JANITORIAL: Fix some lost or outdated URLs in comments

This commit is contained in:
Donovan Watteau 2022-05-18 01:36:59 +02:00 committed by Filippos Karapetis
parent c245ef0603
commit 5b1ec56f96
80 changed files with 109 additions and 106 deletions

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@ -21,7 +21,7 @@
/*
* The code in this file is based on information found at
* http://www.borg.com/~jglatt/tech/aiff.htm
* https://www.co-bw.com/Audio_AIFF.htm
*
* Also partially based on libav's aiffdec.c
*/

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@ -21,7 +21,7 @@
/*
* The code in this file is based on information found at
* http://developer.apple.com/legacy/mac/library/documentation/mac/Sound/Sound-60.html#HEADING60-15
* https://developer.apple.com/library/archive/documentation/mac/Sound/Sound-60.html#HEADING60-15
*
* We implement both type 1 and type 2 snd resources, but only those that are sampled
*/

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@ -562,7 +562,7 @@ uint32 QuickTimeAudioDecoder::QuickTimeAudioTrack::getAACSampleTime(uint32 total
// The first chunk of AAC contains "duration" samples that are used as a primer
// We need to subtract that number from the duration for the first chunk. See:
// http://developer.apple.com/library/mac/#documentation/QuickTime/QTFF/QTFFAppenG/QTFFAppenG.html#//apple_ref/doc/uid/TP40000939-CH2-SW1
// https://developer.apple.com/library/archive/documentation/QuickTime/QTFF/QTFFAppenG/QTFFAppenG.html#//apple_ref/doc/uid/TP40000939-CH2-SW1
// The skipping of both the primer and the remainder are handled by the AAC code,
// whereas the timing of the remainder are handled by this time-to-sample chunk
// code already.

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@ -437,7 +437,7 @@ void MidiDriver_Miles_AdLib::resetAdLibFMVoiceChannelRegisters(byte baseRegister
}
}
// MIDI messages can be found at http://www.midi.org/techspecs/midimessages.php
// MIDI messages can be found at https://web.archive.org/web/20120128110425/http://www.midi.org/techspecs/midimessages.php
void MidiDriver_Miles_AdLib::send(uint32 b) {
byte command = b & 0xf0;
byte channel = b & 0xf;

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@ -170,7 +170,7 @@ void MidiDriver_Miles_Midi::initMidiDevice() {
}
}
// MIDI messages can be found at http://www.midi.org/techspecs/midimessages.php
// MIDI messages can be found at https://web.archive.org/web/20120128110425/http://www.midi.org/techspecs/midimessages.php
void MidiDriver_Miles_Midi::send(int8 source, uint32 b) {
assert(source < MAXIMUM_SOURCES);

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@ -422,7 +422,7 @@ void MidiDriver_MT32GM::send(int8 source, uint32 b) {
processEvent(source, b, outputChannel, controlData);
}
// MIDI messages can be found at http://www.midi.org/techspecs/midimessages.php
// MIDI messages can be found at https://web.archive.org/web/20120128110425/http://www.midi.org/techspecs/midimessages.php
void MidiDriver_MT32GM::processEvent(int8 source, uint32 b, uint8 outputChannel, MidiChannelControlData &controlData, bool channelLockedByOtherSource) {
assert(source < MAXIMUM_SOURCES);

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@ -48,7 +48,7 @@
// We use functionality introduced with Vista in this file.
// To assure that including the respective system headers gives us all
// required definitions we set Vista as minimum version we target.
// See: https://msdn.microsoft.com/en-us/library/windows/desktop/aa383745%28v=vs.85%29.aspx#macros_for_conditional_declarations
// See: https://docs.microsoft.com/en-us/windows/win32/winprog/using-the-windows-headers#macros-for-conditional-declarations
#include <sdkddkver.h>
#undef _WIN32_WINNT
#define _WIN32_WINNT _WIN32_WINNT_VISTA

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@ -107,7 +107,8 @@ int MidiDriver_ALSA::open() {
}
snd_seq_set_client_group(seq_handle, "input");
// According to http://www.alsa-project.org/~tiwai/alsa-subs.html
// According to
// https://web.archive.org/web/20120505164948/http://www.alsa-project.org/~tiwai/alsa-subs.html
// you can set read or write capabilities to allow other clients to
// read or write the port. I don't think we need that, unless maybe
// to be able to record the sound, but I can't get that to work even

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@ -40,9 +40,9 @@
/*
For information on how to unify the CoreMidi and MusicDevice code:
http://lists.apple.com/archives/Coreaudio-api/2005/Jun/msg00194.html
http://lists.apple.com/archives/coreaudio-api/2003/Mar/msg00248.html
http://lists.apple.com/archives/coreaudio-api/2003/Jul/msg00137.html
https://lists.apple.com/archives/coreaudio-api/2005/Jun/msg00194.html
https://lists.apple.com/archives/coreaudio-api/2003/Mar/msg00248.html
https://lists.apple.com/archives/coreaudio-api/2003/Jul/msg00137.html
*/

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@ -22,7 +22,7 @@
/*
* Raw output support by Michael Pearce
* Alsa support by Nicolas Noble <nicolas@nobis-crew.org> copied from
* both the QuickTime support and (vkeybd http://www.alsa-project.org/~iwai/alsa.html)
* both the QuickTime support and (vkeybd https://web.archive.org/web/20070629122111/http://www.alsa-project.org/~iwai/alsa.html)
*/
// Disable symbol overrides so that we can use system headers.

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@ -296,7 +296,7 @@ Common::String NetworkReadStream::responseHeaders() const {
}
Common::HashMap<Common::String, Common::String> NetworkReadStream::responseHeadersMap() const {
// HTTP headers are described at RFC 2616: https://tools.ietf.org/html/rfc2616#section-4.2
// HTTP headers are described at RFC 2616: https://datatracker.ietf.org/doc/html/rfc2616#section-4.2
// this implementation tries to follow it, but for simplicity it does not support multi-line header values
Common::HashMap<Common::String, Common::String> headers;

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@ -50,7 +50,7 @@ OSystem_SDL_Maemo::~OSystem_SDL_Maemo() {
void OSystem_SDL_Maemo::init() {
// Use an iconless window for Maemo
// also N900 is hit by SDL_WM_SetIcon bug (window cannot receive input)
// http://bugzilla.libsdl.org/show_bug.cgi?id=586
// https://github.com/libsdl-org/SDL-1.2/issues/403
initSDL();
_window = new SdlIconlessWindow();

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@ -136,7 +136,7 @@ Common::String OSystem_POSIX::getDefaultConfigFileName() {
// On POSIX systems we follow the XDG Base Directory Specification for
// where to store files. The version we based our code upon can be found
// over here: http://standards.freedesktop.org/basedir-spec/basedir-spec-0.8.html
// over here: https://specifications.freedesktop.org/basedir-spec/basedir-spec-0.8.html
envVar = getenv("XDG_CONFIG_HOME");
if (!envVar || !*envVar) {
envVar = getenv("HOME");
@ -285,7 +285,7 @@ Common::String OSystem_POSIX::getDefaultLogFileName() {
// On POSIX systems we follow the XDG Base Directory Specification for
// where to store files. The version we based our code upon can be found
// over here: http://standards.freedesktop.org/basedir-spec/basedir-spec-0.8.html
// over here: https://specifications.freedesktop.org/basedir-spec/basedir-spec-0.8.html
const char *prefix = getenv("XDG_CACHE_HOME");
if (prefix == nullptr || !*prefix) {
prefix = getenv("HOME");

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@ -426,7 +426,7 @@ bool SdlWindow::createOrUpdateWindow(int width, int height, uint32 flags) {
// macOS windows with the flag SDL_WINDOW_FULLSCREEN_DESKTOP exiting their fullscreen space
// ignore the size set by SDL_SetWindowSize while they were in fullscreen mode.
// Instead, they revert back to their previous windowed mode size.
// This is a bug in SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3719.
// This is a bug in SDL2: https://github.com/libsdl-org/SDL/issues/2518.
// TODO: Remove the call to SDL_SetWindowSize below once the SDL bug is fixed.
// In some cases at this point there may be a pending SDL resize event with the old size.

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@ -55,7 +55,7 @@ void getProcessDirectory(TCHAR *processDirectory, DWORD size);
/**
* Checks if the current running Windows version is greater or equal to the specified version.
* See: https://docs.microsoft.com/en-us/windows/desktop/sysinfo/operating-system-version
* See: https://docs.microsoft.com/en-us/windows/win32/sysinfo/operating-system-version
*
* @param majorVersion The major version number (x.0)
* @param minorVersion The minor version number (0.x)

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@ -73,7 +73,7 @@ POSIXSaveFileManager::POSIXSaveFileManager() {
// On POSIX systems we follow the XDG Base Directory Specification for
// where to store files. The version we based our code upon can be found
// over here: http://standards.freedesktop.org/basedir-spec/basedir-spec-0.8.html
// over here: https://specifications.freedesktop.org/basedir-spec/basedir-spec-0.8.html
envVar = getenv("XDG_DATA_HOME");
if (!envVar || !*envVar) {
envVar = getenv("HOME");

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@ -21,7 +21,7 @@
// TODO: Remove header when the latest changes to the Windows SDK have been integrated into MingW
// For reference, the interface definitions here are imported the SDK headers and from the
// EcWin7 project (https://code.google.com/p/dukto/)
// EcWin7 project (https://github.com/colomboe/EcWin7)
#ifndef BACKEND_WIN32_TASKBAR_MINGW_H
#define BACKEND_WIN32_TASKBAR_MINGW_H

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@ -48,7 +48,7 @@
// We use functionality introduced with Win7 in this file.
// To assure that including the respective system headers gives us all
// required definitions we set Win7 as minimum version we target.
// See: https://msdn.microsoft.com/en-us/library/windows/desktop/aa383745%28v=vs.85%29.aspx#macros_for_conditional_declarations
// See: https://docs.microsoft.com/en-us/windows/win32/winprog/using-the-windows-headers#macros-for-conditional-declarations
#include <sdkddkver.h>
#undef _WIN32_WINNT
#define _WIN32_WINNT _WIN32_WINNT_WIN7
@ -67,7 +67,7 @@
#include "common/textconsole.h"
// System.Title property key, values taken from http://msdn.microsoft.com/en-us/library/bb787584.aspx
// System.Title property key, values taken from https://docs.microsoft.com/en-us/windows/win32/properties/props-system-title
const PROPERTYKEY PKEY_Title = { /* fmtid = */ { 0xF29F85E0, 0x4FF9, 0x1068, { 0xAB, 0x91, 0x08, 0x00, 0x2B, 0x27, 0xB3, 0xD9 } }, /* propID = */ 2 };
Win32TaskbarManager::Win32TaskbarManager(SdlWindow_Win32 *window) : _window(window), _taskbar(nullptr), _count(0), _icon(nullptr) {

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@ -40,11 +40,11 @@ SUUpdater *sparkleUpdater;
* Sparkle is a software update framework for macOS which uses appcasts for
* release information. Appcasts are RSS-like XML feeds which contain information
* about the most current version at the time. If a new version is available, the
* user is presented the release-notes/changes/fixes and is asked if he wants to
* user is presented the release-notes/changes/fixes and is asked if they want to
* update, and if yes the Sparkle framework downloads a signed update package
* from the server and automatically installs and restarts the software.
* More detailed information is available at the following address:
* http://sparkle.andymatuschak.org/
* https://sparkle-project.org/
*
*/
MacOSXUpdateManager::MacOSXUpdateManager() {

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@ -37,11 +37,11 @@
* Sparkle is a software update framework for macOS which uses appcasts for
* release information. Appcasts are RSS-like XML feeds which contain information
* about the most current version at the time. If a new version is available, the
* user is presented the release-notes/changes/fixes and is asked if he wants to
* user is presented the release-notes/changes/fixes and is asked if they want to
* update, and if yes the Sparkle framework downloads a signed update package
* from the server and automatically installs and restarts the software.
* More detailed information is available at the following address:
* http://sparkle.andymatuschak.org/
* https://sparkle-project.org/
*
* WinSparkle is a heavily (to the point of being its almost-port) inspired by the
* Sparkle framework originally by Andy Matuschak that became the de facto standard

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@ -1086,7 +1086,7 @@ String JSONValue::stringifyImpl(size_t const indentDepth) const {
/**
* Creates a JSON encoded string with all required fields escaped
* Works from http://www.ecma-internationl.org/publications/files/ECMA-ST/ECMA-262.pdf
* Works from https://www.ecma-international.org/wp-content/uploads/ECMA-262_5.1_edition_june_2011.pdf
* Section 15.12.3.
*
* @access private

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@ -13,7 +13,7 @@
// MSVC does not define M_PI, M_SQRT2 and other math defines by default.
// _USE_MATH_DEFINES must be defined in order to have these defined, thus
// we enable it here. For more information, check:
// http://msdn.microsoft.com/en-us/library/4hwaceh6(v=VS.100).aspx
// https://docs.microsoft.com/en-us/cpp/c-runtime-library/math-constants
#define _USE_MATH_DEFINES
#include <math.h>

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@ -158,7 +158,7 @@ public:
* This *should* work with all C++ implementations, but may not.
*
* For details on using placement new for custom allocators, see e.g.
* <http://www.parashift.com/c++-faq-lite/dtors.html#faq-11.14>
* <https://isocpp.org/wiki/faq/dtors#memory-pools>
*/
inline void *operator new(size_t nbytes, Common::MemoryPool &pool) {
assert(nbytes <= pool.getChunkSize());

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@ -48,7 +48,7 @@
namespace Common {
/* punycode parameters, see http://tools.ietf.org/html/rfc3492#section-5 */
/* punycode parameters, see https://datatracker.ietf.org/doc/html/rfc3492#section-5 */
#define BASE 36
#define TMIN 1
#define TMAX 26

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@ -125,7 +125,7 @@
// MSVC does not define M_PI, M_SQRT2 and other math defines by default.
// _USE_MATH_DEFINES must be defined in order to have these defined, thus
// we enable it here. For more information, check:
// http://msdn.microsoft.com/en-us/library/4hwaceh6(v=VS.100).aspx
// https://docs.microsoft.com/en-us/cpp/c-runtime-library/math-constants
#define _USE_MATH_DEFINES
#include <math.h>
@ -452,7 +452,7 @@
//
// Determine 64 bitness
// Reference: http://nadeausoftware.com/articles/2012/02/c_c_tip_how_detect_processor_type_using_compiler_predefined_macros
// Reference: https://web.archive.org/web/20190413073704/http://nadeausoftware.com/articles/2012/02/c_c_tip_how_detect_processor_type_using_compiler_predefined_macros
//
#if !defined(HAVE_CONFIG_H)

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@ -374,7 +374,7 @@ String tag2string(uint32 tag, bool nonPrintable = false);
* string.
*
* @note This is modeled after OpenBSD's strlcpy. See the manpage here:
* http://www.openbsd.org/cgi-bin/man.cgi?query=strlcpy
* https://man.openbsd.org/strlcpy
*
* @param dst The destination buffer.
* @param src The source string.
@ -392,7 +392,7 @@ size_t strlcpy(char *dst, const char *src, size_t size);
* the dst string will not be changed and size + strlen(src) is returned.
*
* @note This is modeled after OpenBSD's strlcat. See the manpage here:
* http://www.openbsd.org/cgi-bin/man.cgi?query=strlcat
* https://man.openbsd.org/strlcat
*
* @param dst The string the source string should be appended to.
* @param src The source string.

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@ -19,7 +19,7 @@
*
*/
// StuffIt parsing based on http://code.google.com/p/theunarchiver/wiki/StuffItFormat
// StuffIt parsing based on https://github.com/mietek/theunarchiver/wiki/StuffItFormat
// Compression 14 based on libxad (http://sourceforge.net/projects/libxad/)
#include "common/stuffit.h"

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@ -147,7 +147,7 @@ public:
* This *should* work with all C++ implementations, but may not.
*
* For details on using placement new for custom allocators, see e.g.
* <http://www.parashift.com/c++-faq-lite/dtors.html#faq-11.14>
* <https://isocpp.org/wiki/faq/dtors#memory-pools>
*/
inline void *operator new(size_t nbytes, Common::MemoryPool &pool) {
assert(nbytes <= pool.getChunkSize());

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@ -147,7 +147,7 @@ public:
* This *should* work with all C++ implementations, but may not.
*
* For details on using placement new for custom allocators, see e.g.
* <http://www.parashift.com/c++-faq-lite/dtors.html#faq-11.14>
* <https://isocpp.org/wiki/faq/dtors#memory-pools>
*/
inline void *operator new(size_t nbytes, Common::MemoryPool &pool) {
assert(nbytes <= pool.getChunkSize());

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@ -340,7 +340,7 @@ String tag2string(uint32 tag);
* string.
*
* @note This is modeled after OpenBSD's strlcpy. See the manpage here:
* http://www.openbsd.org/cgi-bin/man.cgi?query=strlcpy
* https://man.openbsd.org/strlcpy
*
* @param dst The destination buffer.
* @param src The source string.
@ -358,7 +358,7 @@ size_t strlcpy(char *dst, const char *src, size_t size);
* the dst string will not be changed and size + strlen(src) is returned.
*
* @note This is modeled after OpenBSD's strlcat. See the manpage here:
* http://www.openbsd.org/cgi-bin/man.cgi?query=strlcat
* https://man.openbsd.org/strlcat
*
* @param dst The string the source string should be appended to.
* @param src The source string.

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@ -243,7 +243,8 @@ bool Navigation::Reachable(int x0, int y0, int x1, int y1) const {
}
// A* using jump point search (JPS)
// reference: http://users.cecs.anu.edu.au/~dharabor/data/papers/harabor-grastien-aaai11.pdf
// reference: Online Graph Pruning for Pathfinding on Grid Maps
// http://users.cecs.anu.edu.au/~dharabor/data/papers/harabor-grastien-aaai11.pdf
void Navigation::AddPruned(int *buf, int &bcount, int x, int y) const {
assert(buf && bcount < 8);

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@ -22,7 +22,7 @@
//=============================================================================
//
// UTF-8 utilities.
// Based on utf8 code from https://c9x.me/git/irc.git/tree/irc.c
// Based on utf8 code from https://c9x.me/irc/ (public domain)
//
//=============================================================================

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@ -106,7 +106,7 @@ enum Magics {
};
// Constants to replace the command characters from Pascal.
// For more information, see: https://github.com/urukgit/avalot/wiki/Scrolldrivers
// For more information, see: https://github.com/marnanel/avalot/wiki/Scrolldrivers
enum ControlCharacter {
kControlSpeechBubble = 2, // ^B
kControlCenter = 3, // ^C

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@ -132,7 +132,7 @@ public:
byte getAlsoColor(int x1, int y1, int x2, int y2);
byte getScreenColor(Common::Point pos);
// Further information about this: http://www.shikadi.net/moddingwiki/Raw_EGA_data
// Further information about this: https://moddingwiki.shikadi.net/wiki/Raw_EGA_data
Graphics::Surface loadPictureRaw(Common::File &file, uint16 width, uint16 height);
void drawSprite(AnimationType *sprite, byte picnum, int16 x, int16 y);
@ -172,7 +172,7 @@ private:
Graphics::Surface _backup;
Graphics::Surface _digits[10]; // digitsize and rwlitesize are defined in loadDigits() !!!
Graphics::Surface _directions[9]; // Maybe it will be needed to move them to the class itself instead.
Graphics::Surface _magics; // Lucerna::draw_also_lines() draws the "magical" lines here. Further information: https://github.com/urukgit/avalot/wiki/Also
Graphics::Surface _magics; // Lucerna::draw_also_lines() draws the "magical" lines here. Further information: https://github.com/marnanel/avalot/wiki/Also
Graphics::Surface _screen; // Only used in refreshScreen() to make it more optimized. (No recreation of it at every call of the function.)
Graphics::Surface _scrolls;
Graphics::Surface _surface;
@ -192,7 +192,7 @@ private:
void skipDifference(int size, const Graphics::Surface &picture, Common::File &file);
// Further information about these two: http://www.shikadi.net/moddingwiki/Raw_EGA_data
// Further information about these two: https://moddingwiki.shikadi.net/wiki/Raw_EGA_data
Graphics::Surface loadPictureGraphic(Common::File &file); // Reads Graphic-planar EGA data.
Graphics::Surface loadPictureSign(Common::File &file, uint16 width, uint16 height); // Reads a tricky type of picture used for the "game over"/"about" scrolls and in the mini-game Nim.

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@ -1564,7 +1564,7 @@ void PaulaSound::musicTimerCallback() {
const int PaulaSound::_channelBalance[NUM_CHANNELS] = {
// L/R/R/L This is according to the Hardware Reference Manual.
// TODO: It seems the order is swapped for some Amiga models:
// http://www.amiga.org/forums/archive/index.php/t-7862.html
// https://forum.amiga.org/index.php?topic=7862.0
// Maybe we should consider using R/L/L/R to match Amiga 500?
// This also is a bit more drastic to what WineUAE defaults,
// which is only 70% of full panning.

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@ -20,7 +20,7 @@
*/
// ROQ video player based on this specification by Dr. Tim Ferguson:
// http://www.csse.monash.edu.au/~timf/videocodec/idroq.txt
// https://multimedia.cx/mirror/idroq.txt
#include "groovie/video/roq.h"
#include "groovie/graphics.h"

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@ -192,7 +192,7 @@ void MadeEngine::handleEvents() {
case Common::EVENT_KEYDOWN:
// Handle any special keys here
// Supported keys taken from http://www.allgame.com/game.php?id=13542&tab=controls
// Supported keys taken from https://web.archive.org/web/20141114142447/http://www.allgame.com/game.php?id=13542&tab=controls
switch (event.kbd.keycode) {
case Common::KEYCODE_KP_PLUS: // action (same as left mouse click)

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@ -334,7 +334,7 @@ int16 ScriptFunctions::sfPlayNote(int16 argc, int16 *argv) {
// depending on which of the 3 keys on the right has been pressed.
// This value seems to be [12, 14] in NE and [1, 3] in EGA.
// Note frequencies based on http://www.phy.mtu.edu/~suits/notefreqs.html
// Note frequencies based on https://pages.mtu.edu/~suits/notefreqs.html
static const int freqTable[] = {
16, 17, 18, 19, 21, 22, 23, 24, 26, 28, 29,
30, 32, 35, 37, 39, 41, 44, 46, 49, 52, 55,

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@ -27,7 +27,7 @@
#include "saga2/shorten.h"
// Based on etree's Shorten tool, version 3.6.1
// http://etree.org/shnutils/shorten/
// http://shnutils.freeshell.org/shorten/
// and
// https://github.com/soiaf/Java-Shorten-decoder

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@ -993,7 +993,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO, GUIO_GK2_DEMO },
// Gabriel Knight 2 - English DOS (GOG version) - ressci.* merged in ressci.000
// using Enrico Rolfi's HD/DVD installer: http://gkpatches.vogons.zetafleet.com/
// using Enrico Rolfi's HD/DVD installer: https://gkpatches.vogons.org/english.php
{"gk2", "", {
{"resmap.000", 0, "b996fa1e57389a1e179a00a0049de1f4", 8110},
{"ressci.000", 0, "a19fc3604c6e5407abcf03d59ee87217", 168522221},
@ -1001,13 +1001,13 @@ static const struct ADGameDescription SciGameDescriptions[] = {
Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO_GK2 },
// Gabriel Knight 2 - Korean DOS (GOG version) (from swkim01)
// using swkim01's SCI Message Editor: http://github.com/swkim01/scime/
{"gk2", "", {
{"resmap.000", 0, "b996fa1e57389a1e179a00a0049de1f4", 8110},
{"ressci.000", 0, "a19fc3604c6e5407abcf03d59ee87217", 168522221},
{"resource.msg", 0, "1c4439abcfda38be40090a37a91ad7d2", 331954},
AD_LISTEND},
Common::KO_KOR, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO_GK2 },
// using swkim01's SCI Message Editor: http://github.com/swkim01/scime/
{"gk2", "", {
{"resmap.000", 0, "b996fa1e57389a1e179a00a0049de1f4", 8110},
{"ressci.000", 0, "a19fc3604c6e5407abcf03d59ee87217", 168522221},
{"resource.msg", 0, "1c4439abcfda38be40090a37a91ad7d2", 331954},
AD_LISTEND},
Common::KO_KOR, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO_GK2 },
// Gabriel Knight 2 - English DOS (from jvprat)
// Executable scanning reports "2.100.002", VERSION file reports "1.1"

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@ -117,7 +117,7 @@ reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) {
return NULL_REG;
}
/* SCI uses these in a less-than-portable way to delete savegames.
** Read http://www-plan.cs.colorado.edu/creichen/freesci-logs/2005.10/log20051019.html
** Read https://web.archive.org/web/20060913122014/http://www-plan.cs.colorado.edu/creichen/freesci-logs/2005.10/log20051019.html
** for more information on our workaround for this.
*/
case K_DEVICE_INFO_GET_SAVECAT_NAME: {

View file

@ -462,7 +462,7 @@ reg_t kGetConfig(EngineState *s, int argc, reg_t *argv) {
}
// Likely modelled after the Windows 3.1 function GetPrivateProfileInt:
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms724345%28v=vs.85%29.aspx
// https://docs.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-getprivateprofileint
reg_t kGetSierraProfileInt(EngineState *s, int argc, reg_t *argv) {
if (g_sci->getPlatform() != Common::kPlatformWindows) {
return s->r_acc;

View file

@ -277,7 +277,7 @@ void MidiDriver_AdLib::setVolume(byte volume) {
renewNotes(-1, true);
}
// MIDI messages can be found at http://www.midi.org/techspecs/midimessages.php
// MIDI messages can be found at https://web.archive.org/web/20120128110425/http://www.midi.org/techspecs/midimessages.php
void MidiDriver_AdLib::send(uint32 b) {
byte command = b & 0xf0;
byte channel = b & 0xf;

View file

@ -575,7 +575,7 @@ int MidiPlayer_Fb01::open(ResourceManager *resMan) {
// Early SCI0 games have the sound bank embedded in the IMF driver.
// Note that these games didn't actually support the FB-01 as a device,
// but the IMF, which is the same device on an ISA card. Check:
// http://wiki.vintage-computer.com/index.php/IBM_Music_feature_card
// https://en.wikipedia.org/wiki/IBM_Music_Feature_Card
warning("FB-01 patch file not found, attempting to load sound bank from IMF.DRV");
// Try to load sound bank from IMF.DRV

View file

@ -21,8 +21,8 @@
/*
* The PSG_HuC6280 class is based on the HuC6280 sound chip emulator
* by Charles MacDonald (E-mail: cgfm2@hotmail.com, WWW: http://cgfm2.emuviews.com)
* The implementation used here was taken from MESS (http://www.mess.org/)
* by Charles MacDonald (E-mail: cgfm2@hotmail.com, WWW: http://www.techno-junk.org)
* The implementation used here was taken from MESS (http://mess.redump.net)
* the Multiple Emulator Super System (sound/c6280.c).
* LFO and noise channel support have been removed (not used by Loom PCE).
*/

View file

@ -42,7 +42,7 @@ namespace Scumm {
* For more info on the SID chip see:
* - http://www.dopeconnection.net/C64_SID.htm (German)
* For more info on the VIC chip see:
* - http://www.htu.tugraz.at/~herwig/c64/man-vic.php (German)
* - https://riff.2ix.at/c64/print.php?dok=man-vic (German)
* - http://www.c64-wiki.de/index.php/VIC (German)
*/

View file

@ -385,7 +385,7 @@ void MidiDriver_SH_AdLib::resetAdLibFMVoiceChannelRegisters(byte baseRegister, b
}
}
// MIDI messages can be found at http://www.midi.org/techspecs/midimessages.php
// MIDI messages can be found at https://web.archive.org/web/20120128110425/http://www.midi.org/techspecs/midimessages.php
void MidiDriver_SH_AdLib::send(uint32 b) {
byte command = b & 0xf0;
byte channel = b & 0xf;

View file

@ -246,7 +246,7 @@ void MidiDriver_MT32::mt32SysEx(const byte *&dataPtr, int32 &bytesLeft) {
g_system->delayMillis(delay);
}
// MIDI messages can be found at http://www.midi.org/techspecs/midimessages.php
// MIDI messages can be found at https://web.archive.org/web/20120128110425/http://www.midi.org/techspecs/midimessages.php
void MidiDriver_MT32::send(uint32 b) {
byte command = b & 0xf0;
byte channel = b & 0xf;

View file

@ -1051,7 +1051,7 @@ static bool art_pri_empty(ArtPriQ *pq) {
}
/* This heap implementation is based on Vasek Chvatal's course notes:
http://www.cs.rutgers.edu/~chvatal/notes/pq.html#heap */
https://users.encs.concordia.ca/~chvatal/notes/pq.html#heap */
static void art_pri_bubble_up(ArtPriQ *pq, int vacant, ArtPriPoint *missing) {
ArtPriPoint **items = pq->items;

View file

@ -36,7 +36,7 @@ static const TinselGameDescription gameDescriptions[] = {
// ==== Discworld 1 early (TinselV0) entries ==============================
{ // Floppy Demo V0 from http://www.adventure-treff.de/specials/dl_demos.php
{ // Floppy Demo V0 from https://web.archive.org/web/20100415160943/http://www.adventure-treff.de/specials/dl_demos.php
{
"dw",
"Floppy Demo",

View file

@ -271,7 +271,7 @@ uint8 Picture::getData(int16 x, int16 y) {
void Picture::floodFillNotWalkableOnMask(int16 x, int16 y) {
debugC(1, kDebugPicture, "floodFillNotWalkableOnMask(%d, %d)", x, y);
// Stack-based floodFill algorithm based on
// http://student.kuleuven.be/~m0216922/CG/files/floodfill.cpp
// https://web.archive.org/web/20100825020453/http://student.kuleuven.be/~m0216922/CG/files/floodfill.cpp
Common::Stack<Common::Point> stack;
stack.push(Common::Point(x, y));
while (!stack.empty()) {

View file

@ -33,7 +33,7 @@ class TwinEEngine;
/**
* High Quality Resource
*
* http://lbafileinfo.kazekr.net/index.php?title=High_quality_resource
* https://web.archive.org/web/20181218233826/http://lbafileinfo.kazekr.net/index.php?title=High_quality_resource
*/
namespace HQR {

View file

@ -141,7 +141,7 @@ void GameState::initEngineVars() {
_engine->_actor->_previousHeroBehaviour = HeroBehaviourType::kNormal;
}
// http://lbafileinfo.kazekr.net/index.php?title=LBA1:Savegame
// https://web.archive.org/web/*/http://lbafileinfo.kazekr.net/index.php?title=LBA1:Savegame
bool GameState::loadGame(Common::SeekableReadStream *file) {
if (file == nullptr) {
return false;

View file

@ -21,7 +21,7 @@
//
// This code is a modified version of the code from nodling's Ultima 6 website.
// http://www.geocities.com/nodling/
// https://web.archive.org/web/20091019144234/http://www.geocities.com/nodling/
//
// =============================================================

View file

@ -719,7 +719,7 @@ void scaleLine8Bit(unsigned char *Target, unsigned char *Source, int SrcWidth, i
} /* while */
}
//Coarse 2D scaling from http://www.compuphase.com/graphic/scale.htm
// Coarse 2D scaling from https://web.archive.org/web/20111011173251/http://www.compuphase.com/graphic/scale.htm
void scale_rect_8bit(unsigned char *Source, unsigned char *Target, int SrcWidth, int SrcHeight,
int TgtWidth, int TgtHeight) {
int NumPixels = TgtHeight;

View file

@ -30,7 +30,8 @@
* But since U4 uses a hash table in the decoder, this C version must do the same (or it won't be
* able to decode the U4 files).
* An article on LZW data (de)compression can be found here:
* http://dogma.net/markn/articles/lzw/lzw.htm
* https://marknelson.us/posts/1989/10/01/lzw-data-compression.html
* https://marknelson.us/posts/2011/11/08/lzw-revisited.html
*/
#include "ultima/ultima4/core/lzw/lzw.h"

View file

@ -35,7 +35,7 @@ extern void assertMsg(bool exp, const char *desc, ...);
/* The AdjustValue functions used to be #define'd macros, but these are
* evil for several reasons, *especially* when they contain multiple
* statements, and have if statements in them. The macros did both.
* See http://www.parashift.com/c++-faq-lite/inline-functions.html#faq-9.5
* See https://isocpp.org/wiki/faq/inline-functions#inline-vs-macros
* for more information.
*/
inline void AdjustValueMax(int &v, int val, int max) {

View file

@ -166,7 +166,7 @@ private:
* "Improvements to a Fast Algorithm for Calculating Shading
* and Visibility in a Two-Dimensional Field"
* -----
* http://www.fadden.com/techmisc/fast-los.html
* https://fadden.com/tech/fast-los.html
*
* This function uses a lookup table to get the correct shadowmap,
* therefore, the table will need to be updated if the viewport

View file

@ -59,7 +59,7 @@ bool Font::SJISTraits::canBreakAfter(Std::string::const_iterator &i) {
Std::string::const_iterator j = i;
uint32 u1 = unicode(j);
// See: http://www.wesnoth.org/wiki/JapaneseTranslation#Word-Wrapping
// See: https://wiki.wesnoth.org/index.php?title=JapaneseTranslation&oldid=23480#Word-Wrapping
// and: http://ja.wikipedia.org/wiki/%E7%A6%81%E5%89%87
switch (u1) {

View file

@ -319,7 +319,7 @@ void UCMachine::execProcess(UCProcess *p) {
// REALLY MAJOR HACK:
// see docs/u8bugs.txt and
// http://sourceforge.net/tracker/index.php?func=detail&aid=2025145&group_id=53819&atid=471706
// https://sourceforge.net/p/pentagram/bugs/196/
if (GAME_IS_U8 && p->_classId == 0x7C) {
if (!strcmp(str, " Irgendetwas stimmt nicht!")) {
str[25] = '.'; // ! to .
@ -412,7 +412,7 @@ void UCMachine::execProcess(UCProcess *p) {
// REALLY MAJOR HACK:
// see docs/u8bugs.txt and
// https://sourceforge.net/tracker/index.php?func=detail&aid=1018748&group_id=53819&atid=471709
// https://sourceforge.net/p/pentagram/feature-requests/6/
if (GAME_IS_U8 && p->_classId == 0x48B && func == 0xD0) {
// 0xD0 = setAvatarInStasis
_globals->setEntries(0, 1, 1);

View file

@ -461,7 +461,7 @@ static const WMEGameDescription gameDescriptions[] = {
WME_WINENTRY("bickadoodle", "Version 1.2",
WME_ENTRY1s("data.dcp", "1796a48f3ed72dd785ce93334ab883cc", 35337760), Common::EN_ANY, ADGF_UNSTABLE, WME_1_9_1),
// Bickadoodle (download from http://aethericgames.com/games/bickadoodle/download-bickadoodle/)
// Bickadoodle (https://web.archive.org/web/20150516210632/http://aethericgames.com/games/bickadoodle/download-bickadoodle/)
WME_WINENTRY("bickadoodle", "",
WME_ENTRY1s("data.dcp", "1584d83577c32add0fce27fae91141a2", 35337728), Common::EN_ANY, ADGF_UNSTABLE, WME_1_9_1),

View file

@ -21,7 +21,7 @@
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* http://res.dead-code.org/doku.php/wmelite:start
* Copyright (c) 2011 Jan Nedoma
*/

View file

@ -21,7 +21,7 @@
/*
* This file is based on WME Steam Plugin.
* https://bitbucket.org/MnemonicWME/wme_steam_plugin
* https://archive.softwareheritage.org/browse/origin/directory/?origin_url=https://bitbucket.org/MnemonicWME/wme_steam_plugin
* Copyright (c) 2013 Jan Nedoma
*/

View file

@ -312,7 +312,7 @@ bool MacFONTFont::loadFont(Common::SeekableReadStream &stream, MacFontFamily *fa
// If positive, _nDescent holds the high bits of the offset to the
// width/offset table.
// http://mirror.informatimago.com/next/developer.apple.com/documentation/mac/Text/Text-252.html
// https://web.archive.org/web/20080724120946/developer.apple.com/documentation/mac/Text/Text-252.html
if (_data._nDescent > 0)
_data._owTLoc |= _data._nDescent << 16;

View file

@ -465,7 +465,7 @@ Common::SeekableReadStream *TTFFont::readTTFTable(FT_ULong tag) const {
int TTFFont::readPointSizeFromVDMXTable(int height) const {
// The Vertical Device Metrics table matches font heights with point sizes.
// FreeType does not expose it, we have to parse it ourselves.
// See https://www.microsoft.com/typography/otspec/vdmx.htm
// See https://docs.microsoft.com/en-us/typography/opentype/spec/vdmx
Common::ScopedPtr<Common::SeekableReadStream> vdmxBuf(readTTFTable(TTAG_VDMX));
if (!vdmxBuf) {

View file

@ -32,7 +32,7 @@
namespace Graphics {
// Source: Apple IIGS Technical Note #41, "Font Family Numbers"
// http://apple2.boldt.ca/?page=til/tn.iigs.041
// https://www.1000bit.it/support/manuali/apple/technotes/iigs/tn.iigs.041.html
static struct FontProto {
int id;
Common::Language lang;

View file

@ -195,7 +195,7 @@ static inline uint32 ConvertYUV(uint32 x, const uint32 *RGBtoYUV) {
/*
* The HQ2x high quality 2x graphics filter.
* Original author Maxim Stepin (see http://www.hiend3d.com/hq2x.html).
* Original author Maxim Stepin (https://web.archive.org/web/20090204033742/http://www.hiend3d.com/hq2x.html).
* Adapted for ScummVM to 16 bit output and optimized by Max Horn.
*/
template<typename ColorMask>
@ -2112,7 +2112,7 @@ static void HQ2x_implementation(const uint8 *srcPtr, uint32 srcPitch, uint8 *dst
/*
* The HQ3x high quality 3x graphics filter.
* Original author Maxim Stepin (see http://www.hiend3d.com/hq3x.html).
* Original author Maxim Stepin (https://web.archive.org/web/20090203211353/http://www.hiend3d.com/hq3x.html).
* Adapted for ScummVM to 16 bit output and optimized by Max Horn.
*/
template<typename ColorMask>

View file

@ -23,7 +23,7 @@
//
// Code taken from Pablo Medina (aka "pm") (pjmedina3@yahoo.com)
// You can find it here: http://2xpm.freeservers.com
// You can find it here: https://web.archive.org/web/20051018114450/http://2xpm.freeservers.com/
// Thanks for his great work
// Implemented and fixed for ScummVM by Johannes Schickel (aka "LordHoto") (lordhoto [at] gmail [dot] com)
//

View file

@ -24,7 +24,7 @@
*
* You can find an high level description of the effect at :
*
* http://scale2x.sourceforge.net/
* https://www.scale2x.it
*
* Alternatively at the previous license terms, you are allowed to use this
* code in your program with these conditions:

View file

@ -24,7 +24,7 @@
*
* You can find an high level description of the effect at :
*
* http://scale2x.sourceforge.net/
* https://www.scale2x.it
*
* Alternatively at the previous license terms, you are allowed to use this
* code in your program with these conditions:

View file

@ -25,7 +25,7 @@
*
* You can find an high level description of the effect at :
*
* http://scale2x.sourceforge.net/
* https://www.scale2x.it
*
* Alternatively at the previous license terms, you are allowed to use this
* code in your program with these conditions:

View file

@ -25,7 +25,7 @@
*
* You can find an high level description of the effect at :
*
* http://scale2x.sourceforge.net/
* https://www.scale2x.it
*
* Alternatively at the previous license terms, you are allowed to use this
* code in your program with these conditions:

View file

@ -30,7 +30,7 @@
* Based on the PCX specs:
* http://www.fileformat.info/format/pcx/spec/a10e75307b3a4cc49c3bbe6db4c41fa2/view.htm
* and the PCX decoder of FFmpeg (libavcodec/pcx.c):
* http://git.videolan.org/?p=ffmpeg.git;a=blob;f=libavcodec/pcx.c
* https://git.ffmpeg.org/gitweb/ffmpeg.git/blob/HEAD:/libavcodec/pcx.c
*/
namespace Image {

View file

@ -32,8 +32,8 @@
namespace Image {
// The PICT code is based off of the QuickDraw specs:
// http://developer.apple.com/legacy/mac/library/documentation/mac/QuickDraw/QuickDraw-461.html
// http://developer.apple.com/legacy/mac/library/documentation/mac/QuickDraw/QuickDraw-269.html
// https://developer.apple.com/library/archive/documentation/mac/QuickDraw/QuickDraw-461.html
// https://developer.apple.com/library/archive/documentation/mac/QuickDraw/QuickDraw-269.html
PICTDecoder::PICTDecoder() {
_outputSurface = 0;
@ -306,7 +306,7 @@ void PICTDecoder::unpackBitsRect(Common::SeekableReadStream &stream, bool withPa
// Read in the palette if there is one present
if (withPalette) {
// See http://developer.apple.com/legacy/mac/library/documentation/mac/QuickDraw/QuickDraw-267.html
// See https://developer.apple.com/library/archive/documentation/mac/QuickDraw/QuickDraw-267.html
stream.readUint32BE(); // seed
stream.readUint16BE(); // flags
_paletteColorCount = stream.readUint16BE() + 1;
@ -537,8 +537,8 @@ void PICTDecoder::skipBitsRect(Common::SeekableReadStream &stream, bool withPale
}
// Compressed QuickTime details can be found here:
// http://developer.apple.com/legacy/mac/library/#documentation/QuickTime/Rm/CompressDecompress/ImageComprMgr/B-Chapter/2TheImageCompression.html
// http://developer.apple.com/legacy/mac/library/#documentation/QuickTime/Rm/CompressDecompress/ImageComprMgr/F-Chapter/6WorkingwiththeImage.html
// https://developer.apple.com/library/archive/documentation/QuickTime/RM/CompressDecompress/ImageComprMgr/B-Chapter/2TheImageCompression.html
// https://developer.apple.com/library/archive/documentation/QuickTime/RM/CompressDecompress/ImageComprMgr/F-Chapter/6WorkingwiththeImage.html
void PICTDecoder::decodeCompressedQuickTime(Common::SeekableReadStream &stream) {
// First, read all the fields from the opcode
uint32 dataSize = stream.readUint32BE();

View file

@ -43,7 +43,7 @@ void Matrix<3, 3>::transpose() {
/**
* Generates a lookat matrix. For reference, see
* http://clb.demon.fi/MathGeoLib/docs/float3x3_LookAt.php
* http://clb.confined.space/MathGeoLib/nightly/docs/float3x3_LookAt.php
*/
void Matrix<3, 3>::buildFromTargetDir(const Math::Vector3d &modelForward, const Math::Vector3d &targetDirection,
const Math::Vector3d &modelUp, const Math::Vector3d &worldUp) {

View file

@ -94,7 +94,7 @@ void Matrix<4, 4>::translate(const Vector3d &vec) {
/**
* Generates a lookat matrix. For reference, see
* http://clb.demon.fi/MathGeoLib/docs/float3x3_LookAt.php
* http://clb.confined.space/MathGeoLib/nightly/docs/float3x3_LookAt.php
*/
void Matrix<4, 4>::buildFromTargetDir(const Math::Vector3d &modelForward, const Math::Vector3d &targetDirection,
const Math::Vector3d &modelUp, const Math::Vector3d &worldUp)

View file

@ -31,7 +31,7 @@
* This code (and our modifications) is made available here under the GPLv2 (or later).
*
* Additional changes written based on the math presented in
* http://www.swarthmore.edu/NatSci/mzucker1/e27/diebel2006attitude.pdf
* https://web.archive.org/web/20120710204808/http://www.swarthmore.edu/NatSci/mzucker1/e27/diebel2006attitude.pdf
*
*/

View file

@ -20,7 +20,7 @@
*/
// PlayStation Stream demuxer based on FFmpeg/libav
// MDEC video emulation based on http://kenai.com/downloads/jpsxdec/Old/PlayStation1_STR_format1-00.txt
// MDEC video emulation based on https://web.archive.org/web/20170411092531/https://kenai.com/downloads/jpsxdec/Old/PlayStation1_STR_format1-00.txt
#include "audio/audiostream.h"
#include "audio/decoders/adpcm.h"

View file

@ -21,7 +21,7 @@
// Based on http://wiki.multimedia.cx/index.php?title=Smacker
// and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143
// http://git.ffmpeg.org/?p=ffmpeg;a=blob;f=libavcodec/smacker.c;hb=b8437a00a2f14d4a437346455d624241d726128e
// https://git.ffmpeg.org/gitweb/ffmpeg.git/commit/40a19c443430de520d86bbd644033c8e2ca87e9b
#include "video/smk_decoder.h"
@ -713,7 +713,7 @@ void SmackerDecoder::SmackerVideoTrack::decodeFrame(Common::BitStreamMemory8LSB
for (i = 0; i < 2; i++) {
// We first get p2 and then p1
// Check ffmpeg thread "[PATCH] Smacker video decoder bug fix"
// http://article.gmane.org/gmane.comp.video.ffmpeg.devel/78768
// https://ffmpeg.org/pipermail/ffmpeg-devel/2008-December/044246.html
p2 = _FullTree->getCode(bs);
p1 = _FullTree->getCode(bs);
for (j = 0; j < doubleY; ++j) {

View file

@ -48,7 +48,7 @@ class BigHuffmanTree;
*
* Based on http://wiki.multimedia.cx/index.php?title=Smacker
* and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143
* http://svn.ffmpeg.org/ffmpeg/trunk/libavcodec/smacker.c?revision=16143&view=markup
* https://git.ffmpeg.org/gitweb/ffmpeg.git/commit/40a19c443430de520d86bbd644033c8e2ca87e9b
*
* Video decoder used in engines:
* - agos