ENGINES: Turn GameDescriptor into a simple struct

This commit is contained in:
Bastien Bouclet 2017-12-03 12:19:08 +01:00
parent 643c24db75
commit 5aff87dc15
10 changed files with 156 additions and 146 deletions

View file

@ -881,8 +881,17 @@ static GameList getGameList(const Common::FSNode &dir) {
return candidates;
}
namespace {
static void addStringToConf(const Common::String &key, const Common::String &value, const Common::String &domain) {
if (!value.empty())
ConfMan.set(key, value, domain);
}
} // End of anonymous namespace
static bool addGameToConf(const GameDescriptor &gd) {
const Common::String &domain = gd.preferredtarget();
const Common::String &domain = gd.preferredTarget;
// If game has already been added, don't add
if (ConfMan.hasGameDomain(domain))
@ -891,18 +900,22 @@ static bool addGameToConf(const GameDescriptor &gd) {
// Add the name domain
ConfMan.addGameDomain(domain);
// Copy all non-empty key/value pairs into the new domain
for (GameDescriptor::const_iterator iter = gd.begin(); iter != gd.end(); ++iter) {
if (!iter->_value.empty() && iter->_key != "preferredtarget")
ConfMan.set(iter->_key, iter->_value, domain);
}
// Copy all non-empty relevant values into the new domain
// FIXME: Factor out
addStringToConf("gameid", gd.gameId, domain);
addStringToConf("description", gd.description, domain);
addStringToConf("language", Common::getLanguageCode(gd.language), domain);
addStringToConf("platform", Common::getPlatformCode(gd.platform), domain);
addStringToConf("path", gd.path, domain);
addStringToConf("extra", gd.extra, domain);
addStringToConf("guioptions", gd.getGUIOptions(), domain);
// Display added game info
printf("Game Added: \n GameID: %s\n Name: %s\n Language: %s\n Platform: %s\n",
gd.gameid().c_str(),
gd.description().c_str(),
Common::getLanguageDescription(gd.language()),
Common::getPlatformDescription(gd.platform()));
gd.gameId.c_str(),
gd.description.c_str(),
Common::getLanguageDescription(gd.language),
Common::getPlatformDescription(gd.platform));
return true;
}
@ -916,7 +929,7 @@ static GameList recListGames(const Common::FSNode &dir, const Common::String &ga
for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) {
GameList rec = recListGames(*file, gameId, recursive);
for (GameList::const_iterator game = rec.begin(); game != rec.end(); ++game) {
if (gameId.empty() || game->gameid().c_str() == gameId)
if (gameId.empty() || game->gameId == gameId)
list.push_back(*game);
}
}
@ -946,23 +959,23 @@ static Common::String detectGames(const Common::String &path, const Common::Stri
printf("ID Description Full Path\n");
printf("-------------- ---------------------------------------------------------- ---------------------------------------------------------\n");
for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) {
printf("%-14s %-58s %s\n", v->gameid().c_str(), v->description().c_str(), (*v)["path"].c_str());
printf("%-14s %-58s %s\n", v->gameId.c_str(), v->description.c_str(), v->path.c_str());
}
return candidates[0].gameid();
return candidates[0].gameId;
}
static int recAddGames(const Common::FSNode &dir, const Common::String &game, bool recursive) {
int count = 0;
GameList list = getGameList(dir);
for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
if (v->gameid().c_str() != game && !game.empty()) {
printf("Found %s, only adding %s per --game option, ignoring...\n", v->gameid().c_str(), game.c_str());
if (v->gameId != game && !game.empty()) {
printf("Found %s, only adding %s per --game option, ignoring...\n", v->gameId.c_str(), game.c_str());
} else if (!addGameToConf(*v)) {
// TODO Is it reall the case that !addGameToConf iff already added?
printf("Found %s, but has already been added, skipping\n", v->gameid().c_str());
printf("Found %s, but has already been added, skipping\n", v->gameId.c_str());
} else {
printf("Found %s, adding...\n", v->gameid().c_str());
printf("Found %s, adding...\n", v->gameId.c_str());
count++;
}
}
@ -1033,7 +1046,7 @@ static void runDetectorTest() {
bool gameidDiffers = false;
GameList::iterator x;
for (x = candidates.begin(); x != candidates.end(); ++x) {
gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameid().c_str()) != 0);
gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameId.c_str()) != 0);
}
if (candidates.empty()) {
@ -1056,10 +1069,10 @@ static void runDetectorTest() {
for (x = candidates.begin(); x != candidates.end(); ++x) {
printf(" gameid '%s', desc '%s', language '%s', platform '%s'\n",
x->gameid().c_str(),
x->description().c_str(),
Common::getLanguageCode(x->language()),
Common::getPlatformCode(x->platform()));
x->gameId.c_str(),
x->description.c_str(),
Common::getLanguageDescription(x->language),
Common::getPlatformDescription(x->platform));
}
}
int total = domains.size();
@ -1131,7 +1144,7 @@ void upgradeTargets() {
GameList::iterator x;
int matchesFound = 0;
for (x = candidates.begin(); x != candidates.end(); ++x) {
if (x->gameid() == gameid && x->language() == lang && x->platform() == plat) {
if (x->gameId == gameid && x->language == lang && x->platform == plat) {
matchesFound++;
g = &(*x);
}
@ -1149,27 +1162,27 @@ void upgradeTargets() {
// the target referred to by dom. We update several things
// Always set the gameid explicitly (in case of legacy targets)
dom["gameid"] = g->gameid();
dom["gameid"] = g->gameId;
// Always set the GUI options. The user should not modify them, and engines might
// gain more features over time, so we want to keep this list up-to-date.
if (g->contains("guioptions")) {
printf(" -> update guioptions to '%s'\n", (*g)["guioptions"].c_str());
dom["guioptions"] = (*g)["guioptions"];
if (!g->getGUIOptions().empty()) {
printf(" -> update guioptions to '%s'\n", g->getGUIOptions().c_str());
dom["guioptions"] = g->getGUIOptions();
} else if (dom.contains("guioptions")) {
dom.erase("guioptions");
}
// Update the language setting but only if none has been set yet.
if (lang == Common::UNK_LANG && g->language() != Common::UNK_LANG) {
printf(" -> set language to '%s'\n", Common::getLanguageCode(g->language()));
dom["language"] = (*g)["language"];
if (lang == Common::UNK_LANG && g->language != Common::UNK_LANG) {
printf(" -> set language to '%s'\n", Common::getLanguageCode(g->language));
dom["language"] = Common::getLanguageCode(g->language);
}
// Update the platform setting but only if none has been set yet.
if (plat == Common::kPlatformUnknown && g->platform() != Common::kPlatformUnknown) {
printf(" -> set platform to '%s'\n", Common::getPlatformCode(g->platform()));
dom["platform"] = (*g)["platform"];
if (plat == Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown) {
printf(" -> set platform to '%s'\n", Common::getPlatformCode(g->platform));
dom["platform"] = Common::getPlatformCode(g->platform);
}
// TODO: We could also update the description. But not everybody will want that.
@ -1178,8 +1191,8 @@ void upgradeTargets() {
// should only be updated if the user explicitly requests this.
#if 0
if (desc != g->description()) {
printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description().c_str());
dom["description"] = (*g)["description"];
printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description.c_str());
dom["description"] = g->description;
}
#endif
}