
||||
/*void LabEngine::showMainMenu() {
|
||||
|
||||
}*/
|
||||
|
||||
} // End of namespace Lab
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue